Found a problem that needs fixing? Have an idea for improving the game? Leave it in the comments here!

Suggestion
  • I’ve separated each section into fixes and ideas. Fixes are problems that have been found, ideas are potential improvements.

  • As comments come in and patch updates get released, I add and remove items from the list. Please skim it or hit Control-F and search for your suggestion before commenting.


MATCHMAKING IDEAS

  • fill a lobby of ten then separate into teams, rather than filling two teams of five

PvP FIXES

  • allow for easier return to base on capture and face-off

  • button for yes and button for no on surrender, instead of hitting escape and selecting a vote, and make the call to surrender obvious rather than just in the corner (maybe bigger at first, then moves to corner)

  • ensuring that the game is completely over when the timer hits zero, since sentries have recorded damage taken after time is up

  • replacing “no preference” in map select with the fourth PvP mode option

PvP IDEAS

  • public queue vs. bots mode (for new players without people to party up with, or more casual players)

  • spectator mode, so people can watch online matches in-depth to observe or learn (live watch, or theater mode like in Halo and Rocket League, with controls over camera position and play speed)

  • Partying up with friends without them being forced to leave their current game (like in Rocket League)

  • game modes: horde, mode like Huttball from SWTOR, custom community raids/levels, completely relaxed story mode with no limit on lives, all random character select PvP mode, [minion focused PVP mode] (https://www.reddit.com/r/Battleborn/comments/4m3055/have_ideas_for_improvements_to_battleborn_leave/d6jucs7)

  • post-game: top scores/replay/winners taunting, replay option like in Rocket League, commendation system with rewards

  • allow use of multiple taunts in-game, perhaps by binding different taunts differently

  • overtime modes so that the game doesn’t go by average player score on a tie (maybe the sentry shields go down for an extra two minutes in incursion, then after two minutes it goes to average score)

  • during respawn time: allow changing to ally first person view while spectating

  • post-game stats: damage done to the sentry in incursion, thrall kills and captures, command and character rank

  • add turrets closer to the base on Coldsnap, so enemies can’t easily run you all the way back to your base

  • allow changing your vote in map select (maybe once every 5 seconds, so we can fix accidental votes but not spam-change our vote)

  • Incursion announcements: sentry shield strength as it goes down (or shield overlay over sentry health in HUD)


PvE FIXES

  • On The Algorithm, larger characters can fall down the gap behind the stairs in the ice golem room and not get out

  • fix missions ending with a score of zero

  • repair some in-mission challenges that aren’t possible (like not enough thralls spawning to kill the required amount for the challenge in The Sentinel)

  • tweak general difficulty scaling based on number of players, normal should be able to be casually played even with 5 people and sometimes advanced seems totally impossible

  • On The Experiment, on the first wave defense area, if you go for the spawners too quickly you can defeat all enemies without killing enough for the wave to complete and allow you to progress through the level

  • On The Algorithm, change ISIC’s knockup so that we don’t lose a life by getting knocked up into the tube entrance (especially in hardcore mode)

  • Add a manual respawn option in case we glitch out and get stuck somewhere, especially when running solo (maybe at the expense of a life, or score/XP/credits in hardcore mode)

PvE IDEAS

  • option to skip cutscenes

HUD IDEAS

  • combat log, so that you don’t have to track kills in the minimap

  • option to change the location and size of specific HUD elements (like making just the minimap larger, in split-screen too)

  • option to change which side of the screen the weapon is on (like Oscar and Whiskey)

  • new elements: team health, spawn timer for mercs, indicator of drone presence/health, CC effect names/timers, gear buffs and stacks, indication of who is speaking in voice chat (with a picture of their character so we know who they’re playing too)


COMMAND IDEAS

  • expand stats page: movement speed, jump height, generally assigning more numbers to the skills and abilities operating in the background

  • option to rearrange gear loadouts in the list on the left of the gear bank

  • gear: consider buffing CC duration/reload speed/recoil/shield delay/movement speed, locking pieces so they can’t be sold accidentally, buyback option, search option, sorting by primary/secondary or negative effect type, put individual gear items from story missions to the side of the gear bank like when opening packs, manually organizing gear in the bank (along with option to sort by this custom arrangement)

  • buying or selling multiple loot packs at once

  • add ability to separate stats by PvP and PvE, particularly for viewing kills and deaths

  • titles: allow grouping based on the type of challenge that unlocks them, and give separate PvE and PvP requirements for unlock

  • remove skins and taunts from loot packs once you get them, so that instead of getting credits in the place of the skin you already have, you get a new skin that you don’t have (or raise the amount of credits we get in the place of that skin)

  • separate death count for AI and players, so we see how many times we were killed by each

  • option of selecting a default gear loadout and helix build to select (like we can with skins and taunts)


CHARACTER SELECT IDEAS

  • don’t start character select until everyone is connected and ready to select

  • allow viewing of more info: character helix, lore challenge progress, specific gear info, character skills

  • random select: allow exclusion of certain characters, and selecting randomly within the character role of your choice (assassin, support, etc.)

