Sandbox isn't working for my players, need to try a bit more railroading. Any tips?
I've set up a sandbox, but they lack player motivation to go out and do things. They made characters that ostensibly have their own motivations, but I'm pretty sure most of them have forgotten what they are because they weren't urgent. Any tips on how to make a more structured but still interesting game? I just want something to push them along and give them immediate goals, I don't want to tell them how to accomplish that.
Posted Oct 29, 2013, 7:19 AM UTC
"When in doubt set everything on fire, or start the zombie outbreak."
Seriously. There's no faster, "cleaner", and more efficient way to gather scattered tourists, ahem, I mean "heroes" together, then common threat.
I think OP should take the first sentence of this literally. I had a problem with some PCs in Dark Heresy not being focused so I threw in a zombie outbreak.
You can also steal something from each player. The players will stop at nothing until they've retrieved the stolen item and had their revenge. It doesn't matter what it is. Even if it's only a single copper piece, the PCs will be out for blood.