The bubbler is the worst special in either Splatoon.

Prove me wrong.

Edit for clarification: the "Bubble Blower" (didn't occur to me that the games feature all sorts of bubbles)

Posted Sep 19, 2017, 11:50 AM UTC · edited

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AthimmusNNID: •

But the Bubbler isn't in Splatoon 2?

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SpahsgonnaSpahNNID:•

I guess they either mean Bubble Blower or Baller.

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AlfredHoneyBunsThere is no comfort zone in Splatoon•

Do you mean Bubble Blower (makes 3 huge shields, that can be admitedly mediocre at inking), Baller (partial invincibility, massive damage and AoE) or the OG Bubbler (definately not bad, lol)?

Unclear from the title

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SpahsgonnaSpahNNID:•

Instant invincibility is pretty good

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Objectonmydesk•

Which special are your referring to?

Bubbler (splatoon 1)?

Bubble Blower?

Baller?

I would say bubble blower and baller are pretty good. Especially since the buff to baller. I can basically never pop it before people explode anymore.

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gleepglapOP•

Bubble Blower. Sorry for the confusion.

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Objectonmydesk•

Ok well in that case I think Bubble Blower is good for

  1. distracting enemies. They often panic when they see the bubbles and it takes a lot of ink for them to get rid of

  2. when spread properly they can be used as a shield or for covering ink in difficult to reach places

  3. as a special it is a set and forget type. When you blow out the three bubbles you can focus on them or just put them out so your team can use them when necessary. You arent committed to the bubbles the way you are with a bomb rush or ink jet. Of course you want to use them at the enemy front so they have an actual use, but there isn't a huge penalty for "using them too early" like with ink armor or baller.

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AldeberuhnNNID: •

I think Bubble Blower is pretty good actually... It's essentially putting 3 more players on the field for your team, since your enemies have to spend their ink shooting at them to avoid death only to be killed by you or your teammates if they succeed.

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gleepglapOP•

Except they don't actually cause death, and so really there's nothing to be avoided.

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AldeberuhnNNID: •

They do if the team that used them pops them, and it's much easier for them to do that than for you to deflate them. They're also extremely useful for instantly claiming a zone without having to put yourself in the middle of it like Baller or Splashdown. Use them near the tower and they're forced to get off to avoid the explosions. Use them near the rainmaker bubble and they have one of two choices: 1) pop the rainmaker bubble and hope you don't pop the other bubbles, or 2) deflate the other bubbles and hope you don't pop the rainmaker and kill them anyways.

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gleepglapOP•

That sounds good in theory. Play 100 games using the bubble blower and let me know what your direct bubble blower kill count is. I'm guessing 5 to 10. Compare that to inkjet or missles or inkstorm.

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AldeberuhnNNID: •

Inkstorm doesn't get that many kills. It only kills if the enemy doesn't get out. The same could be said for Bubble Blower, but with Bubble Blower all you have to do is shoot the bubbles and they don't even have time to get out.

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lumpin_frump•

I kinda like the bubble blower. It's good for area control and zoning.

You can briefly hide in your bubbles to re-position if necessary; you can throw a bomb, bubble, and throw another bomb which'll explode immediately, giving a decent panic option. You can use it to shield the tower/rainmaker in the final push. Or you can use them to re-take the zone, especially if you have good synergy with your teammates. And lastly, you can use the bubbles as a distraction. When the other team starts to shoot them, you can swim around and flank them for easy kills.

The downside is that it can definitely get in the way, since the bubbles also temporarily block your team from shooting far off enemies and such. And just as they distract enemies, they definitely can distract teammates in the solo queue, who feel like they need to explode them rather then let them work as temporary shield or a distraction for the other team.

It's not the best special--and I'm still figuring out how to play it best--but if you're strategic, I think it can make a good addition to the team.

What are your reasons for not liking it?

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gleepglapOP•
  1. It is extremely difficult to use for any offense. Bubble bursts are easy to avoid, and trying to shoot down bubbles (with deco) to pop on enemy puts you at considerable risk.
  2. In solo, if you try to use as a shield moron teammates shoot them down instantly. Now, with team coordination this would work better. But, solo is how the majority of the people will play the game. It should work there, not require a high level of coordination.
  3. They aren't actually shields. Sliders slide under, enemies swim under. As a RM carrier I jumped directly through a bubble.

Basically, playing them (for like 20 or so hours) I've seldom seen them affect the enemy. When I play against them they rarely affect me.

