[700] Getting Ideas
Hello again guys, you probably don't remember me since I posted about three stories around a year ago and then got lazy, but I really enjoyed my time posting here, so I'm hoping to post here more consistently now (and write more consistently of course!).
This is just something I whipped up on the fly to get the rust off, it is the start of an adventure story featuring the exact opposite of international art thieves: international art rescuers, those brave (and non-existing) souls who rescue lost artworks from the dungeons of oligarchs using wit, brawn, and lots of luck.
Now, some issues I'd like your comments on: Description: due to the tense nature of the scene I barely spent any time describing the surrounding, I'd like to know if this bothered you.
Dialogue: it's not exactly what I'd call natural, particularly from one character who really enjoys the sound of his own voice, I'd like to know if it's too much.
And of course, the all-important mechanics: I'm still not at the level where I can afford to disregard that, so if you spot anything egregious, please let me know.
Thank you!
https://docs.google.com/document/d/1dPpGYMpoD6LmE3BtcbzGNs2lUHOujEB-_MPVaePFT30/edit?usp=sharing
Posted May 18, 2017, 4:14 PM UTC
OVERALL
I like the grittiness of the story. I feel like things are going to happen from the get go and that's always a good thing. On the flip side, I feel like the dialogue could use a good trimming and while I feel like something is going to happen, I really don't have any idea what. I was kinda picturing the wild west, but trying not to since I read your description and there was nothing about that.
DIALOGUE
Like I said, I think this could benefit from a really good trim. It's okay to have the guy holding the gun pontificate a bit, and I actually liked the first couple paragraphs for the most part, but all the characters pretty much sound the same so it loses it's power. Also, they're all too complete-sentencey for me. That may just be a personal thing, but I feel like characters, especially those in tense situation or who know each other well, have shortcuts that lead to more clipped dialogue. For instance:
I don't think there's any reason at all to have the part before the comma. The guy has a gun at his back, he's going to get to the point. And it's not like we'll be confused and think he wants to explain how to change the oil in Chase's new car or something.
Then the next line:
We really don't need the bits about "I'm sure you can." People who know each other don't always respond directly to the words the other person says, so when someone says "I can explain-" maybe a great way to respond is just "I ain't your fourth grade teacher."
I kinda feel like you want the dialogue to be grammatical and logical, but people don't really talk that way, especially when they know each other. A lot of what you have is good, but it's cluttered. If you went in and cut 20-30% of the syllables in your dialogue I think it would read better.
CHARACTERS
I got some distinction between Chase and the other two, but Dan and the MC don't seem different to me at all. I did get that Chase was a guy who loves to hear himself talk, so that's good. My main problem is that this situation seems super casual to everyone, the guy about to be killed, the guy about to do the killing, the guy who saves him. I get it that the reader doesn't think for a minute that the killing will happen, but I still think the stakes are underplayed.
STORY
I don't feel much forward momentum at all. This scene feels like a prologue where nothing of consequence actually happens. Sure, any time you paint a picture of a guy cheating death the reader is going to be on board, but what changes because of this? I felt like nothing. Chase will wake up with a headache and be pissed at the MC, then the actual story will start.
Maybe MC and Dan have some kind of plan but I got no hint of that. There's no, "hurry before he wakes up." or "now that he's out of the way we can...." If this scene isn't pushing the story forward at all then I would try to find a way to fix that.
SUGGESTIONS
I like to make suggestions. Feel free to ignore or use them as you see fit.
-You say this is about art rescuers but we get none of that here. They feel like thugs. Why not have the MC describing his surroundings something like "the sunset stretches out ahead of us like a Picasso (don't use picasso; do some research) and the ground is that burnt umber color that so-and-so got exactly right" You get the idea. If he's so immersed in his world of art then you can get in some cool description and characterization at the same time.
FINAL THOUGHTS
Trim that dialogue and give me some forward momentum and this piece gets a lot better. Show me how you're going to weave the art in and give me some more character distinction and I'd probably be on board.