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Hero Discussion of this Day: Chaos Knight (8 December 2013)

Discussion

Chaos Knight

All creation is order which must be scattered to the wind.

The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope this Fundamental's luck doesn't hold.

Lore

The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.

Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

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Roles: Carry, Disabler, Durable, Pusher

==

Strength: 20 + 2.9

Agility: 14 + 2.1

Intelligence: 16 + 1.2

==

Damage: 49-79

Armour: 3.96

Movement Speed: 325

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

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Spells

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Chaos Bolt

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

LevelManacostCooldownCasting RangeAreaDurationEffects
114010500N/A1-2Stuns and damages the target for 1-200 damage
214010500N/A1-3Stuns and damages the target for 50-225 damage
314010500N/A1-4Stuns and damages the target for 75-250 damage
414010500N/A2-4Stuns and damages the target for 100-275 damage
  • Magical damage

  • Stun duration and damage appears above targeted unit's head (visible to allies and enemies).

  • Stun projectile speed is 1000 ms

  • Damage and stun values are inversely related

Even Chaos Knight cannot predict this manifest of unholy energy.

==

Reality Rift

Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

LevelManacostCooldownCasting RangeAreaDurationEffects
17024550N/AN/AMoves Chaos Knight and the enemy target closer together and gives 25 bonus damage on one attack for 1.2 seconds
27018600N/AN/AMoves Chaos Knight and the enemy target closer together and gives 50 bonus damage on one attack for 1.2 seconds
37012650N/AN/AMoves Chaos Knight and the enemy target closer together and gives 75 bonus damage on one attack for 1.2 seconds
4706700N/AN/AMoves Chaos Knight and the enemy target closer together and gives 100 bonus damage on one attack for 1.2 seconds
  • Magical Damage

  • Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance)

  • Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position

  • Any illusions of Chaos Knight owned by the same player as Chaos Knight within a 1400 radius are also teleported to Chaos Knight's new position

  • Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit

Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

==

Chaos Strike

Passive

Chaos Knight's mojo gives him a chance to deal bonus damage.

LevelManacostCooldownCasting RangeAreaDurationEffects
1-----Gives Chaos Knight a 10% chance to Critical Strike for 150% damage
2-----Gives Chaos Knight a 10% chance to Critical Strike for 200% damage
3-----Gives Chaos Knight a 10% chance to Critical Strike for 250% damage
4-----Gives Chaos Knight a 10% chance to Critical Strike for 300% damage

Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

==

Phantasm

Ultimate

Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage.

LevelManacostCooldownCasting RangeAreaDurationEffects
1125140N/AN/A24Summons 1 illusion which deals 100% outgoing damage but takes 200% incoming damage
2200140N/AN/A24Summons 2 illusions which deals 100% outgoing damage but takes 200% incoming damage
3275140N/AN/A24Summons 3 illusions which deals 100% outgoing damage but takes 200% incoming damage
  • This ability removes most buffs from Chaos Knight

Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.

==

Recent Changes from 6.79

  • Chaos Bolt damage and stun values are now inversely related

Recent Changes from 6.78/6.78b/6.78c

  • None

==

Tips:

A lot of times it's better the Chaos Bolt rather than Reality Rift to catch a fleeing enemy, if the enemy gets out of vision during the casting of Rift then nothing will happen and the enemy could escape.

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Shred_Kid has a write-up from a previous discussion

The previous Chaos Knight discussion.

==

If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue

Posts are every two days now, again.

==

Important Tiny tip of last thread by veggiesama:

"The secret is the Avalanche-Toss combo. This can first be done effectively at levels 3-4, if you have at least 240 mana to pull it off. Boots will help you get into position. Move next to the enemy. There can't be any other targets nearby, ally or friendly, or you might toss one of them accidentally. Allies of Tinys who know how to do this: give him some space, just like you would move out of the line for a Pudge to hook a fleeing enemy you can't catch. Once you're standing next to the enemy, alone, press Q and click near him. Immediately follow with W clicking on him. This will cause the Avalanche damage to proc twice. Right-click, move in the direction he will most likely run, right-click, and he should be dead or near dead."

Posted Dec 8, 2013, 4:42 PM UTC · edited

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