Limiting stats vs limiting immersion

Hey, a pretty new DM here (and pathfinder player for that matter). I had a small problem pop up when I was guiding a couple of friends (who are complete newbies to tabletop RPs btw) to creating their characters for our first Pathfinder game. It's concerning racial archetypes (visual/physical ones) and stats.

One of my players (who chose a half-orc) ended up with 13str after all the stat rolls. On the other hand, our female elf player (who relies on speed and archery btw) got her str to 14 due to overall great dice rolls. This instantly ticked off the half-orc, commenting how it doesn't make sense for an elven chick to be able to be stronger. Then, someone commented that technically even a gnome/halfling can be physically stronger than a half-orc if they get good initial stat rolls. This instantly created a nearly 30 minute long argument (mostly about how unrealistic it is even by fantasy standards for a small creature like a gnome to become stronger than an orc and how it should be physically impossible for him to achieve something like that no matter how much he trains and what his class is).

Things cooled down after that and everyone is still quite excited to play, however its obvious that this has become a bit of a taboo subject and that its quite likely to break some of the half-orc's roleplay immersion from time to time. I considered creating different mins and max stat limits for the various races, based on their usual physical stereotypes to help with immersion but that would limit character creation quite a bit (some classes may even be severely handicapped and not viable for some races).

How would you guys deal with a problem like that (if you hadn't already)? Gameplay or roleplay?

Posted Jul 24, 2016, 3:58 AM UTC

151
iamasecretwizard•
  1. First of all, you need to understand that 18 STR for a Gnome is not the same as 18 STR for a Human. The Gnome will always be relegated to smaller weapons and have lower CMD/CMB, so there are effects where STR doesn't matter.

  2. Half-Orcs can be scrawny as hell too.

  3. 14 STR is "very well-toned". The Half-Elf is, the Half-Orc is packing a bit more fat under his belt than he should but is still buff.

  4. 18 STR is massive. People just think that because that's one of the possible opening STRs then that's what "well trained" should look like. It's not. 18 STR is a goddamned wrecking ball in this game at level 1. 10 is average. 12 is fit. 14 is strong. 16 is stronger than TEN MEN.

  5. Archers in this game want good STR as well.

  6. (Don't get too hang up on this one, but I find it a bit offensive that he thinks because a character is female she should be weaker than his.)

  7. In the end, the best way to deal with this is simple: DON'T ROLL. Use point buy arrays. Rolling is okay if you are fine with going with whatever class and race. But if you are making them come up with their concepts first, then give them the point buy to realize them. 25 point buy is my recommended setting as it allows a variety of builds.

10
TristanTheVikingI cast fist•

18 STR has a maximum load of 300lbs. Anyone who can farmer's walk 600lbs has 18 STR (CRB says "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.")

It's impressive and definitely uncommon, but not superhuman in the least.

1
iamasecretwizard•

It's impressive and definitely uncommon, but not superhuman in the least.

That's your problem then - I think you underestimate humans. We got some pretty extreme dudes among us.

2
painandsufferegg•

I'm not sure this had anything to do with the elf being female. For all we know, one of the other players is an elf as well and I think we can all agree that sex is one of the quickest and easiest to translate to our world in terms of difference. So this could be the elven chick and the magus/wizard/whatever is the elf dude. It's rather presumptious and rude to assume the half-orc player is being sexist, whether he knows it or not, without more information. And in the end, the whole gender thing doesn't matter because this is a game and we should all be adults about this and accept that in a fantasy world, the rules we're used to or expect are out the window and replaced by whimsy so we shouldn't get hung up over it. Roll the damn dice and have fun.

1
deamonkillerOP•

The problem was that in fantasy fiction we're used to seeing elves (especially females) as this beautiful and graceful humanoid creatures that are all pretty average as far as muscle mass goes. That's what I imagine triggered our half-orc (especially since she's big on the warcraft franchise world and there ain't no way an elf there will be visually stronger than an orc).

Also, the player is female irl and I can assure you, she's not really sexist or anything like that. The whole thing comes purely from the visual representation of the races that we're usually used to.

2
painandsufferegg•

That explains a lot. Fucking Orc shoulder equips are huge

1
deamonkillerOP•

Haha, yeah.

1
Electric999999I actually quite like blasters•

Well in pathfinder elves suffer no str penalties, that aspect is handled by a con penalty, and it's perfectly possible for one to outdo a half orc, especially as half orcs put their +2 in any stat, not necessarily str.

