Dirty Bomb - Dev Stream 2016/08/01 - Summer Squash bug list
Preface: Exedore says they plan on fixing ALL map bugs in a big mega patch. Since most maps share models, textures, etc.. it's better to patch them together and same patch size.
"It's doable" - [SD] Exedore
Exedore explain how they rate bugs, these bug types include:
[A] Show stopper: Stops players from playing the game (ex. failing to join rank server)
[B] Major: Collision+visual bugs, normally classified as anything that is very annoying (ex. Aura stations)
[C] Minor: Non-critical visual bugs which do not effect game-play or anything at all (ex. Character models mesh clipping)
"Should" be fixed in first "Summer Squash Patch 1", not the one coming this week:
- Aura Health Station glow
- Server crashing and players dropping because of random players in lobby
- People not getting into lobby (Casual & Ranked)
- "Milk jugs" (carryables like EMP, Virus, etc..) not being dropped (duplicating carryables)
- Chat box cutting off long text
- Rework of C4, no more instant plant or multiple C4 plant (Hopefully)
- Inconsistent rules in stopwatch
- Lobby chat not working within final second of game start
- Thread sync on by default
- Sticky bombs (and Nader) not dispersing Molotov fire
- Team chat in Casual and Ranked matchmaking
- And more!
Maybe fixed?
- Servers saying they are full but not really (considered a "legendary bug fix")
Planned to fix:
- Fixed train carriage collision bug in OBJ_Trainyard
- [OBJ_Bridge] Getting ammo from inside Bridge building near first objective (coming in major map fix)
Posted Aug 1, 2016, 7:10 PM UTC · edited
Train carriage collision issue won't be in the first update, but a later one with other map fixes. Also 'Major' bugs also include collision issues
Apart from that, it's all good :)
Oops! I was really hoping for the Trainyard fix that I think I made myself believe that I heard you say it was coming in the first patch. Thank you for the corrections <3