Hero Discussion of this Day: Disruptor (24 December 2012)
Disruptor, the Stormcrafter
Storms gather at his fingertips and with that he can control the battle. Disruptor is a support with a distinct ability to control people's location and movement, aswell as spells. With his first skill Lightning Strike, Disruptor can soften an enemy up, it's a standard nuke over 3 seconds, also giving vision. His second ability allows him to do what was mentioned earlier, control positioning. Kinetic Field traps enemies in a circle location causing them to not be able to escape, and allowing your team do decimate them. You may feel a slight fluster of confusion as Glimpse causes you to return to the location you were 4 seconds ago, leaving you little room to run. His ultimate, Static Storm, is a menace in teamfights causing people in an area to be silenced and take constant damage. Couple this with Kinetic Field and people cannot escape it.
Lore
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
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Roles: Support, Nuker, Lane Support, Initator, Disabler
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Strength: 19 + 1.9
Agility: 15 + 1.4
Intelligence: 22 + 2.5
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Damage: 49-53
Armour: 1.1
Movement Speed: 300
Attack Range: 600
Missile Speed: 1200
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 130 | 16 | 800 | 200 | 4 | Strikes the target 3 times for the duration, each strike doing 50 damage |
| 2 | 130 | 16 | 800 | 200 | 4 | Strikes the target 3 times for the duration, each strike doing 75 damage |
| 3 | 130 | 16 | 800 | 200 | 4 | Strikes the target 3 times for the duration, each strike doing 100 damage |
| 4 | 130 | 16 | 800 | 200 | 4 | Strikes the target 3 times for the duration, each strike doing 125 damage |
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Magical damage
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Gives vision around the target for the duration of the spell
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With Linken's, the spell will be blocked if the Hero is the main target. They are still subject to being hit by Thunder Strikes on an adjacent unit.
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
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Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 160 | 60 | 600 | N/A | N/A | Moves the target hero back back in time to where it was 4 seconds ago |
| 2 | 130 | 50 | 1000 | N/A | N/A | Moves the target hero back back in time to where it was 4 seconds ago |
| 3 | 100 | 40 | 1400 | N/A | N/A | Moves the target hero back back in time to where it was 4 seconds ago |
| 4 | 70 | 30 | 1800 | N/A | N/A | Moves the target hero back back in time to where it was 4 seconds ago |
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The Glimpse effect has some travel time, the target isn't instantly moved back
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If the target hero dies and buys back while still being under the effect of glimpse he will be moved back
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It also disrupts any command that is currently active on the player; meaning you will stand still after Glimpse
Playing with electricity can have unexpected results.
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Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 14 | 900 | 300 | 2.5 | Makes a circular barrier which enemies cannot move through, in or out |
| 2 | 70 | 14 | 900 | 300 | 3 | Makes a circular barrier which enemies cannot move through, in or out |
| 3 | 70 | 14 | 900 | 300 | 3.5 | Makes a circular barrier which enemies cannot move through, in or out |
| 4 | 70 | 14 | 900 | 300 | 4 | Makes a circular barrier which enemies cannot move through, in or out |
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Has a 1.2 second cast delay before the field is fully formed
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Only stops enemies from walking through the barrier, other sorts of movement will not be stopped.
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As of 6.75, Force Staff will not push units through Kinetic Field
The stryder is immune to the gale-force winds that will consume its adversaries.
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Static Storm
Ultimate
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 85 | 800 | 375 | 5 | Silences enemies in the area and deals a maximum of 170 damage per second |
| 2 | 175 | 85 | 800 | 375 | 5 | Silences enemies in the area and deals a maximum of 220 damage per second |
| 3 | 255 | 85 | 800 | 375 | 5 | Silences enemies in the area and deals a maximum of 270 damage per second |
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Magical Damage
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The damage starts off slow and ramps up continuously until it reaches the maximum
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Total damage dealt in whole duration: 446.25/577.5/708.75
A summer squall in Druud is a hardship that only an Oglodi can survive.
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Recent Changes from 6.77
- None
Recent Changes from 6.76/6.76b/6.76c
- None
Recent Changes from 6.75/6.75b
- Static Storm max damage increased from 170/210/250 to 170/220/270
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Findings (not-factual information as above):
I find Disruptor to be an extremely useful hero. He can do well supporting in a lane, defensively with kinetic and glimpse, or offensively with thunder strike. Make sure you predict where opponents are going to be in 1 second while using Kinetic Field, to properly trap them. You can also use it to block enemies if you're trying to escape by targetting the area where they are unable to cross if blocked. Be very careful with Glimpse, as you may deny your team a kill. Remember where the person was a while ago and make sure that your enemy can get to them after they're glimpsed. Always use Static Storm in teamfights, it'll force the enemy to move or really DISRUPT them (via silence), couple this with Kinetic Field and enemies can't escape it.
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PonyDogs has a write-up from a previous discussion
Hackett_Up also has a write-up on Disruptor from a previous discussion
Hackett_Up also justifies Glimpse over Kinetic Field in different situations
Wilco- has a tl;dr on Disruptor
A PlayDota guide on Disruptor, another one aswell
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If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood, Omni and Disruptor).
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Posts are every 2 days, next post will be on the 26th.
Important Dazzle tip of last thread by IEatRoflWafflz and mattthegreat: "poison touch are physical damaging spells, not magic. This means weave and other minus armor items or abilities such as Desolator, Medallion, and amplify damage increase the damage." "Shadow Wave can nuke down those pesky Undying zombies because it's physical."
Posted Dec 24, 2012, 7:14 PM UTC · edited