r/MobiusFF•
TheRealC

Tier Challenge - Omega and the Azure Witch's Revenge

The Tier Challenge for Omega and the Azure Witch's Revenge is officially open! Please post submissions here. Feel free to post suggestions and other things here as well.

What is the Tier Challenge? Well:

  • This is a community event, with the main goals being fun & motivating new players & f2ps to compete without getting demotivated by Supreme cards and all sorts of things. The goal is to clear the ranking event with jobs and cards others might deem weak or unpopular, to show that you don't actually need the shiniest Supremes & Early Acquisition cards to compete!

  • To enter, post screenshots showing you have cleared one stage of the current Coil, with the stage being "high enough" (as detailed below) and the decks having few enough points that you qualify (as also detailed below).

  • You do not need to play only that deck for your entire climb, it is enough to clear a single stage with it.

  • Rewards are handed out in the form of badges next to your reddit account name. Nothing excessively fancy, but then again this challenge is mostly for fun~ As per usual, all old badges have been removed. Gotta earn your keep! ^^

The system works as follows: Each card has a points value. Ability cards are worth the listed value, job cards are worth three times the listed value. Every copy of a card must be "paid" for separately. You're aiming to make a deck with as few points as possible, and then clear a Tower floor with it! Points table:

TierPointsJobsAbilitiesComments
Supreme Tier+500-Minwu, Aerith, Unbreakable Bonds, Neo Exdeath, Duncan, Xezat, Yiazmat.Self-explanatory.
Limited Tier+4Heretic Knight, Judge Magister, Thief of Tantalus, Moogle Suit, Balamb Mercenary, Tonberry Suit (?!), Moogle Suit, Hope's Guide, Unbroken Hero, Knight of Etro, Last Hunter, Amalthea, Master Monk, Lightning Skin (in addition to the job it's on!).All summoned event cards older than the FFXIII event (exceptions up to debate). Certain Early Acquisition cards: The Meiajas (Nyx, Dira etc.), Black Widow, the Meia CRD/BDDs (Ghost Ship, Evil Eye etc.), the FFXIII early acquisition buff/debuff cards (The Proudclad: FFXIII, Orphan: FFXIII etc.). 5* Egg cards.Cards and jobs that are hard/impossible to obtain for new players, players with limited resources and players with no luck in Ability Summons, especially if these cards are regarded as particularly powerful.
High Meta Tier+3Paladin, Rogue, Occultist, Bard, Tactician, Highwind, Mythic Sage, Mythic Knight, Mythic Ninja, all Hall of Fame jobs (Warrior, Mage, Ranger, Knight, Hunter, White Mage, Dark Knight, Black Mage, Thief).All dropped & free event cards unless noted. Knights of the Round, Hell's Gate, The Undying. Centaur. All cards with "Legendary" in their name (e.g. Legendary Dragonlord, Legendary Mimic etc.). All summoned event cards from the FFXIII event. The Meia single targets (Thetis, Lorelei etc.) and AoEs (Bark Spirit, Vampire Thorn etc.). The Early Acquisition Reckoning cards (Sphinx, Nemain, Scathacha, Humbaba). The FFXIII Early Acquisition damage focused cards (Fal'Cie Atomos: FFXIII, Barthandelus: FFXIII etc.).Cards and jobs available to most, but considered powerful, popular or particularly difficult to max out for newer players.
Meta Tier+2Samurai, Dancer, Dragoon, Soldier1stClass, Berserker, Grappler, Hermit, Pugilist, Fauviste, Esmeralda.All AoE BDD/CRDs (e.g. Leviathan, Mateus, Amon, does not include single target variants), Gargoyle, Iris. The Trance cards (Crom Dubh, Dhampyr, Bastet, Incubus). The free Lightning: FFXIII event card.Cards and jobs fairly easily available to all players, but somewhat popular or considered slightly above the power curve.
Standard Tier+1The Azure Witch, Scholar, Devout, Viking, Monk, Ace StrikerAll shop cards not otherwise noted. All dropped cards from the FFXIII event.Cards and jobs that are easily available and don't stand out much in either direction.
Anti-Meta Tier+0All Onions (not including The Azure Witch), Red Mage, AssassinThe Terra Battle cards except Echo Lambda. The old shop single targets (e.g. Mephistopheles), cones (e.g. Belias), AoEs (e.g. Syldra) and main target AoEs (e.g. Brothers). All Sicarium. Gigant, Cait Sith, all -shifts, Carbuncle, Lancelot, Hades, Artemis, Moogle, Amaterasu. All shop Fast Learners. "Blank" card slots. The Gilgamesh fodder card. 4* Egg cards.Cards and jobs that are easily available and are unpopular or considered below the power curve. Note that this does not mean they are objectively weak!~

