So - I’m looking for advice on how best to proceed. Tech support was the only flair close to appropriate - hope this fits.
I have some 3d assets - mesh and a ton of animations. I’m wanting to use them in a 2d project. I’ve done some work to render the 3d animation frames to 2d textures and make sprite sheets - all that works and looks good in the engine. I’m loving how much easier this all is in godot as opposed to the engine I’m migrating from.
But, there are a few things that I want to do that have me questioning if going 3d-2d in this way is the right move. These are: modular character components and grime layers on materials.
So - the question: is there an elegant way, in godot, to