son1cdity
u/son1cdity
I'm a filthy ARAM player, so take my post-work-beer-driven gripes with a grain of salt.
Burst meta outcomes are driven by initial conditions to a teamfight, and are much more about luck than skill. It shortens the fight window to reward whichever team happened to make knee-jerk reactions more cohesively. By doing so, the overall skill ceiling is lowered and individual agency is reduced in all but the highest levels of play. Pro players who consistently practice with the same teammates can train to take advantage of this playstyle, but for those of us stuck with random teammates, it sucks hard.
TL;DR Shorter fights make the game more about chance than skill for everyone except top level tea
Does anyone know what isentropic efficiencies CO2 compressors typically have?
Any chance we engineers can get some representation with appropriate flair? Like "Desk Jockey" or "Motherfucker"
Hey guys, it's been just about a year since the US DOE and NRCan 2020 walk-in cooler and freezer regulations went into full effect. Just curious if and how it has changed things for the commercial/light industrial guys.
Hey guys, I finally found a regular raid group as a tank, and I'm enjoying the hell out of it! However, I'm still deep prot, and only have a few times where I actually have to tank something, as I'm the 3rd(and last) OT. As such, I was thinking about switching to fury/prot, to contribute more to the raid overall. I was luck enough to get an OEB the last raid, so I was thinking about doing 2H fury most of the time and switching to sword and board for fights I actually need to tank. I have a pretty good mix of pre bis and raid gear for both dps and mitigation, so I don't think gear is a problem.
Our main tank is deep prot(personal preference) and the other two OT's are fury/prot if that make
Preferably something nice, but not too expensive.
Sorry if this is a bit basic, but I don't know a better place to ask this question
EDIT: here's the link to them on Amazon if that helps https://www.amazon.com/gp/product/B071YV97LK/ref=oh_aui_detailpage_o07_s00?ie=UTF8&psc=1
BASE ARMOR35 ⇒ 30
ARMOR GROWTH3.5 ⇒ 4
BASE HEALTH REGEN9 ⇒ 10
HEALTH REGEN GROWTH0.9 ⇒ 1
Passive - Blast Shield
COOLDOWN16-8 seconds (at levels 1-9) ⇒ 12-8 seconds (at levels 1-9)
Q - Vault Breaker
COOLDOWN16/14/12/10/8 seconds ⇒12/11/10/9/8 seconds
E - Excessive Force
COST40/45/50/55/60 mana ⇒ 26/32/38/44/50 mana
I like it. The base armor changes will make early skirmishes with AD junglers a bit more dicy, but the extra shields and hp regen should make up for that. Overall, you will have more armor after lvl 10 than before. Disappointed the AS buffs didn't go through :(
Vi has a been in a perpetual state of "meh" for a few seasons now(preseason 7 schenanigans aside), and it's mostly due to her skill ceiling: there's only so much skill you can express do when your W is a purely passive ability, and your actual passive ability can be unreliable to proc effectively.
I am not the first to propose this, but a mini rework of her w and passive would put her in a much better place. A larger rework could be nice too, but there are so many directions that could go in.

