How often do you think the Atheist token should actually be selected on an Atheist script?

Storytelling

I feel like it should be on the board maybe 10% of the time or less, but some STs go really overboard, picking it around 50% or more. Atheist games can be kind of fun if enough effort is put in, but they usually aren't very fun, and they always feel very unsatisfying as a player. It's fun to have on the script because of bluffing and madness but I feel really hesitant to play a script that has it.

Posted Nov 30, 2023, 7:50 PM UTC

1514
Blockinite•

If you're playing an Atheist script, expect the Atheist to be in play fairly often. If you don't feel like playing an Atheist game, then don't play an Atheist script.

I personally think you should treat it more or less like a demon when deciding whether it's in play or not. You'd normally expect a Vortox to be in play 25% of the time, for example, since there are 4 demons in S&V. But 50% is fine too. 10% sounds incredibly low for someone playing an Atheist script. I think I've played an Atheist script about 10 times, and if I play them that irregularly then when I do play one it's because I want to experience the novelty of the Atheist. I don't want only 1 of those to actually be an Atheist game.

44
SageOfTheWise•

So I've never played with it so this is more my own speculation on how I'd run it, rather than experience. But I think it would be more tuned to how the group is treating games. Are they generally sure its not an athiest game? Maybe start doing more and get them more paranoid. Do they just assume every game is Athiest, start doing a lot less and let evil take advantage of that. Is there just a general constant state of worried but not convinced? Then I've probably hit it right. For the time at least.

Maybe the short version is "use it an amount the players don't expect"

24

If you only have an Atheist on the script it wants to be played. Otherwise you won't believe there Atheist if it's actually in play.

On Halloween I storytold Trouble Brewing Expert Mode for a mixed group of experienced and new players. It's TB with Atheist, Lunatic and Legion.

Since we had new Players along I didn't want the actual play to be too confusing and played an Atheist game. Everyone got to know how their roles work and how the game works. But with enough puzzle for the experienced ones. We actually played to final day before I was executed.

They all enjoyed it.

9
Doctor__Bones•

A thing I've done in my games (and my group knows I do it, too) is that I roll the dice for the demon type - typically if its a number easily divisible by 6 (2 or 3) then that's easy enough. For scripts with 4 demons I generally just re-roll a 5 or a 6 to get a 1,2,3 or 4. I treat the atheist as a potential demon in this decision.

Essentially, since my group knows that I pick the demon totally randomly, they have long since given up trying to meta what demons are/are not in play.

If you wanted to be really spicy, if you pick randomly enough of the time you may then have generated enough statistical noise to slip in some 'captains calls' as you were... ;)

1

I like that

1
vgfvyerufidw•

on a broad scale, around 20%, with the other 80% being split evenly between 4 demons

7
BobTheBox•

I like to see the atheist as a replacement Demon, so I'd say an atheist should appear once every [number of demons on the script +1]

So on a 1 demon script, it's a 50/50

On a 4 demon script it's 1 in 5

4
Jaedenkaal•

Plus the times you put it in the bag to be the drunk

4
Reutermo•

I mean, Atheist really morph a script and a game and will produce a ton of discussion if it is includes or not. You can not just throw it into a random script and use it every now and then, it will be an "atheist-script". So to then only use it 10% the time it is played feels like a waste!

3
fun1onn•

1% of the time. My personal opinion is that it should be just like the "maybe it's lupus" from the Dr. House TV show. It's never lupus except for that one time it was.

3
betterthansteve•

I know why Atheist is a townsfolk, but for game setup purposes it's essentially the demon, as you'd set up a Vortox game, an Imp game, an Ojo game, and or alternatively an Atheist game. I think it should be in play roughly as often as that would warrant on the given script (ie. If there's two actual demons and an Atheist on a script, aim for 1/3).

But tbh the real answer is "as often as your players think is fun". If you don't enjoy Atheist that much, don't run it as much, or else play scripts without it more often.

2
mikepictor•

50/50 more or less

1
monmonn26•

IMO the Atheist script is not a very balanced game since the storyteller has all the power if the Atheist is in play (unless he is purposely dropping hints on giving false info).

On the flipside where there is no Atheist in play it is pretty easy for evil to convince and for good to be convinced.

The mechanism is pretty interesting and awesome as it sows alot of chaos, but overall don't expect balanced games from this script ><

1
T-T-N•

You need more than number of evil + drunk in all worlds to convince me its an atheist game

1
Big_Boi_Lasagna•

Probably depends how often players bluff it. If they never bluff it the. Probably quite rarely but if it's used then maybe yeh closer to 40% maybe

1