Brain hurts from basic math
Hardened Scaled + Doubling Season + Branching Evolution + Putting three counters on my 1/1 creature. How big is it with optimal triggers?
Posted Feb 15, 2023, 12:57 PM UTC
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Hardened Scaled + Doubling Season + Branching Evolution + Putting three counters on my 1/1 creature. How big is it with optimal triggers?
Posted Feb 15, 2023, 12:57 PM UTC
In this case, to maximize the number of +1/+1 counters an effect would put on a creature you control:
See C.R. 616.1, 616.2, 122.6. Thus, in your example, assuming the counters involved are +1/+1 counters, a total of sixteen +1/+1 counters ((3+1) × 2 × 2) are put this way.
In game terms, putting counters on an object includes—
(C.R. 122.6).
See also:
a) There are no Triggers. There are 3x Replacement effects. They apply.
b) You can have as many as 16x Counters, and as little as 13x. Your choice.
Initial | Replace | Modified | Replace | Modified | Replace | Final :- | :- | :- | :- | :- | :- | :- | :- | :- 3x | Plus One | 4x | Double | 8x | Double | 16x 3x | Double | 6x | Plus One | 7x | Double | 14x 3x | Double | 6x | Double | 12x | Plus One | 13x