It's approaching 2 months since Un'goro release
As someone suggested, 3 expansions a year would optimally come at 4 month intervals, and it would be very nice to have a balance patch halfway in between. Not that it would ever happen, but within the next week or so is when the inter-expansion balance patch WOULD occur to freshen up the meta, if it existed.
Posted May 28, 2017, 5:07 PM UTC
And what would you suggest be rebalanced? The meta has flopped and changed many times since Un'Goro came out. Maybe finding a way for Warlocks back into the meta but short of that we're pretty balanced right now.
I'm in favour of a ton of tweaks, treat a digital game like one and update clearly imbalanced aspects. Primordial glyph should reduce cost by 1 not two, rogue quest is hilariously unhealthy, gentle megasaur is beyond stupid stat-wise, a bunch of cards were complete flops, and while I don't think every pack filler needs addressing to be viable, some of the quests are clearly far too weak. I think priest and hunters should complete at 6, not 7, warlocks should be less than 6, druids should affect cards currently in your hand, and pretty much all of them should cost 0 mana because losing turn 1 cripples so many of the decks options.
These are just my opinions, but treat a game you can balance when needed appropriately. It seems kinda ridiculous that a physical card game like magic can balance and update restriction lists once a month and hearthstone changes cards once in a blue moon.
Tweaks could be made to cards that don't promote a good gaming experience. Modification of Quest Rogue. Primordial Glyph could be tweaked a bit an maybe Mage could use that little power balance.
Primodarial glyph needs that nerf, because Arena is now basically Mage battlefield in which winner is the one , who got luckier/got more glyphs.
well you can just remove it from arena or tweak it's draft presence but I think the nerf is needed because constructed.