gleepglap

u/gleepglap


r/bikewrench•

My carbon steerer (1" Columbus Minimal Fork) flaked when being cut. The flake is maybe 1.5 to 2 cm long and 2 mm across. Not pictured because it doesn't really look like anything in any photo I can take. I've ridden it several thousand km since then and it doesn't appear to be spreading. The flake sits near where the stem clamps (using a shim for a 1 1/8 stem), not above it.

  1. I get that the absolute safest thing to do here is replace. BUT, is this extreme caution? Anyone using a fork under similar circumstances? The money isn't really a factor here so much as my confidence in the robustness of the material.
  2. Since I'm not totally reckless I do inspect the steerer on the regular.
12

r/colnago•

Thinking hard on ordering a new Master. I have two quick BB questions:

  1. For those who bought new in the last few years, and need to face / chase or otherwise prep the BB shell (aside from grease, ofc) before assembly?

  2. Does anyone make a chrome / blingy silver ITA BB? I seem to only see anodized black.

20

r/kettlebell•

Depending on how I feel on a given day I'll do, say, 140 single arm swings (24kg), switching hands every 20 swings with no rest period (continuous swings for lack of a better term). This is quite a bit harder than taking a rest (10-15 secs) between sets of 20 swings (10/arm). I often see recommendations for KB training where swings are described in sets of 10 or 20 or in some pyramid configuration (5-10-15-20, e.g.).

It seems to me that as an endurance strength exercise actually enduring (i.e. doing swings continuously) would be preferred. Recommended workouts seldom seem defined on that basis, however. So, what gives? Are sets preferred for some reason, why? Is there any benefit to

410

r/kettlebell•

I have two KBs, 16 and 24kg. I can do a TGU pretty easily with the 16kg...5 reps per side with basically no rest between. I could pretty easily manage 3x5 with a minute between sets and probably more but haven't really hated myself enough to go past 3x5. In short, 16kg is pretty manageable / a bit easy. But...progressing to 24 feels impossible. I can't hold the bell over my head, and every other part of the movement feels totally chaotic.

Has anyone else managed the leap from 16 to 24 without an intermittent weight? How? I'd rather not buy another bell for the sole purpose of making this step as I can't see using an in between weight for much else. If that's the only path, I'll

1832

r/splatoon•

I've spent thousands of hours playing Splatoon between S1 and S2. There's a lot to love about the game, and a lot not to love (stingray and missle spam, lag, constant disconnects, etc; we all have axes to grind, and no game is perfect).

X rank is the point where the game has stopped being fun. As a ~2K player its insufferable. Only 1 out of 20 games is competitive. Losses of 2 points (or less) are the norm, meaning that my team was so over-matched a loss was expected. Wins only seem to happen when you get an obviously OP player assigned to your team. That's just as discouraging because I'm merely a bit player in those games.

I'm not salty, but a bit sad it's gotten to this point.

327

r/splatoon•

Dear Splatoon Devs:

Splatoon 2 is generally a much better game than the first. Weapons and specials are mostly balanced and getting better. Maps are fun. The new gear system is awesome. However, matchmaking is badly broken and much worse than in Splatoon One. Indeed, the matchmaking is so poor it threatens long-term playability. Among the problems:

S+ is too expansive and teams are a mixed bag of ability resulting in few competitive matches.

League matches swing wildly between power level 2300 and 1400. If I'm a 2000 level team, its unlikely either of those matches will be enjoyable for anyone (unless you're a sadist/masochist)

About that power score...why is it

3940


r/splatoon•

SUMMARY
Across 100 ranked games 3 subs of damage (DMG) and 3 subs of run speed up (RSU) were varied with all other abilities held constant. Results show 3 subs of RSU produce superior win and kill rates.

INTRODUCTION
Testing on dummies suggests advantages from DMG include better "fall off" damage and maintaining a 4 shot kill vs. defense up opponents. In theory those factors should improve game outcomes - more kills and more wins.
In-game results may be less desirable than dummy results suggest for a few reasons:

  1. Maintaining a 4 shot kill against defense up may not be that useful because a) such opponents are only occasionally encountered and b) any such o
55

r/splatoon•

So, I'm @ 1,200+ hours of game play. Farthest I've gotten is S 80-something a few weeks back. But generally I'm on the S/A+ treadmill where I can escape A+ pretty quickly, but not progress in S. Since then I've been mired in low S / A+ for several months. I have an occasional solid game, but my typical game is a 6-6 k/d or something equally mediocre. In A+ I can usually manage a double digit k-d.

As of late, I seem to have actually gotten worse as a player. Consistently miss shots, put myself in stupid situations, etc (especially in SZ)

I'm starting to think I've basically reached my ceiling. If I'm not S+ material now, I'm not likely to ever be and certainly not before the game wind

716

r/splatoon•

From what I can tell the only posts here that garner any significant attention are pictures of stuffed animals or links to mediocre cartoons.

In the past few weeks I've seen posts that feature in-depth analysis - including with actual data (requiring a ton of work) - that get only a few upvotes and comments.

Discord channels feature lots of active, interesting content about game strategy. It'd be great if this occurred on Reddit as the format betters lends itself to that.

There's an active tournament scene that gets little discussion here. Generally, folks who are "competitive" seem to be friendly and helpful, but get the cold shoulder here.

In short, I don't get why there's a sub fo

216

r/splatoon•

I've gotten fairly good with Splatlings of late, but long(er) range chargers seem to really dominate me (even squiffers give me a fit). I don't out-range them, I can't pop-up and kill them (after I get to them and charge, I'm meat)...any tips from S/S+ Splatling users for taking on snipers? Or should I just keep distance....

313