1
iamasecretwizard•

I did say he shouldn't get hung up over that :P

Just a personal thing.

0
deamonkillerOP•

Regarding 1, I never really thought of it like that, thanks for clarifying it. I guess our group is too used to looking at stats from a video game perspective, where 18 str is 18str no matter your race and class.

The point buy thing sounds like a good idea, though technically if the elf player wants to do it he can still rival the orc in str numbers, so it wouldn't remove the innate cause of the issue. Thanks for the idea though, will contemplate on it.

1
iamasecretwizard•

The point buy thing sounds like a good idea, though technically if the elf player wants to do it he can still rival the orc in str numbers, so it wouldn't remove the innate cause of the issue. Thanks for the idea though, will contemplate on it.

She could, at a great cost. For an Elf to get 18 STR takes a ton of points (remember, the higher the modifier, the more expensive it is to go there). The Half-Orc, with the ability to move his +2 to STR, should be able to get 18 STR by just getting 16 STR and applying the +2.

Investigate on the functioning of point buys so you get a better idea.

1
Ichthus95•

Agreed on all points. I'm running my game with a 25 pt buy, but no stats above 16 before racials. Most of my players characters are well-balanced, and not too OP.

1
Kiqjaq•

18 STR is massive. People just think that because that's one of the possible opening STRs then that's what "well trained" should look like. It's not. 18 STR is a goddamned wrecking ball in this game at level 1. 10 is average. 12 is fit. 14 is strong. 16 is stronger than TEN MEN.

Yeah 18 STR is crazy. It's, like, 20% stronger than 10 STR!

0
iamasecretwizard•

Uh, 10 STR can lift 100 lbs max. 18 STR can lift 300 lbs. That's a 300% improvement.

1
Kiqjaq•

Well, firstly that's a 200% improvement, what you just said.

And secondly, it's inconsistent overall. 18 STR can pass a DC 24 check. 10 STR can pass a DC 20 check. And there's only a 20% chance that the 18STR will out-muscle the 10STR thanks to their higher STR.

1
iamasecretwizard•

Let's talk fisticuffs.

18 STR Commoner has a chance, on a crit, to straight up irreparably murder a 12 CON Commoner. The 10 STR Commoner cannot even knock a 12 CON Commoner down on a crit.

The 10 STR Commoner may need to get 7 hits to knock down the 12 CON Commoner. However, no 12 CON Commoner can take TWO hits from 18 STR Commoner without going down.

5
Account9726•

Welcome to 2e D&D. There were maximums and minimums for the various races, and though they rarely mattered they were still quite annoying if you picked the wrong class/race combination. The thing is, even if you implemented them, 13 Str/14 Str would still be well within the confines, and nothing would actually have changed. It only strikes when you want to get to the highs and lows, not for midrange like that.

It is also important to remember that you are individuals, not racial archetypes. A Half-Orc can be kind of scrawny, a Half-Elf can be particularly muscular, and so on. Additionally, stats are... squishy, to say the least. They stuff a bunch of things together into a broad grouping that doesn't really approximate humans, and can't differentiate svelte but strong swimmers from linebackers from dudes who forget leg day. Especially with 13 vs 14 Strength it is very nearly unnoticeable in-game, and well within the realm of a strong half-elf and a weak half-orc.

Finally, remember it is fantasy. Do you want to be the one to tell Joss Whedon he can't have his Power Waifs with 18 Strength? I sure don't. And not just because I hear he keeps Summer Glau nearby to psychic kung-fu anyone who tries to say he can't play that.

3
DanjalVeskandar•

Not everyone is created equally.

There are scrawny Half-Orcs - hell, there are scrawny Orcs for that matter. If you want to make a smashy smash Orc (or any character for that matter) then obviously the system used to assign stats is going to be detrimental in this case.

I'm curious - did you make people take their stats as rolled in order? Because most GMs I know that have people roll let them assign after rolling 6 different sets. In which case, did this guy has 13 as their highest roll and downhill from there?

Or more likely considering the STR focus: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Did they have an 11 as their lowest?


If you don't want to be left with a unfavorable stat. Point buy is obviously where its at.

Just like taking averages for HP when leveling it takes out the random factor. You won't get lucky, but you won't get unlucky either.

3
deamonkillerOP•

About the scrawny half-orc and the buff elf thing, we did give that example to the orc player, however the whole gnome/halfiling comment was already said by that time and the orc said that it should be genetically impossible for a small creature like them to beat even an scrawny orc... and that's where the argument pretty much kept going in circles until we got tired of it.