You pay for both main deck and sub deck. Remember: If you use multiple copies of a job/ability card, you pay for every copy. Example:

  • Main deck: Paladin (+3 x 3 = +9), Fat Chocobo (+1), Ultima Sicarius (+0), Cait Sith (+0), Gigant (+0).
  • Subdeck: Devout (+1 x 3 = +3), Fat Chocobo (+1), Hermes (+1), Belias (+0), empty slot (+0, allowed but not recommended!)

This totals up to 9+1+0+0+0+3+1+1+0+0 = 15 points.

In order to qualify for a badge, you need to get at least 46 boss kills. Depending on how many points your deck is worth, you enter the following weight classes:

  • Echo class: 15-20 points.
  • Mog class: 8-14 points.
  • Garland class: 1-7 points.
  • Blank class: 0 points. This is the "Life is suffering" class, and I'm not honestly expecting successful entries~
  • Turtle class: 0-20 points, but turtling. You know who you are, and so do I.

If you go higher than 46 kills, then you can subtract points from your deck total, making it "easier" to qualify with your deck. For each 5 full kills over 46, you can subtract 1 points from your deck total, so if you have 51 or more kills you'd have -1 points on your deck, 61 or more kills you'd have -3 etc.

If you're unsure whether you're turtling or not, there are possible definitions here and here - but generally, you know it if you're turtling (hint: When killing even sub-bosses takes ages).


As I missed out on the last Tower for various reasons, there's a lot of "new" jobs&cards in the pool this time - including a whole new character! As a result, I decided to be as lenient as possible with the restrictions - most of the Meia jobs are probably placed irresponsibly low in the table (except Amalthea, who's rare and particularly well suited to this Tower), and several old jobs&cards have been shifted down to encourage revisiting them. I debated bumping up some of the Monks to cover for the heavy Light/Dark theme going on right now, but, again, being lenient. Similarly, all the Hall of Fame jobs got placed in +3 tier - which is hopefully low enough to encourage experimentation, but high enough that they don't overshadow the non-Hall of Fame jobs.

I also think I put the minimum kill requirement pretty low; I admit I my meta evaluation skills are a bit rusty, so I decided to err on the side of caution. If the global opinion is that it's too easy, maybe I'll quickly bump it up, but I'm super not fond of increasing difficulty mid-event - although I'll happily make certain jobs&cards cheaper, if there are good arguments for it!

Finally, sorry for the late thread. I wanted to do it on the day the Tower started, but Wednesday is a really rough day at work :p

Best of luck to all players, whether you're entering the Tier Challenge or not! Let's see what fun strategies people come up with this time ^^


Edit: Late-floor scaling was apparently way more lenient than I originally assumed; reduced the number of minus points you can get for climbing to 1 per 5 (was 2 per 5). If you think this is too little, I will take your opinion into consideration!

Posted Nov 23, 2017, 8:56 PM UTC · edited

1958
SirPhoenix88•

Lightning Skin?

1
TheRealCOP•

Thanks, must have deleted that by accident. +4 (i.e. 12 points) and the job it's on counts as normal for points, so pretty hard to pull off. Yell if you see any other misses; pretty huge cardpool to keep track of nowadays!

1
Ketchary•

Just wanted to say that I entirely agree with how you rate the Lightning skin. After having receive it, yeah it is good but it's no Supreme. It also has a much higher pull rate than Supremes so it makes sense to be lower.

