What is the design logic in limiting roster size?
It's starting to feel really cramped in my roster, and if you're somewhat proficient in the game, you will have a fairly decent number of leveled up vets you do not want to send away in order to make room for noobies. I feel like this is really hampering my experimentation with composition in the game, and i'm wondering if the team has addressed this at all.
Posted Dec 3, 2015, 11:40 PM UTC
What if we got more slots from completing the roster goals? you would be in the late game and have a lot of weeks in by that point so its not a freebie or anything.
That actually sounds like it would work really well.