As for the orc's rolls, that's a pretty funny case actually. She (the player) got a 13-11-13-11-9-13 (in that order). I did allow them to assign stats however they like, but it didn't really matter much for a roll like hers. xD

2
DanjalVeskandar•

Yea no... There's no such thing as "genetically impossible". He obviously rolled the runt of the litter.

Those are ridiculously low stats though, I can see why someone would be a bit miffed because of that and I'm fairly sure plenty of GMs would allow a reroll on that (especially if the rest of the party was much stronger).

Its the kind of stat pool that would result in some people suiciding in the first few sessions so they can reroll anyway.

But its completely stupid to think that an Orc/Half-Orc should by definition have higher strength than an Elf, Gnome or Halfling. By that reasoning Orcs can't roll above 8 Int or Wisdom.

As it is however the "genetics" are simply:

Half-Orc: Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Full Orc: Ability Score Racial Traits: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.

Gnome: Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.

Halfing: Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.

Elf: Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.

It would be silly, and potentially overpowered if further restrictions were applied.

5
TristanTheVikingI cast fist•

You can simultaneously have humans like Hafþór Júlíus Björnsson (strength probably around the mid to high 20s) and Stephen Hawking (strength of 0 or 1). Why wouldn't it be the same for other races? You can have weak orcs or strong halflings, the racial modifiers just indicate that the average orc is going to be stronger than the average halfling and that the strongest orc is stronger than the strongest halfling. There's nothing that says the weakest orc is stronger than the average halfling.

2
iamasecretwizard•

Your assessment of Hafþór Júlíus Björnsson's is off -- his best log press was 440 lbs, putting him squarely in 21 STR.

4
TristanTheVikingI cast fist•

Log carry of 1400lbs.

A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.

Puts his maximum load at 700, which is 24 strength. He's not lifting it overhead, but he's not dragging it either.

Edit: actually, he didn't lift the log from the ground, did he? Picked it up from a frame thing, iirc. So yeah, I'm wrong.

1
iamasecretwizard•

Yeah, I think there were some wristbands or something involved. Anyway, let's not get super nerdy about this XD

2
TristanTheVikingI cast fist•

This is the exact right place to get super nerdy about things.

5
ghostofafrog•

You rolled in order. Dont roll in order. Roll first and assign after. That way you get the character you want.

For the record in regard to strength:

*10 is a common person.

*11 is a naturally bigger person

*12 is a person who works out on the reg

*13 is someone who spends an hour or more every day at the gym.

*14 were talking a professional boxer or the Rock

*15 were talking a professional weightlifter

*16 were talking a world-class olympic weightlifter

*17 wold record breaking. These are true masters of strength. These are men who kill men with a punch.

*18 these are the epitome of himan form. This ias the kind of person who comes about once in a gundred generations. Think Thor (The Mountain) deadlifting a thousand pounds, or lifting and moving the ship mast on his shoulders.

2
deamonkillerOP•

Nope, we did not roll in order, I allowed them to assign stats wherever they want. The half-orc just rolled 13-11-13-11-9-13. xD

2
Electric999999I actually quite like blasters•

His character is just going to suck then, I suggest he puts the 9 in con, that way it will all be over soon.

3
ghostofafrog•

Yikes man, Then he probably shoulda rolled better hahahaha.

1
IonutRO•

IIRC, the world record for weightlifting would require 22 strength to pull off in Pathfinder.

Anyways, this is the bes advice, let them assign their rolls after rolling instead of making them roll in order.

1
ghostofafrog•

There would be specific circumstances to that, Because that's his goal. I was mainly referring to Body type and ability and not specific records. So he's effectively taken a feat -- through years of weightlifting training -- that allows him to "Lift as though your strength score was 6 points higher for the purposes of cargo capacity," or whatever.

1
Electric999999I actually quite like blasters•

I'd say 20 is the epitome of human form, that's the best you can get at level 1 after all.

1
ghostofafrog•

20 is inhuman. It's like "You are the Epitome of human form, and you are blessed by your bloodline to be bigger still."

Also, human-blooded things having +2 to any stat is a strictly Pathfinder thing. I know we're in the PF subreddit, but in-general, those games that subscribe to this sort of score system, don't give humans a +2. In fact in 5e, the maximum you can have in any one score is 20. and that's legit inhuman, but the system is vastly different than PF and is measured on a smaller scale, which was the intent.

