How do you think BotW will deal with the map's outer edge?

So we all know that BotW's game world is absolutely massive. While it definitely won't be necessary to try to travel beyond said world, I wonder what will happen if you do... Considering Link can climb just about everything, they can't just put mountains around the edge and call it a day...

Do you have any theories about how the game will deal with this? Will it just be a standard "return to the map" situation, or will there be a more substantial reason?

Discuss! :D

Posted Jun 16, 2016, 6:16 PM UTC

1123
henryuuk•

Really tall mountains with no rest spots
Cliffs with bottomless "pits"

The entire right side (based on the map we saw back during that playtime with miyamoto and aonuma) will have Sea/Ocean.
Swimming requires stamina, so all they need is a shit ton of featureless water.
or even just currents to push you back.
etc...
Maybe even a sort of Lavaland or tundra that is so cold that you can't even cross it with the maximum amount of temprature potions/clothing and which just makes you freeze/catch fire nonstop.

Natural barriers aren't that hard to put into the world convincingly, the real world is filled with them.

also : they could make some sort of reaper character which starts coming after you if you do get beyond the edges (something like the guardians in Skyward Sword) in certain areas, or have cliff face/wall that extends outwards so you can't climb it as you would hit a piece of "ceiling" link can't reach beyond, etc...

There is a LOT of stuff they could do.
It would be pretty awesome if there were some places where there was just a big "checkpoint fortress" or whatever to one of the different lands which don't let you pass as you don't have any sort of business there or whatever.

20
1upIRL•

I would accept a combination of bottomless pits, unclimbable cliffs/mountains, currents that shoot you back, or desert/lost woods areas that spit you back to Hyrule like the Desert Wasteland or Lost Woods from OoT.

If they really want to do something cool, they could followup with a DLC/second game that adds a neighboring region (Like Pokemon's Johto/Kanto, or Fallout-4's Far Harbor, or Majora's Mask falling-into-Termina, etc.). Then the edge of the map could be traversable by bridge/tunnel/ship/guide to off the edge of our current map, towards subsequent adventure...

7
henryuuk•

True.

Personally I prefer the idea of having DLC be more like New Super Luigi U though, were it is essentially a different mode you select on the menu screen and not a new area you unlock for your existing save file.

but we will see what we get I guess.

3
Frenetic_Starburst•

Or they could do something like windwaker by stopping Link to say 'it's too dangerous to go any further in this direction'. Granted, there are all kinds of natural barriers they could use, but they could also artificially stop Link to avoid going farther through use of food/clothing.

4
dan0314•

And then make DLC where we travel to those other places :3

1
JFM2796•

Those border checkpoints exist in the Elder Scrolls. On the south border of Skyrim you can barely see the Imperial City from Oblivion.

1
souffle-etc•

While Link can climb, he needs stamina. So I guess they could make mountains so big that he couldn't climb over them. I could also see them adding a Journey-style barricade: big gusts of wind that knock you back, preventing you from reaching the invisible wall.

9
MatrixChickenOP•

Stamina is a good point, but you can cook certain meals and brew potions that restore your stamina. Enough of those and anything would be climbable. Wind could work too...

1
Twilightdusk•

While there's a decent amount of space in your inventory, the amount of stamina recovery you could take with you is ultimately finite. an absolutely massive mountain is still possible at that point, but a more arbitrary barrier (Sheer cliff with an overhang ceiling Link can't climb onto for example) is likely.

5
Phoxxent•

Well, just really high sheer cliffs in general would make it fairly difficult.

1
Twilightdusk•

Right but it's a question of just how high that would need to be to stop a fully upgraded Link with an inventory full of the best Stamina replenishing items from scaling it. Safer to just have something that he physically can't maneuver over.

1
malaroo•

Even if you managed to get really high up the mountain, it could be something as simple as an invisible wall, a reset (like falling into a gorge) or text that says 'You cannot go that way'.

1
Kafke•

Infinite ocean, infinite desert, unclimbable mountain, etc.

3
rotellam1•

Good question, but I imagine they will handle it the same way they do in World of Warcraft. Go too far off the map you get fatigued and die. They can use the stamina bar for that in BotW.

3
TheElPistolero•

Globe. All edges connect to the opposite edge.

2
henryuuk•

That wouldn't make sense unless they make us visit Hollodrum, New hyrule (or what became new hyrule in ST), Hytopia, etc....

6
Serbaayuu•

It'd also mean the planet is a torus.

5
heymrk•

Calatia, too.

1
henryuuk•

well that one aint really (confirmed to be) canon, but who knows

1
TeekTheReddit•

Water

1
MatrixChickenOP•

What if we can craft rafts?

1
baracknroll•

Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and forests...

Like that, probably. A mountain range will block you off. I don't see them putting it on its own continent and giving it an ocean barrier, although that's a possibility too.

1