1
SirPhoenix88•

Shock cards are OP

1
TheRealCOP•

Are they? I admit I've been using only Sicarium with my Monks so far, so never saw any point in raising a Shock, but on paper they're not that different. Do you see a reason to put the Shocks in +2 instead of the +1 they're currently in?

1
SirPhoenix88•

Ult charge. Allows ult spam for master monk, enables easy chain breaks, rainbow shift, and the ability to max damage vs Omega without the need for letting him get a turn.

1
Logan_Maransy•

I wasn't really challenging myself because this is the deck that I have been using this whole time, but I did decide to try to One Deck it. And I succeeded:

Kill 125

Master Monk using Barbed Knuckles X (2% Charger, 2 Speed Stars, Ult+1)

Ultima Sicarius Monk. Grizzly (Dark Shock). Immortal. Orphan.

+5x3, +0, +3, +3, +3 (Not sure if I'm doing this right)

Really Master Monk should be like +10 for this tower. It's absolutely amazing for Ultimate spam.

1
TheRealCOP•

Well, Master Monk does effectively cost 12 points since all jobs are 3x points, but it may well be true that we need more tiers than four. Still, this is Master Monk's first tier challenge, so if he gets used excessively, that's just good info for upcoming challenges.

Your deck would be... 12 + 0 + 1 (the Monk AoEs aren't Early Acquisition anymore, right? I think I pulled all of them so can't check) + 3 + 3 = 18 points, minus, uh, 30 for climbing... Yeah, maybe I should retune the numbers? :p

So I guess I changed to -1 per 5 instead of -2 per 5, as the scaling really seems slow this time. That would still qualify you as a total of 3 points, i.e. Garland tier. Is that acceptable, or do you want to push for Blank?

I'll gladly take your opinion on the difficulty level - don't have the time to verify how difficulty scales much after 50-ish myself - but your entry is welcome regardless ^^

1
ulovei_MFF•

i think master monk should be placed on higher tier since unlike other monk jobs tap attacks are not capped to 9999, making kills MUCH easier. i think +4 is fine as is

and yes monk shock cards are out of EA; costs 43 tickets in the shop

1
psych0_centric•

I’m having flashbacks to looking at tower rankings when dancer first came out. lololol

1
arxipaparas•

All dropped and free event cards unless noted, yet the ffxii fodder for trance are not mentioned anywhere. Does this mean the weak trances are +3 while the real trances are +2?

1
TheRealCOP•

My general policy is that if you have a card that is a strictly inferior version of an existing card, you can use it at the same cost; however, it can be a bit tricky to mention all of them by themselves, as there are a lot. I'd have both "real" and "dropped" Trances at +2, as the difference between them, while noticeable, isn't gigantic.

1
arxipaparas•

I see. I also have to note that Gargoyle and Iris are in a way lower place than they trully deserve. Iris and Fal'cie Atomos have the exact same stats and extra skills, while Iris is better for this particular tower since the boss is dark. I think its ok for EA cards to be placed that high, but having a "better" card have lower cost seems odd

1
TheRealCOP•

Mostly, they're in +2 because they're not really that much stronger than Sicarium. So the +3 tier for Atomos & Co. is really just EA tax. Centaur gets a "real" +3 because of multihit goodness.

1
arxipaparas•

But you have the FFXIII EA cards on +4 not +3... Fal'cie Atomos has double the cost of Iris with the exact same stats plus the downside of not fitting this tower at all.. I'd suggest you increase Iris to +3

1
ulovei_MFF•

i think the FF12 trance cards were +1 tier in previous tier challenges; OP prolly just did a little too much of a cleanup on the charts

1
TheRealCOP•

They were specifically +1 because they were very recently available as free event drops. Now that they're "old news", I'll just stick to my "cards that do the same thing, probably worse and in no way better, have the same cost as the actual card" - a.k.a. the Mandragora cards are +2 here, just like the real Trances. It would be a mess to make a separate cost for each of the dropped cards in this game, after all.

