stratis303

u/stratis303


r/hearthstone•

Warning: another complaining post.

During Brian Kibler's new video he mentions near the end that card number is an issue and I really think this is the core issue. Each expansion released only allows for gradual change. If the released expansion had significant card count there is a much greater chance we would see new decks with each release rather than gradual creep of current decks, which I think is the reason the game starts to feel so stale so quickly.

I wonder if we could get reasoning behind the current card count of expansions. Adventures seem to be artificially low just due to the number of bosses/class challenges.

149




r/hearthstone•

How about if they survive they spawn an EXACT copy. So a 3/2 will spawn a 3/2. I feel like this could be a decent soft nerf to the current deck but still leave it viable. It could also open up some other possible deck types using the card.

04


r/Scrolls•

Not sure if this has been suggested before but I wonder how useful a Callback card would be that also returns all enchantments on that creature to their owners hands. Any thoughts?

24

r/Scrolls•

I know if the client crashes while you are in game and you log in again you wont be reconnected but you can still start and play another game. Now this is problematic in two ways: Firstly when your client crashes/closes for whatever reason you cant quickly rejoin your game and continue. The second being something I have noticed more often as soon as someone has a bad start they immediately close their client and relog so you have to sit there for 2 rounds while waiting for the auto surrender and they can start a new game. Surely the game should not let them start a new game while the current game is progress? or reconnect the back into the game they left.

Edit: Just had the same dude do it

91

r/Scrolls•

I was just wondering if Quick match uses some form of hidden rating/elo system to match people together or is it completely random. If it doesn't use a hidden rating system it may help new players out if it did(Or even veteran players testing out decks). Just so people get matched against similar skill level players but don't want to play ranked.

29

r/Scrolls•

Not sure on the other Copper automaton decks out there but I tried my hand at one and while its very fun to play I have had mixed results. Here is the deck: http://www.scrollsguide.com/deckbuilder/#6182 . I basically gain resources and draw power and use the structures + removal cards to delay the game out while I use Copper Auto's + Decimates to finish the game. I generally have to sacrifice a lot in the beggining but once I gain cards and momentum it can be difficult for the enemy to gain control again. Tell me what you think!

Side notes... I was thinking about Imperial Resources or Knight Scholars but running expensive Energy and Order cards can be difficult so I'm wondering how to work

010

r/summonerschool•

I was just browsing through probuilds.net to look at what people are building on Ryze recently and not one of them built a Muramana on him. I still love this item and it seems to add some good damage but I'm just wondering the reasoning by the pro's which makes them all go for Seraph's over the Muramana? Has it got to do with the physical damage change? Since magic pen wont effect its damage but surely in some cases mixed damage would be harder to itemize against.

78

r/summonerschool•

I started to pick up Diana again recently as one of my main mid laners and I'm just wondering what peoples opinions are on building a Morello's on her(As a situational pickup after Nashors and Zhonya's or after selling the mana regen from the double Dorans). I seem to lean towards it when I'm not getting blue and it can't hurt when 1v1ing an ad caster or a carry but I've never seen it recommended.

312