I am thinking of making a Deadzone damage calculator.
I made https://jmegner.github.io/KT21Calculator/ which does damage calculations for WH40K Kill Team (2021 edition) and World Of Tanks Miniatures Game. I am thinking about extending it to add a tab for Deadzone. I have some questions before I would begin work.
- I need keyword and special ability explanations that affect dice stuff when attacking. Can someone point me to the explanations or provide them to me privately? I have looked at the free rules, Deadzone math hammer, and Deadzone list builder, but no luck getting that information.
- Deadzone math hammer seems incorrect and under-featured. Is it actually correct and sufficient for people?
Posted Oct 24, 2023, 5:34 PM UTC
13
I don't care for math-hammering myself. It's not the kind of game that needs it.
Given how you are referring to 3rd party and free rules I think you don't have access to the full rules. Deadzone isn't the kind of game where abilities stack. You may have to choose which one to apply.
The 'Command Protocols' expansion book also added a few tweaks and updates.
One thing to keep in mind that the command abilities can and do change your odds so if you really want to calculate the proper odds you'd have to factor that part into the equation as well.
Thanks.
Do the command abilities do things that are already handled by number of dice, rerolls, armor/ap, etc, or completely new mechanics like "rerolling all 1s"?
It's all in the rules :
https://companion.manticgames.com/deadzone-rules/?chapter=6#rules_section_33
You could potentially get extra dice to roll (increased chance) or an extra free shoot action (effectively doubling your potential damage output).
Keep in mind that you can only use the command dice once per turn and you have 3 (or more if your army has the required units still active ... )
There are faction/leader specific skills too. It's not a huge list as this isn't a GW game, but they can be critical to your survival *if* your timing is good.
Okay, sounds like my list of relevant things (number of dice, rerolls, etc) handles command dice and the damage-calculation-relevant skills.