(they definitely do better in zones. But, still not as good as inkstrike the next worst special across both S1 and S2.)

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AldeberuhnNNID: •

If you're trying to be offensive with a Bubble Blower, you're using it wrong. It's not meant for you to push your way into the enemy base and get easy kills. Not all specials are meant to be used that way, and that's why it's on the Splattershot Pro and Heavy Splatling (two defensive weapons).

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gleepglapOP•

Don't disagree. It can't/shouldn't be used for offense. That's part of its limitation. It can only be used in 1 dimension of the game. Most every other special can got both ways. Even armor can enable offense (i.e. a push). It is near impossible to create forward momentum using the special.

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kellylcNNID:•

Bubbler in splatoon was great. Proven by the amount of people that raged over it

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dbwall•

Id say whichever one u are referring to, bubble blower baller or bubble shield, are all pretty good and certainly not the worst. Id say the worst has to be echolocator

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SausageMania•

You're kidding about echolocator right? It provides a "panic" activation to refill the ink tank and for an offensive role is super helpful in finding enemies.

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_____KITTY_____There's Salmon and they're Running•

and for a defensive role it's super useful for knowing how the enemy is planning to attack you. i'm sad there's no echolocator in splatoon 2, guess i'll just spam point sensors :(

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gleepglapOP•

Agree. Echo was among the best specials; though, a bit passive so people didn't love it. I'd really like to see it back in the game because

  1. It's a strategic special, not a direct killer.
  2. Might actually make cold blooded have a purpose.
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krausertoss•

Echolocator is the reason everyone used Cold-Blooded in the last game and the reason why everyone laughs at the ability now. IIRC Echolocator even got a nerf so the tracking wouldn't last as long.

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tabcomplete•

As someone that mains the Forge Splattershot Pro in Splat Zones, I agree. I feel the set was given a weaker special to make up for having a great Main and Sub Weapon combination. The Bubble Blower can be great at area control, but it has a few things working against it.

  1. It relies heavily on your team mates to know how to use it effectively. With the other specials, you can use them whenever and get a splat. But even in A rank there have been so many times I use my special, and my team immediately pops the bubbles, wasting their ink and my special.

  2. Nine times out of ten, the special never gets a single splat. The purpose of the Bubble Blower is not to get splats, but to gain control of a small area, such as a splat zone. It's effective at pushing enemies back, since if they stay near it, you can pop the bubble and splat them. But what's also effective at pushing enemies back is splatting them and forcing them back to their respawn point, and the other specials are better at that.

  3. It requires you to invest in Special Power Up, which means other squids will be faster, or have more ink than you, or get benefits from whatever abilities they choose to run that you can't because you need to power up your special to bring it in line with the other specials. The initial size of the bubbles is laughable. I've invested 37 points in Special power up, which makes the bubbles much more intimidating, and pretty much guarantees my team gains control of the zone each time I use it, but that only leaves me 20 other points for other abilities.

  4. It's pretty weak outside of Splat Zones. With the right investment, the Bubble Blower can be respectable in Zones since you can force the opposing team out of the zone, while allowing your team to ink the zone and be protected by your bubbles. But in Rainmaker and Tower Control, the point moves throughout the match, so your stationary bubbles are much less effective.

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spudcosmic•

I disagree with your thoughts on its use in rainmaker and tower control. Usually near the capture point in those game modes the the pushing team is confined to a very small disadvantageous corridor with little opportunity to flank. The bubble blower can provide critical cover and control in those final moments of the game.

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gleepglapOP•

Agree with all this. An "expert" in another forum suggested bubble blower was great after you stack 2 mains of Special Power Up and Object Shredder. I'm like, "how is it great if I have to commit 3 ability mains to it?" No other special requires that.

(also, if you run all those abilities, still not good)

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WhtN1NJ4•

Well for coverage yeah, it sucks. But it has plenty of uses that I feel make it pretty good. For example, it can work as a shield, sure the enemy can just run up to you but if they go inside the bubble they take DoT, leaving them vulnerable. In the case of the splattershot pro, you can throw a suction bomb, activate the bubble blower, throw another suction bomb, fling the bubbles, and throw a third suction bomb. If you throw the third bomb at a bubble then it'll only take a few shots to detonate. And lastly, although this probably doesn't work on better players, is distraction. If you fling the bubbles into the battlefield most enemies think the have to pop them before you do, making them easy targets to kill. It's terrible at coverage and meh at killing but it's got great and flexible utility that I think makes it worth having.

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[deleted]•

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