The Gilgamesh one stays for nostalgic reasons, though :D

1
RkrSteve•

Omega tier challenge Rkrsteve https://imgur.com/gallery/RP00j

Renewing my mog

MM job 4x3=12 Artemis (0) + earth shock(1) + light shock(1) + fat chocobo (0) = 2 Onion sub with no cards = 0 Total = 14

Same tactic as last challenge. Tap kill everything. Agree on a need for a 5th tier. I didn't even need chocobo since everything stayed broken and never got to attack.

1
RkrSteve•

Omega tier fixed https://imgur.com/gallery/I7RLa

Made an oops. Swapped chocobo for gigant for correct points. 51 kills now.

1
TheRealCOP•

Nice! Good times. We'll see about the +5 tier next time; for now, I guess Master Monk gets to shine a bit.

1
Ketchary•

Applying for Blank class!

Proof

Assassin Main deck: 3x0

  • +0 - Ifrit Sicarius

  • +1 - Flameforce

  • +0 - Hades

  • +0 - Amina the Saint (Terra Battle; Cait Sith clone)

  • Azure Witch Subdeck: 3x1

  • +0 - Ultima Sicarius

  • +1 - Lightforce

  • +1 - Hermes

  • +0 - Artemis

  • Boss #76, so (46 - 76)/5 = -6 points.

Total = 0 points

The strategy was really simple this time around. Just break Demon Wall as Azure Witch (is that thing even a threat?), tank + DPS against Kraken as Assassin, and tank + rush break against Omega as Azure Witch. Omega was a very straight-forward battle. It really helps that Azure Witch has an Ultimate with high Break and excellent debuffs.

And yes, I actually said that. Tanking as one of the most fragile jobs (Assassin) against one of the most deadly monsters in the game (Kraken). Without even a source of Barrier! There are two reasons why it worked.

  1. Assassin has an innately massive Water Resistance of 45%, and when given Water Resist bonuses it actually becomes very defensive, ranked 18th for Water defense. So with some healing cards for the necessary sustain, I could tank some relatively powerful attacks.

  2. Assassin has a relatively good Break stat. Combined with Flameforce and its Ultimate that provides Haste + Boost, I could get Kraken to waste every second or third turn by nearly breaking it. This mostly delayed it from using its super deadly attacks (e.g. Tentacles), while Amina the Saint can Esuna away the debuffs. Flameforce also increased my damage enough (+50% damage due to 0% innate EE) to kill it before anything serious started happening.

PS. I agree with it being -1 point per 5 nodes. Maybe a bit too generous in starting at node 46, but it should be fine anyway.

1
TheRealCOP•

Nice! Yeah, Assassin - much like Red Mage! - is surprisingly tanky against the one element he specializes against (and unlike Red Mage, Assassin actually has access to the opposite element). Always neat to see that fact getting used.

I think you're right about 46 being a tad too generous, but it's fine; it still looks like there's a fair variety of entries being made. There's also a lot of good data here for next time's tuning.

Anyways, well earned Blank again! ^^

1
mastrik_mobius•

Gratz for Blank!

1
Ketchary•

Cheers!

1
ulovei_MFF•

here's my entry, for garland class:

kills: 62 (-3)

defender monk (3): ultima sic (0) + bahamut sic (0) + kotr (3) + hellgate (3)

empty sub deck: (0)

total points: 6

screenshots: https://imgur.com/a/7xiBN

but if you ask me, the 46-kill requirement may be a tad low. omega may have a ton of HP, but he is surprisingly easy to break with a crappy breaker like a defender monk.

and because of this i think master monk (and likely ninja... and any new jobs going forward as well) should belong to some sort of new +5 or even +6 tier, since any new job in the future will likely to be quite OP compared to most of the jobs we have so far

and i also wonder if trance cards should be ranked at +3 since the boost in stats is close to kotr (which is +3)

1
TheRealCOP•

Nice! Well done.

Your points are fair; for now we're going with what we have, but I'll definitely plan some changes for next time.

1
superchoc0•

Alright! Glad the tower challenge is back! Here's my Mog submission:

Floor: 83

Jobs: Azure Witch and... Azure Witch (name of the tower is the Azure Witch's revenge after all~)

Decks: Thetis, Lilith, Fat Chocobo, Hermes & Yellow Emperor, