Hero Discussion of this Day: Clinkz (10 March 2013)
Clinkz, the Bone Fletcher
What meat Clinkz lacks on his bones, he makes up for in stealth and offensive bursts. He can imbue each arrow attack with a fiery enchantment for heavier damage, and Strafe his quiver for brief moments to fire in rapid succession. He is able to Windwalk, becoming invisible and gaining a great deal of movement speed, making him a potent in-and-out assassin. His ultimate allows him to consume creeps' life essences whole, increasing his hit point capacity and damage output so that he may move on to his next kill that Strafe and Windwalk help to perform. His Searing Arrows deal bonus damage to both units and buildings, making Bone Fletcher also exceptionally good at taking structures down.
Lore
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
==
Roles: Carry, Escape
==
Strength: 15 + 1.6
Agility: 22 + 3
Intelligence: 16 + 1.55
==
Damage: 37-43
Armour: 2.08
Movement Speed: 300
Attack Range: 600
Missile Speed: 900
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
==
Spells
==
Strafe
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 90 | 60 | N/A | N/A | 4 | Gives Clinkz a bonus of 130 attack speed for the duration |
| 2 | 90 | 50 | N/A | N/A | 6 | Gives Clinkz a bonus of 130 attack speed for the duration |
| 3 | 90 | 40 | N/A | N/A | 8 | Gives Clinkz a bonus of 130 attack speed for the duration |
| 4 | 90 | 30 | N/A | N/A | 10 | Gives Clinkz a bonus of 130 attack speed for the duration |
- Clinkz will get an animation/effect on him for the duration of the spell, showing that it's currently active
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
==
Searing Arrows
Imbues Clinkz's arrows with fire for extra damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 8 | 0 | 600 | N/A | N/A | Causes Clinkz's normal attack to deal 20 extra damage |
| 2 | 8 | 0 | 600 | N/A | N/A | Causes Clinkz's normal attack to deal 30 extra damage |
| 3 | 8 | 0 | 600 | N/A | N/A | Causes Clinkz's normal attack to deal 40 extra damage |
| 4 | 8 | 0 | 600 | N/A | N/A | Causes Clinkz's normal attack to deal 50 extra damage |
-
Physical Damage
-
Searing Arrows is a Unique Attack Modier (Orb effect)
-
Searing Arrows will stack with Eye of Skadi if it is Auto-Cast, but not if it is manually cast
-
Works on mechanical units
-
Does not work on magic immune units
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
==
Skeleton Walk
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 75 | 20 | N/A | N/A | 20 | Gives Clinkz an 11% movespeed bonus and invisibility after a 0.6 fade time |
| 2 | 75 | 20 | N/A | N/A | 25 | Gives Clinkz an 22% movespeed bonus and invisibility after a 0.6 fade time |
| 3 | 75 | 20 | N/A | N/A | 30 | Gives Clinkz an 33% movespeed bonus and invisibility after a 0.6 fade time |
| 4 | 75 | 20 | N/A | N/A | 35 | Gives Clinkz an 44% movespeed bonus and invisibility after a 0.6 fade time |
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
==
Death Pact
Ultimate
Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 45 | 400 | N/A | 35 | Kills a targeted creep and gains 50% bonus and Max HP and 5% damage of the killed unit's HP |
| 2 | 100 | 45 | 400 | N/A | 35 | Kills a targeted creep and gains 65% bonus and Max HP and 6.5% damage of the killed unit's HP |
| 3 | 100 | 45 | 400 | N/A | 35 | Kills a targeted creep and gains 80% bonus and Max HP and 8% damage of the killed unit's HP |
-
If the target is an enemy or neutral unit, it will count as a creep kill and give Clinkz the correct gold and experience bounty
-
Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount
-
Bonus damage is also a percentage of the killed unit's HP
-
When the duration ends, the maximum HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
==
Recent Changes from 6.77
- None
Recent Changes from 6.76/6.76b/6.76c
- None
Recent Changes from 6.75/6.75b
- Strafe attack speed bonus increased from 110 to 130
==
Findings (not-factual information as above):
Don't always rely on your invisibility to get out of all situations as you are extremely squishy and can be killed easily if they have invisibility detection and you're being careless. And when picking a creep to Ult, you can fully utilise the potential of the spell by taking out the big creep in a big creep camp.
==
Alcorr asks about item progression after the standard Orchid
An explanation of Clinkz in competitive games from I_Got_Syphillis_From
bovedieu talks about Clinkz's merits
==
If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood, Omni, Disruptor. Viper, Shadow Demon, Prophet, Rhasta, Rubick, Medusa, Necrolyte, Centaur, Juggernaut, Dragon Knight, Weaver and Leshrac).
Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page
Posts are every 2 days except patch days, next post will be on the 12th-14th and shouldn't be as long as a delay as the last one.
Important Brewmaster tip of last thread by Dethruptor and MrTheodore: "One level of drunken haze can really screw up your opposites last hitting + for 50 mana, it's not too expensive if you're running bottle/wand. Really great if you're up against a ranged mid solo who kind of relies on their strong attack animation to win the lane against you (QoP, Puck, TA, gyro). Remember how people say Drow hits like a truck? Wait, Drow hits? Since when? 8 seconds with an 8 second cooldown, haze destroys rightclickers at all points of the game for basically no mana"
Posted Mar 10, 2013, 12:54 PM UTC · edited