splim

u/splim


r/SideProject•

I use LLMs constantly for work and side projects. For the longest time I kept my go-to prompts in apple Notes and scattered across random text files, sometimes just copied into a Notion page I'd forget about. It was a hot mess when I tried to find that ONE prompt I really needed.

The other thing that really bugged me was reusable prompts... I had these long(ish) system prompts I'd tweak slightly for different projects, changing a company name here or a tone there then copy, paste, find and replace....over and over.

So I started building Pronto. It's a native macOS prompt manager. One of the main ideas is "template variables" .. so you write a prompt once with {{client_name}} or {{tone}} p

10

r/WobblyLife•

As a parent playing co-op with my 7-year-old daughter. She absolutely loves the world of Wobbly Life, and I love playing it with her, but our experience is currently oscillating between joy and absolute heartbreak.

My daughter has a disability that makes using a controller a significant challenge. She manages remarkably well in other games, but Wobbly Life’s combination of "wobbly" physics, strict timers, and imprecise interactions is proving to be punishingly difficult for her.

I wanted to share our experience in the hopes that the developers might consider adding some "Kid-Friendly" or "Accessibility" toggles to the settings.

To illustrate the frustration: We spent hours grinding the mi

5624


r/Grimdawn•

Hi I'm very new to the game and quite enjoying it.

I put some points into skills that I learned I don't really use and wanted to re-allocate those points. There's one skill that has 4 points in it, and the cost to reclaim a point is 25. However, I push that once and the 4 becomes a 0. What's going on here?

Other skills I was able to reclaim each point at a cost of 25. But that skill above just went from 4 to 0.

Another question: is it generally better to max skillS or spend to move up the progress bar?

Thanks!

15


Guys, I literally Saint-14 in my pants when Saint-14 had done to Saint-14, all over Saint-14's thick Saint-14. My wife even Saint-14 in between Saint-14 sessions with Saint-14. I'm a Saint-14 with over 34,677 to my Saint-14. Saint-14 is the Saint-14, because Trey can Saint-14 my Saint-14 which literally can Saint-14 right Saint-14!! Saint-14 is the greatest Saint-14, and Saint-14 Saint-14 can fellate Saint-14. It is literally a slap to the Saint-14. Thanks, Bungie.

60

r/DeathStranding•

So when BTs are near and he has to hold his breath and all that... What's the deal with the hand imprints? Do BTs "walk" on their hands? If so, are they walking with their feet in the air? Where are the feet and knee imprints? Why is it just one set of hands and not many more? I just want to understand what's happening during these phases.

(Full disclosure I've just started chapter 3 so I grant it is possible this may be answered later on. Also I love this game.)

45

r/DestinyTheGame•

It's no coincidence that those in this community who are the most vocal tend to have the longest play times. How many 'Bungie Plz' posts are prefaced with some variation of: "I'm a D1 player with over 1000 hours in D2..."?

Let's just be blunt about it: Bungie does not care about the satisfaction of long-time players. It's nice that we're all so passionate and love this game, but Bungie has earned our money now, so their only interest is in enticing and converting New Light players.

Why would this be true? Consider D2 has had 3 years of content (still mostly intact), so to a new player, this is an overwhelming amount of things to explore and experience. Ask any New Light player their i

05

r/diablo4•

I really am not a fan of skills or perks that look like:

Flames of Demonic Sacrifice: Gain +2.25% per second fire damage on bladed weapons for 9.7 seconds when a non-Demonic enemy is within 17 feet and is wearing red pants.

You get what I mean. These kinds of skills have some fancy lore evoking name but amounts to nothing more than just conditional number crunching that's so far abstracted from any actual lore it's meaningless.

I also hate it when they are so ridiculously specific as to when they proc that it's impossible to imagine any useful scenario. Or that it reads so narrow of purpose and marginal of effect that it's impossible to get excited about having it.

**Touch of Eth

3410

r/DestinyTheGame•

We can't wait months, sometimes over a year, for needed fixes. You need to improve this.

For a game toting itself as a live service, the rate in which we get fixes quite frankly sucks. Fixes need to be more frequent, they don't need to be big and sweeping and scary.

And I really hate to come off this cynically but I think it's deserved: you're more than capable of fixing Eververse bugs in a few hours when you need to, it's shitty to make us wait months for other things.

The kicker is that sometimes when we do get a fix something else comes up or breaks and we have to wait months again to get it addressed.

You've got to change this. Make this better.

06