isionous

u/isionous


r/killteam•

Long ago, I made ktcalc, which seemed widely appreciated, and multiple people told me they'd love it as a phone app and would be willing to pay. Now they can get what they want. A friend and coworker Phoenix-Skye has made KTCalculator+ for Android and iOS, which does everything my ktcalc does and more.

It's been a while sinc

10

r/opus_magnum•

Have there been any discussions of scoring for plausible optimization considerations for "realistic" alchemical production? For instance, if you were actually wanting to make a lot of some output quickly, you would cover the hexagonal grid with multiple sets of inputs+machinery+outputs. Thus, you might maximize stable throughput per area or stable throughput per cost or some combination of them.

Thanks! Also, my thanks in general for having such a nice and productive community.

74


r/codex•

When using Codex CLI to develop a simple web app (just index.html and app.js), it was nice that I have the index.html in my browser and quickly try out the changes. Now I am using the cloud/GitHub Codex, and it seems painful to actually try out changes. I have to create/update a PR, then do a local checkout, and then try out the page in my browser. Is there any faster way to try out the changes with cloud/GitHub Codex?

510

r/heroes3•

Gameplay-wise, homm3 has a lot of things that just aren't up my alley, but I did play it around 2 decades ago and...the experience really stuck with me. The aesthetics, the atmosphere, they are just amazing. I still enjoy occasionally seeing a video of some of the towns with buildings and music, or enjoy seeing a bit of gameplay. Video games are art, sometimes of the highest sort; homm3 makes this obvious.

Also, Disciples 2 does a very good job on the things I have mentioned. It is sooo dang grim and atmospheric. Gosh, I wish I had more times to play video games.

Anyway, just wanted to let y'all know that some random internet guy that doesn't even like homm3's genre that much, and doe

758

r/boardgames•

Auctions are cool, and there is plenty of auction theory work with interesting results, but they all assume realistic things like "another person benefiting greatly from winning an auction doesn't hurt you". In adversarial board games, auctions (like everything else) are zero-sum. Your opponents' gain/loss is your loss/gain, so the payoffs are different, and thus bidding strategies should be different than in positive-sum contexts.

Did anyone know of auction theory analysis for zero-sum contexts like board games? Thanks.

25

r/askmath•

What is the optimal or nash equilibrium bidding strategy for a 2nd price (vickrey) auction amongst n bidders, each with an auction item valuation independently drawn from the uniform distribution [0..m], and with zero-sum utility outcomes? By zero-sum, I mean the auction winner gets the usual HerValuation-PaidPrice utility and the losers get WinnerUtility/(1 - n) utility instead of the more conventional 0 utility.

(For example of an answer to a similar question, if we go back to a more typical positive-sum-utility vickery auction, I believe the weakly dominant strategy is to bid v, your own valuation. Also, in a typical first price auction, the nash equilibrium is to bid what the 2nd hig

10

r/Generator•

I want to use a portable generator for my whole house and am trying to figure out my wattage needs, especially from my 2 ACs.

I looked outside my house, and they are (manual pdf...

  • model 14ACX-036-230-14, 3 tons
    • RLA/FLA: 15.2 amps
    • LRA: 78.9 amps
  • model 14ACX-047-230-03, 4 tons
    • RLA/FLA: 21.7 amps
    • LRA: 111.9 amps
  • sums across both ACs
    • RLA/FLA: 36.9 amps
    • LRA: 190.8 amps (this is the big important number, I think)

The manual indicates these models are for a voltage of "208/230V-1phase-60hz". For my wattage calculations, I guess use 230V?

With 230V, the total starting wattage seems to be 230V * 190.

27


r/rust•

I want to have something like the following...

// some rust file...
#[wasm_bindgen]
pub fn f() -> HashMap<i32, f64> {
    return HashMap::<i32, f64>::new();
}

And for one of the build outputs to be...

// some generated .d.ts file...
export function f(): Map<number,number>;

But the above rust code will get a rust build error of...

error[E0277]: the trait bound `HashMap<i32, f64>: IntoWasmAbi` is not satisfied

Basically, I want a rust function that returns a HashMap<K,V> AND for its typescript definition to have a good return type. I don't want to return a JsValue that becomes any in typescript land. I don't want to have to manually create typescript definitions.

110

r/slatestarcodex•

Roughly speaking, emotivism is the stance that morality is a special kind of emotion; there are no moral truths. All this morality talk comes from how people feel. I like this stance because it seems to describe what is actually going on when people talk/think about morality, and does not make the mistake of going further.

To flesh it out a bit, this is the causal chain behind people declaring patricide or other things (ex: drug abuse, necrophilia) to be immoral or inherently bad:

  • Doing and supporting patricide has certain effects/outcomes.
  • These outcomes interact with evolution and thus humans tend to have genes that lead them to feeling patricide is inherently bad.
  • When humans th
848

r/PowerShell•

If I have this code in a script...

$a1 = @(New-Object -TypeName PSObject -Property @{Val=1})
$a1
'a1 above'
$a2 = @(New-Object -TypeName PSObject -Property @{Val=2})
$a2
'a2 above'
$a3 = @(New-Object -TypeName PSObject -Property @{Invisible=3})
$a3
'a3 above'

Then I will get this output (the lack of showing a3's Invisible=3 is especially troublesome for me)...

Val
---
  1
a1 above
  2
a2 above

a3 above

How can I get roughly the following output?

Val
---
  1
a1 above

Val
---
  2
a2 above

Invisible
---
  3
a3 above

And what is the name of what is going on so I can google search and read about it? Powershell is trying to do some very nice combining of outputs i

88


r/deadzonethegame•

I made https://jmegner.github.io/KT21Calculator/ which does damage calculations for WH40K Kill Team (2021 edition) and World Of Tanks Miniatures Game. I am thinking about extending it to add a tab for Deadzone. I have some questions before I would begin work.

13