Weapon mod design - too simplified?
Hear me out.
I believe the weapon mod design should have been more rigid to encourage more thought, determination, and loot scavenging.
By allowing any "Magazine extension" to apply to any gun with a magazine, it means you only have to find a "best" magazine once, and it works with all guns.
If magazines, along with a few other types of weapon mods, only applied strictly for the weapon it was designed for, it would encourage users to make pro-and-con choices. If I'm a fan of the M1A, but find a legendary SCAR-H specific magazine, now maybe it's better for me to work on building up a SCAR-H - a gun I wouldn't otherwise consider.
Instead, I'm just going to slap my legendary magazine extension on my M1A and call it a day. While true that some guns share the same magazine design in real life (M4/AR15/HK416/etc), most guns have unique magazines, even when the guns are extremely similar. An example being my personal HK Mark23 .45 and my HK USP Tactical .45. Both are very similar in design, and even the magazines look identical, but they're not interchangeable.
This same concept applies to muzzle devices. A suppressor designed for a 5.56/.223 caliber round will NOT work with a 7.62 or .45. The larger bullet will not fit through the smaller bore. And while you can fire a 5.56/.223 through a .45 suppressor (with proper thread adapter), it is not as effective.
Forced diversity is good in a game designed around customization, extending the loot hunt and giving stronger satisfaction when completing gear if you're truly looking to build up the "ultimate" M1A marksman requiring all M1A-specific parts. (Scopes are generally interchangeable, but you get the point.)
I'm concerned that by making weapon mods (and likely armor mods) too generic, best-in-slot gear will be too easy to complete.
Thoughts?
Posted Feb 5, 2016, 4:47 PM UTC
Eh. It's not meant to me Gunsmith Simulator 2016. There's a small difference in that there's large and small versions of the gear - i.e. one lot for machine guns and auto rifles etc and another lot for sidearms and SMG's I believe.
There would be such a ridiculous amount of extra work involved in expanding this to cover every single individual calibre/weapon and would likely result in a lower weapon diversity as a result.
I think it's fine how it is. Ok, it's not 100% realistic, but it's still decent enough imo.
[deleted]
If something happens that requires "a ridiculous amount of work," I'd like the artists to make reversed copies of the bag & holster so I can play a left-handed character.