[Weapon Of The Day] DAY 8: .52 GAL

[Inkipedia] (http://splatoonwiki.org/wiki/.52_Gal)

STATSVALUE
Base Damage52
Range50
Damage70
Fire Rate30
Sub WeaponSplash Wall
Special WeaponKiller Wail

I can't say I have a main; my playstyle is that I will kill you with whatever I feel like using to kill you. That being said, this gun is the gun that I have achieved the most success in ranked with; it is extremely powerful, has decent range, is the 2nd highest DPS weapon out of all shooters, has great support with Splash Walls and Killer Wail, and is a nightmare to go against. When your opponent can take you out in TWO SHOTS, and is hiding behind a wall in which you cannot touch them until you take out that wall... things do not look good for you. This is an amazing gun whose utility will run all the way to S+ 99. There are very few drawbacks to this gun which are VASTLY outweighed by its strengths.

Special tips:

  • One defense up main (or i believe two subs) will turn this gun from a two-shot kill to a three-shot kill. This is negated when the person using the gun wears a damage up main. This is why it is recommended for Tentateks and other equal range 3 to 4 shot kill weapons to wear a defense up main or more when expecting to face off against this weapon. Additionally, this is why it is recommended for .52 gal users to wear one damage up main.

  • Ink saver sub is very useful for this weapon, because splash walls are extremely ink hungry and if you just spray and pray you will be left VERY vulnerable by the time your splash wall is depleted.

  • Staying under your splash wall or too close to your splash wall will leave you very vulnerable to suction bomb users. NOTE: LOBBING A SUCTION BOMB AT A SPLASH WALL WILL CAUSE IT TO IMMEDIATELY EXPLODE, CAUSING A CONSIDERABLE RADIUS. Sometimes, you can catch people behind the splash walls or people trying to (dumbly) advance ahead of their splash walls and get an instakill on what should be a disadvantaged 1v1.

  • This is one of the lesser mobile shooter class weapons, as it decreases running speed while firing to a lesser speed than that of the splattershots and the n-zaps, which are equal range. This means that you can out-strafe this weapon - but be warned, the extremely fast TTK / DPS of this weapon makes it so that any stray hit has the possibility to be lethal.

  • This gun sacrifices accuracy for power, an as such, you may be depending on RNG to not fail you in some 1v1s. The splash wall is one way to deal with this - you can get more shots off while protecting yourself in case RNG fails you.

  • Tower control players must learn how to find avenues by the tower's path which make it possible to throw a splash wall directly onto the tower. Protection of the tower is key, as it will give those riding the tower that extra defense boost necessary to ride the tower just a bit longer and possibly take out foes trying to knock you off.

[Day 1: Splattershot Jr] (https://www.reddit.com/r/splatoon/comments/41fkmg/weapon_of_the_day_the_splattershot_jr/)

[Day 2: Splattershot / Hero Shot Replica] (https://www.reddit.com/r/splatoon/comments/41l9cx/weapon_of_the_day_the_splattershot_hero_shot/)

[Day 3: Custom Splattershot Jr.] (https://www.reddit.com/r/splatoon/comments/41r4rp/weapon_of_the_day_day_3_the_custom_splattershot_jr/)

[Day 4: Splat Roller] (https://www.reddit.com/r/splatoon/comments/41w53n/weapon_of_the_day_day_4_the_splat_roller_hero/)

[Day 5: Splat Charger] (https://www.reddit.com/r/splatoon/comments/4228hc/weapon_of_the_day_day_5_splat_charger/)

[Day 6: Tentatek Splattershot] (https://www.reddit.com/r/splatoon/comments/4289iy/weapon_of_the_day_day_6_tentatek_splattershot/)

[Day 7: Kelp Splat Charger] (https://www.reddit.com/r/splatoon/comments/42csan/weapon_of_the_day_day_7_kelp_splat_charger/)

UP NEXT: N-ZAP '85

Posted Jan 24, 2016, 9:06 PM UTC · edited

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