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Hero Discussion of this Day: Enchantress (6 July 2013)

Discussion

Aiushtha, the Enchantress

You know what I love? Everything!

Out from the woods and into the battlefield the Enchantress prances! Forcing lower-minded creatures to aid her and kill their brethren or Enchantress' enemies with their raw power and any abilities they may posess; and though higher-minded creatures may be able to resist the Enchantress' entrapment, they still still are burdened in their movement speed for doing so. Innocence within this creature, is only but an aid to her, for even enemies attacking Aiushtha are ridden with guilt causing them to slow down their attacks. Do not mistake Enchantress to be a creature of cruelty though, not all creatures are enslaved and forced to do her bidding, some do so willingly - healing Enchantress and her allies. And though she may not like it, she is an extremely powerful source of damage, her ultimate Impetus deals pure damage based on distance which causes her to carry the team to victory.

Lore

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

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Roles: Pusher, Support, Semi-durable, Jungler, Semi-carry

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Strength: 16 + 1

Agility: 19 + 1.8

Intelligence: 16 + 2.8

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Damage: 47-57

Armour: 1.66

Movement Speed: 310

Attack Range: 550

Missile Speed: 900

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 1800 (Night)

Turn Rate: 0.4

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Spells

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Untouchable

Passive

Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds.

LevelManacostCooldownCasting RangeAreaDurationEffects
1----3Slows attacking enemies' attack speed by 20
2----3Slows attacking enemies' attack speed by 50
3----3Slows attacking enemies' attack speed by 80
4----3Slows attacking enemies' attack speed by 110
  • All units who directly attack or cast targeted spells (not area of effect spells) on the Enchantress will be slowed

  • The slow will be applied in the attacking unit when he commences his attack, not when he actually damages the Enchantress

  • In DotA 1, this ability is blocked by Linken's Sphere. The change appears to be intended (to not be blocked by Linken's)

After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.

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Enchant

Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).

LevelManacostCooldownCasting RangeAreaDurationEffects
16530700N/A80 (Enchanted creep duration), 5.5 (slow)If targetted on a creep, takes that creep under Enchantress' control, if targetted on a hero, slows hero's movespeed by 20%
26525700N/A80 (Enchanted creep duration), 5.5 (slow)If targetted on a creep, takes that creep under Enchantress' control, if targetted on a hero, slows hero's movespeed by 30%
36520700N/A80 (Enchanted creep duration), 5.5 (slow)If targetted on a creep, takes that creep under Enchantress' control, if targetted on a hero, slows hero's movespeed by 40%
46515700N/A80 (Enchanted creep duration), 5.5 (slow)If targetted on a creep, takes that creep under Enchantress' control, if targetted on a hero, slows hero's movespeed by 50%
  • Illusions can be converted

  • Enemy-controlled creeps, such as Necronomicon creeps, can be converted

A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs

==

Nature's Attendants

A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.

LevelManacostCooldownCasting RangeAreaDurationEffects
112545N/A27510Summons 3 wisps that heals 10 damage per second per wisp for Enchantress and/or her allies
214045N/A27510Summons 5 wisps that heals 10 damage per second per wisp for Enchantress and/or her allies
315545N/A27510Summons 7 wisps that heals 10 damage per second per wisp for Enchantress and/or her allies
417045N/A27510Summons 9 wisps that heals 10 damage per second per wisp for Enchantress and/or her allies
  • Units with full HP will not be selected for the heal

  • Can heal units with magic immunity

  • Cannot be purged

  • Even when Enchantress dies, Nature's Attendants will still heal Allies for the rest of the duration

Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

==

Impetus

Ultimate

Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1550550 (740*)N/AN/AEach attack deals 15% of the distance in damage, with a 375 damage cap
2600550 (740*)N/AN/AEach attack deals 20% of the distance in damage, with a 500 damage cap
3650550 (740*)N/AN/AEach attack deals 25% of the distance in damage, with a 625 damage cap
  • Pure Damage

  • This ultimate can be upgrade by Sceptre, (*) shows the upgraded effects. Sceptre also increases the normal attack range for Enchantress even if not using her ultimate

  • The damage is capped at 2500 distance

  • You can target magic immune units with this skill, but the bonus damage will not be applied

  • Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt

  • While holding Aghanim's Scepter, Enchantress can outrange towers

While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.

==

Recent Changes from 6.78

  • Aghanim's Scepter bonus attack range increased from 165 to 190

Recent Changes from 6.77/6.77b/6.77c

  • Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110

==

Tips:

If you're getting ganked/focused, pop your Attendants - the heal will most likely save you.

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Jbergur and plasmamaker have mini-writeups from a previous discussion.

"Extremely good against a dark seer believe it or not. Use her enchant to take over the strongest image from his wall (dragon knight, drow, any hard right clicker really) and now you have 2 of your strongest dps heros destroying the enemy." - Shawn_Spenstar

Rusork has a writeup from a previous discussion that goes into detail about micromanagement with Ench and creep combinations.

==

If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list

No Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every two days now, again.

==

Important Luna tip/s of last thread by rowanhenry:

One thing that needs to be said is that her lucent beams have amazing range. So don't forget to use it on running heroes. Luna is faster than most heroes in the game, especially early game with boots, so don't forget to chase and Q people! chase and Q!

Posted Jul 7, 2013, 4:25 AM UTC

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