Brain hurts from basic math

Hardened Scaled + Doubling Season + Branching Evolution + Putting three counters on my 1/1 creature. How big is it with optimal triggers?

Posted Feb 15, 2023, 12:57 PM UTC

32
madwarper•

a) There are no Triggers. There are 3x Replacement effects. They apply.

b) You can have as many as 16x Counters, and as little as 13x. Your choice.

Initial | Replace | Modified | Replace | Modified | Replace | Final :- | :- | :- | :- | :- | :- | :- | :- | :- 3x | Plus One | 4x | Double | 8x | Double | 16x 3x | Double | 6x | Plus One | 7x | Double | 14x 3x | Double | 6x | Double | 12x | Plus One | 13x

9
peteroupc•

In this case, to maximize the number of +1/+1 counters an effect would put on a creature you control:

  1. Apply effects that add counters (here, Hardened Scales).
  2. Then apply effects that multiply counters by more than 1 (here, Branching Evolution and Doubling Season).

See C.R. 616.1, 616.2, 122.6. Thus, in your example, assuming the counters involved are +1/+1 counters, a total of sixteen +1/+1 counters ((3+1) × 2 × 2) are put this way.

In game terms, putting counters on an object includes—

  • "putting counters on that object while it's on the battlefield", regardless of what verb is used to refer to that action (whether "put", "move" [C.R. 122.5], "double" [C.R. 701.9e], "give", or some other verb) (see also C.R. 701.1), and
  • the case of "an object that's given counters as it enters the battlefield" (e.g., "enters the battlefield with ... counters")

(C.R. 122.6).

See also:

6