New GM here in need for help balancing a fight!!
Hey guys! I'm a DM mastering his first (5e) campaign, and the first session is coming. There is a fight in a prison that I had to came up cause the party is 5 level 2 PGs. Classes are divination wizard, circle of the moon druid, tempest cleric, fighter and monk. The wizard is a seasoned player but the other are all novices (the druid has played bg3, the fighter and the cleric have played very little, the monk is completely new). Having a circle of the moon druid (which in my experience is one of the most broken builds at level 2) kinda throws me off and to add to the injury the wizard is very optimized, I'm talking 6 cantrips at LV 2, variant human with telekinesis (I vetoed lucky). I want the fight to be fairly easy as there are a lot of new players but not boring. I was thinking of 5 guards that if left unchecked call other guards and an orc. I came up with that just following the XP method on the GM guide but idk if it's too difficult for (mostly) new players or too easy because of that fkin druid and the wizard. I know the solution is mostly about how I actually manage the fight when it's happening, don't just put statblock against statblock, but I want this fight to go well and I really don't know if it's balanced. Also, it's a fight to the death, there isn't really any other option than killing or incapacitating the enemies
Posted Nov 16, 2023, 7:27 AM UTC
Dont worry about the fight too much, just start off small, maybe even less than 5 guards, and you can always add more if its really easy.
The problem I'm detecting here is your feelings towards the wizard, and to a lesser extent the druid. Although 6 cantrips and telekinetic at level 2 isnt especially op, how did he get 6 cantrips?
There seems to be an undercurrent of worry here, is he a reasonable guy? I advise you sit donw with him and have a little talk about how you're new, and so are a bunch of the other players, so you'd appreciate it if he didnt power game, and try to "break" your game, or hog all the spotlight from the new players. If he's reasonable he'll agree, if he's not, you shouldn't play with him.
Moon druid is strong at level 2 sure, but it gets more reasonable, and better your players are too strong at low levels than too weak. Makes a nice buffer for you.
All in all, dont sweat it too much, you'll do great!
Having dealt with a powergamer in a party of relatively new/relaxed players, this is fantastic advice. Min-maxing is completely valid - I've been known to play sweaty builds on occasion - it just requires management to prevent it from having a negative impact on the less mechanics-focused players. A powergamer can absolutely be net positive if they're encouraged to exercise restraint.
He is definetly a reasonable guy. I'm actually talking with him a lot as we are great friends and he was the master of my first campaign as a player lol so there isn't any problem with that. He's actually the one who came to me worried that he was too optimized, that's why the build isn't especially op. The problem is exclusively with me as I don't know if I will be able to manage the inevitable imbalance of experience and power of these characters. Hell the player with the least experience has the weakest character :/
Anyway, thanks for the advice