  • more character banter, or NOVA making comments on your selections


GENERAL GAMEPLAY FIXES

  • prevent knockups or stuns interrupting and putting skills on cooldown before they can be fully used (or decrease the cooldown, especially for interrupted ults)

  • allow jump height boosts to get characters up critical levels on maps (walls near middle thralls on Overgrowth, lower to upper level near middle shard on Paradise)

GENERAL GAMEPLAY IDEAS

  • 180 degree turn option (particularly for melee characters and consoles)

  • quick chat options/specific pings, such as calling for healing or highlighting a super minion


SETTINGS IDEAS

  • keybinds: binding certain settings to certain characters (instant skill activation for all but Reyna, so shield booster is easier), toggle option for character skills (benedict flight), menu navigation keys, key to open helix/gear in-game, AZERTY input, quick melee bound to mouse wheel scroll

  • controller mapping: push to talk button, default mapping but with quick melee bound to R3 on PS4

  • graphics: disabling view models, FOV slider/higher sensitivity for consoles, MSAA 2x/4x/8x options (or addition of TXAA)

  • allow setting of neutral color, rather than just ally and enemy color, for uncontracted thralls and other things the player can interact with


CHARACTER SPECIFIC FIXES

  • Kid Ultra: healing drones don’t count toward total healing done in stats

  • Deande: Look into freezing/lagging when there is a Deande on both teams during a multiplayer match on PS4 (multiple cases reported, see [this] (https://www.reddit.com/r/Battleborn/comments/5hrqe9/deande_causes_lagfreezes/) thread)

  • Miko: healing beam doesn’t work immediately after kunai reload sometimes

  • Kelvin: PS4 bugs such as third gear piece not activating properly, his character being invisible in spectator mode after you die, getting stuck leaving through the bay doors

  • Reyna: improve fluidity of transfer between skills and primary attacks, ensure that when the animation shows she has reloaded, her reload can’t be interrupted

  • Marquis: possible framerate issues while scoping in

  • Benedict: Fix Multiloader level 7 helix (loads as fast as normal, reduces attack speed, removes ability to unload entire magazine by holding trigger), Reduce screen clutter during his ultimate, improve gliding movement (bind glide to spacebar, improve aiming speed while gliding), allow him to keep gliding even when he collides with something

  • Montana: Tweak dash hitbox (there’s a blind spot on both sides where the enemy can stop your dash but not be hit by it)

  • Oscar Mike: running seems very bouncy especially when he jumps, causing lots of screen shaking (on Xbox One), debilitating rounds does less damage with crits than doubletap does with normal firing

  • Whiskey Foxtrot: allow priming of scrap cannon with one click and firing with another on default skill activation (more details [here] (https://www.reddit.com/r/Battleborn/comments/5hvarl/heres_a_list_of_some_communityfound_problems/db4acav/?context=3))

  • Mellka: venom canister doesn’t always fire on reload

  • Ghalt: allow hook to fly through small shards (since we can walk through them, and players can be saved by them from the hook at the moment)

CHARACTER SPECIFIC IDEAS

  • El Dragon: indicators for amount of stacks for his passive, instant activation of his ultimate (more like Boldur’s), remove auto target function of dash (makes him dash in a tight circle around a single enemy at times)

  • Ghalt: on-screen notification for when his traps are triggered, allow canceling his ultimate early

  • Deande: allow ult to be used from stealth

  • Mellka: aiming the venom canister, perhaps by holding the reload button and releasing it when ready to fire it

  • Reyna: reduce the time it takes to activate her ultimate, give priority to players/giant minions/mercenaries/shepherds (in that order) for priority target

  • Alani: make her healing a tap of the button and self-healing a holding down of the button (or give the option to pick in settings)

  • Kleese: Add a list of maps under challenges for Ride of the Battlethrone (since rotating out characters makes it hard to remember which ones you need)


SPLIT SCREEN FIXES

  • allow equal gear rewards for both members of split screen play

  • allow pausing in story mode, don’t time out or boot if idle for 5 minutes, and allow the 2nd player to rejoin if booted

SPLIT SCREEN IDEAS

  • allow vertical split screen (borderlands fans might appreciate this)

  • allow playing the prologue in split screen, as currently both players have to play it separately


RANDOM BUG FIXES

  • middle thralls sometimes throwing a bomb that deals 2,000 damage

  • using attack speed gear on Orendi (since the July 21 patch) seems to mess with the timing of her animations, causing pauses between them, slowing her down

  • when selecting a gear piece from a loot pack not yet added to your inventory, scrolling your inventory, then selecting a gear item from your inventory, the wrong gear item from your inventory is selected (as if the scrolling had not happened)

  • On the last defense section of Renegade, inside the room with Caldarius at the center, there is a stack of crates near the bottom entrance with the sloped walls. Small characters such as Miko and Orendi can fall behind these crates and get stuck.

  • In The Saboteur level, in the defense area with the reactor at the center of the room, if two characters die, and use respawn at the same time, they end up in a room in a high up corner and need to jump through a trap door to enter the level again. That trap door only opens once letting one person through, anyone else gets stuck if they don't jump through at exactly the same time.

  • gear loadout sometimes showing that gear has not been purchased when it already has, in-game

  • Bosses getting stuck too high on the map in the end of The Heliophage to be reached by certain characters [as seen here] (http://xboxdvr.com/gamer/Topsi%20Krett/video/17899018)

  • standing in the wrong spot destroying ISIC’s batteries in The Algorithm getting the player stuck inside his leg until he moves again

  • whiskey foxtrot’s Scrap banks and Toby’s booster CD is bugged so that if you fire a shot anytime between the cd of one charge the internal timer will reset to the full cooldown


OTHER FIXES

  • carry over typed but not sent text in the chat from the lobby to character select, intro and actual game to prevent interruptions in the chat conversation. Also, allow chat during player intro animations for PvE and the mission intro before character select

  • loading screens cutting off mic conversations (at least on PS4)

  • option to switch between vita and PS4 controls, switches to vita fine but not back to PS4

  • make taunting in character select bound to whatever it is bound to in keymapping options, rather than the default G

  • add popup window immediately after leaving/disconnecting from a game asking if you want to rejoin

  • viewing gold pedestals during character intros for PvE missions

OTHER IDEAS

Posted Dec 14, 2016, 7:35 AM UTC · edited

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