1
The_Lucky_7•

There are several alternatives. Some DMs I know just make up an array of stats that they feel is fair and have every player play with them, letting the players distribute the numbers as they want.

The Heroic Roll option, 2d6 +6 is also listed as a PF official option (according to Ability Scores), but again relies on randomization.

The point buy system is also a reasonable, and very common solution. While the page says 15 point buy, 25 point buy is more common.

Less common, is Monsters as PCs, because Monster Advancement is in a different place as the rules for starting as a monster.

Even less known is the prebuilt NPCs or Iconic Characters which may have versions of the class you can work from, and reverse engineer to see how Paizo may have made the character and its stats.

2
stealth_elephant•

And 20 point buy is the most common, but it's really a matter of taste for the group or campaign. Source: google pathfinder "10/15/20/25 point buy"

2
Electric999999I actually quite like blasters•

Surely noone plays with 10 point buy.

1
LanceWindmil•

Could be an amusing 1 day campaign. 10 pt buy, NPC classes only.

1
Spl4sh3r•

What is this even an issue? You aren't creating characters that are Age 0. People have backstories and you create your backstory based on the stats you get (and of course all other choices you make), never do it the otherway around since it wouldn't make sense. If you roll high on Strength you should in your backstory have something backing up why you are so fit and strong.

2
deamonkillerOP•

That wasn't an issue of backstory mismatch or anything like that. The half-orc player was just complaining that genetically weaker/smaller races shouldn't be allowed to be able to reach the same strength as an orc or human.

1
Spl4sh3r•

Well he is an Half Orc. Eitherway as a real Orc they would have gained a +4 to Strength so it would be more work to have same Strength as an Orc.

1
HeartConquestrules lawyer 3/paladin 1•

That's just not a problem with my groups? It's high fantasy and everybody in my groups LOVES high-Str small characters who kick serious ass.

Something you've gotta realize is that a half-orc is just a toothy human. They ain't no orc.

1
jmelesky•

how unrealistic it is even by fantasy standards for a small creature like a gnome to become stronger than an orc and how it should be physically impossible for him to achieve something like that no matter how much he trains and what his class is

I'm a 6' tall man who weighs more than 200lbs, and Daisy Ridley can deadlift more than me. Sure, she's not a gnome, but she's much, much smaller than me.

Training does count for quite a lot, and bulky biceps don't mean stronger than wirey arms or even lean arms. I'm not saying PF is necessarily a system of high realism, but in the real world strong comes in lots of different shapes and sizes.

1
Electric999999I actually quite like blasters•

The use of a longbow (mechanically a composite one, but IRL the traditional types too) requires quite significant physical strength, so it makes sense for an archer to be strong, add in the fact that half orcs are no stronger than humans or half elves as far as pathfinder is concerned. Oh and it sounds like he just rolled badly, so he's basically playing the runt, especially if str is his highest score with a 13 after his racial +2, still he'll probably die at some point if his con and dex are even worse, so he might have better luck the second time.

1
LanceWindmil•

First off half orc and half elves are both closer to humans than they are their more mythical parents. Half orcs are a bit taller and scarier, but not substantially stronger. If we are talking full orcs and halflings the difference is incredibly high (+4 orc, -2 halfling)and although physically possible would probably never happen.

All that said after seeing the stats she rolled I would HIGHLY incurage a reroll. Those rolls are well below average. She pretty much rolled a sickly runt half orc with one leg compared to your average hero. The "average" rolls for a player character are 16 14 13 12 10 8. A bit bellow that is fine (that is the average after all) but her rolls are just awful.

1
omnitricksHalflings are the master race•

Well he should be happy he wasn't playing on my table today. We had 3 halflings includng mine, all of us had good physical stats and we were wreckingshit in both melee and ranged.

This was pfs too so you know its only a 20 point buy.

1
Entora•

This is why point buy is a better system

1

The lesson to be learned here is don't roll stats with people who are too immature to live with bad results.

-2
deamonkillerOP•

This wasn't about the results people, the orc has no problems with the stats mechanically. What their problem was is that its physically possible for a gnome/halfling to have more strength than a half-orc or human. Its an issue of mental image and visualization of the races.

We're used to seeing gnomes as this small, scientist type creatures and halflings as pretty much hobbits. Orcs and half-orcs on the other hand always appear rather big in size and muscle mass and that's where I imagine the issue stems from.

1