It's approaching 2 months since Un'goro release

Discussion

As someone suggested, 3 expansions a year would optimally come at 4 month intervals, and it would be very nice to have a balance patch halfway in between. Not that it would ever happen, but within the next week or so is when the inter-expansion balance patch WOULD occur to freshen up the meta, if it existed.

Posted May 28, 2017, 5:07 PM UTC

179
The4rchivist•

And what would you suggest be rebalanced? The meta has flopped and changed many times since Un'Goro came out. Maybe finding a way for Warlocks back into the meta but short of that we're pretty balanced right now.

13
HuntedWolf•

I'm in favour of a ton of tweaks, treat a digital game like one and update clearly imbalanced aspects. Primordial glyph should reduce cost by 1 not two, rogue quest is hilariously unhealthy, gentle megasaur is beyond stupid stat-wise, a bunch of cards were complete flops, and while I don't think every pack filler needs addressing to be viable, some of the quests are clearly far too weak. I think priest and hunters should complete at 6, not 7, warlocks should be less than 6, druids should affect cards currently in your hand, and pretty much all of them should cost 0 mana because losing turn 1 cripples so many of the decks options.

These are just my opinions, but treat a game you can balance when needed appropriately. It seems kinda ridiculous that a physical card game like magic can balance and update restriction lists once a month and hearthstone changes cards once in a blue moon.

3†
PushEmma•

Tweaks could be made to cards that don't promote a good gaming experience. Modification of Quest Rogue. Primordial Glyph could be tweaked a bit an maybe Mage could use that little power balance.

2
dennyghost•

Primodarial glyph needs that nerf, because Arena is now basically Mage battlefield in which winner is the one , who got luckier/got more glyphs.

-1
PushEmma•

well you can just remove it from arena or tweak it's draft presence but I think the nerf is needed because constructed.

2
chcstorey3•

I don't think anything needs to be rebalanced. Not card seems overtly broken right now. Warlock is bad but it's rare in Hearthstone that every single class is viable. Honestly the meta is in a pretty good place right now and a balance patch could just mess that up.

4
nickysinister69•

no card is really broken, true. but there are a load of cards that could be un-nerfed because the meta right now makes them less scary. Blade Flurry, Molten Giant, Warsong Commander... the argument has been made before that because it's a digital card game that these balance changes could be made whenever they want to but Bliz still doesnt. the belive right now that printing more and more cards will always fix the broken aspects of the meta, but when you have a standard mode that limits the cards you can play it doesnt really matter how many cards they print. there will always be something busted that just needs a quick tweak but for some reason they dont quickly tweak anything. that is what i belive OP is trying to get at.

6
MichaelDeucalion•

Honestly glyph and rogue/warrior quests could be changed in some way to make it better. Make glyph only have the cost reduction for the turn it's played. Make rogue quest either summon 4/4's or require 5 bounces. Make sulfuras a 4/4 weapon that uses durability to make the rag shots before turning back to a normal hero power.

2
NostraDumAzz•

Excelent post im so glad i spent the time reading it

1