How do you think BotW will deal with the map's outer edge?
So we all know that BotW's game world is absolutely massive. While it definitely won't be necessary to try to travel beyond said world, I wonder what will happen if you do... Considering Link can climb just about everything, they can't just put mountains around the edge and call it a day...
Do you have any theories about how the game will deal with this? Will it just be a standard "return to the map" situation, or will there be a more substantial reason?
Discuss! :D
Posted Jun 16, 2016, 6:16 PM UTC
Really tall mountains with no rest spots
Cliffs with bottomless "pits"
The entire right side (based on the map we saw back during that playtime with miyamoto and aonuma) will have Sea/Ocean.
Swimming requires stamina, so all they need is a shit ton of featureless water.
or even just currents to push you back.
etc...
Maybe even a sort of Lavaland or tundra that is so cold that you can't even cross it with the maximum amount of temprature potions/clothing and which just makes you freeze/catch fire nonstop.
Natural barriers aren't that hard to put into the world convincingly, the real world is filled with them.
also : they could make some sort of reaper character which starts coming after you if you do get beyond the edges (something like the guardians in Skyward Sword) in certain areas, or have cliff face/wall that extends outwards so you can't climb it as you would hit a piece of "ceiling" link can't reach beyond, etc...
There is a LOT of stuff they could do.
It would be pretty awesome if there were some places where there was just a big "checkpoint fortress" or whatever to one of the different lands which don't let you pass as you don't have any sort of business there or whatever.
I would accept a combination of bottomless pits, unclimbable cliffs/mountains, currents that shoot you back, or desert/lost woods areas that spit you back to Hyrule like the Desert Wasteland or Lost Woods from OoT.
If they really want to do something cool, they could followup with a DLC/second game that adds a neighboring region (Like Pokemon's Johto/Kanto, or Fallout-4's Far Harbor, or Majora's Mask falling-into-Termina, etc.). Then the edge of the map could be traversable by bridge/tunnel/ship/guide to off the edge of our current map, towards subsequent adventure...
True.
Personally I prefer the idea of having DLC be more like New Super Luigi U though, were it is essentially a different mode you select on the menu screen and not a new area you unlock for your existing save file.
but we will see what we get I guess.
Or they could do something like windwaker by stopping Link to say 'it's too dangerous to go any further in this direction'. Granted, there are all kinds of natural barriers they could use, but they could also artificially stop Link to avoid going farther through use of food/clothing.
And then make DLC where we travel to those other places :3
Those border checkpoints exist in the Elder Scrolls. On the south border of Skyrim you can barely see the Imperial City from Oblivion.