turtlespace

u/turtlespace


r/OculusQuest•

Enjoying the game a lot so far but it isn't ideal if you're left handed. You can at least pick things up with either hand, but switching to left handed mode in the options also switches the sticks, which is a pain. Additionally, when holding a gun in my left hand, I still need to eject the magazine with the button on the right controller, which is bizzare and not immersive at all.

I also don't know why which stick controls movement is so often tied to which hand you prefer to interact with, when those options should always be separate. I would assume most left handed people both primarily interact with the world with their left hand, but still play games with a traditional stick orientatio

2810


r/boneworks•

There are a lot of amazing/groundbreaking things in here but I'm happy they got the small details like the menu right - great haptic feedback (I love just opening the menu) it looks nice in the world and doesn't take me out of the experience, everything is pretty simple and intuitive, and they're just overall thoughtfully designed when a lot of developers throw up a standard 2d pause screen like every other game and leave it at that.

The weapon selection/inventory system is also great - it feels much more reliable to grab and put away weapons than it does in many other games. The very clear audio cues for putting something away are really helpful.

60

r/oculus•

I had a few of the issues lots of people have on here - tracking would work for a bit, then freeze and the controllers would get stuck on my head or just frozen in place. When trying to set up guardian passthrough would work fine for a bit and then just cut to static.

Repairing oculus software didn't work for me, neither did enabling camera privacy settings or disabling USB power saving.

I just went to my motherboards manufacturers site and installed the latest USB driver (I'm not clear on the exact terminology), and everything worked fine right away.

55

r/oculus•

Controllers:

The controllers and tracking have been discussed plenty on here, they're definitely an upgrade over WMR. The audio is not great but the Lenovo explorer has no on board audio so I'm happy it's even an option.

Visuals:

Lenovo explorer is a touch higher resolution than rift S so I wasn't expecting much of an improvement here. Clarity and SDE are similar, though I do notice more fuzziness at the edges of my vision because of my large IPD, which is surprising since I figured the rift S would have a better sweet spot.

The colors might be a little better, I would need to do testing closer together to be sure but it didn't jump out to me as a big improvement.

However, I have a 7

02

r/oculus•

The relevant section:

The tracking was mostly pretty reliable, though I did encounter several instances where, when my hands dropped to my sides, the headset lost track of the Touch controllers. 

This is a bigger problem for me with WMR headsets than the frequently cited issues of behind the back and close to the face tracking - I can use a bow and grab weapons on my back pretty reliably on WMR but am frequently annoyed by having to remember to awkwardly hold my hands slightly up without fully resting them when I'm just walking around in a game like fallout or Skyrim.

This is the only review that mentions this, so maybe it's dependent on things like arm length and resting position, h

16

r/oculus•

I've seen discussion on the common lost tracking scenarios (controller behind the back, controller too close to the headset, controller occluding controller when held in a two handed gun position) but one of the most frequent ways I lose tracking in WMR is when my hands are resting at my sides. I often do this when I'm just walking around in Skyrim or fallout and don't need to interact with anything, and after a few seconds one hand will drift away or something and I have to remember to constantly hold my hands slightly up so they hit the front cameras field of vision.

I could see the side cameras on rift S potentially tracking this position since they're pointed down a little, but I'm n

1426

r/WindowsMR•

One of the only places so far where I've had issues with the windows MR tracking system is trying to pick things up off the floor in the Budget Cuts demo. If I look directly down too much the headset loses my controllers even when they're right in front of my eyes, and the floor just moves away when I move my head instead of me moving closer to it.

I have to sort of not look fully down and quickly glance to pick up a knife from the ground in this game. Hasn't really been a problem elsewhere because I don't need to reach so far down in other games.

Is it getting confused by my carpet? Anything I can do in my playspaces lighting or the setup process to mitigate this?

45


r/TrueFilm•

In reference to this interview: http://www.indiewire.com/2017/11/christopher-nolan-stanley-kubrick-question-eyes-white-shut-1201901304/

Nolan talks about the idea that the film likely would have been changed if Kubrick had lived longer, and says this:

“It’s a little bit hampered by very, very small and superficial, almost technical flaws that I’m pretty sure he would’ve ironed out.”

I'm curious if anyone has any thoughts on what these flaws might be, or on how the film may have ended up differently in general.

I really like the film overall, but definitely think the ending could use some re working, which likely would have happened given Kubrick's process with other films.

2719





r/SonyXperia•

Just got an overheating warning after 3-5 minutes of shooting photos. I wasn't shooting video or doing anything unusual, just some normal shots on superior auto mode. Got this phone just a few days ago, I'm not sure if this is normal or I should try to do an exchange or something.

35