drcolossal

u/drcolossal


r/DungeonWorld•

I left it too late for this weekend, so I'm going to start arranging it for next weekend. Link to register your available times is here. It will take about 2-3 hours, the GM will be randomly selected and play will be done via google hangout. If you can't give times yet, just let us know in the thread that you're interested and remember to put in your time preferences later when you find out.

Edit: time zone is West Australian, but you can change it in the top right and it will adjust it for you

Edit: Due to my incompetence, the poll has had to be reissued. It is now taking time-zones into account. If you've already participated in the poll, sorry. The

624




r/atheism•

Basically, I reject objective morality for the same reasons I reject the idea of a god (i.e. lack of evidence), and having relative morals seems the same as just having a personal preference, so saying something is "good" is the same as saying you like it, as opposed to there being something intrinsically "good" in the act (i.e. the only difference in the "goodness" of rape vs charity is just a difference in opinion).

There may have been something I haven't thought of yet, either making relative morality more valid or objective morality more real, and I'm more than happy to hear it. If you've got something that may be helpful or interesting, post away.

1268

r/rpg•

EDIT: originally wrote this for the Dungeon World subreddit, forgot to change the title

  1. If you roll a 6 when casting a spell, do you forget it?

  2. Can you prepare the same spell more than once? If yes, how does that work with level-0 spells?

  3. Not spell related, but how do you do deal with a failure where the party isn't able to fail? Like they're trying to get into a wizards tower by climbing a chain, and the plot cant progress without them getting in, how would a 9 differ from a 2?

28


r/rpg•

I've set up a sandbox, but they lack player motivation to go out and do things. They made characters that ostensibly have their own motivations, but I'm pretty sure most of them have forgotten what they are because they weren't urgent. Any tips on how to make a more structured but still interesting game? I just want something to push them along and give them immediate goals, I don't want to tell them how to accomplish that.

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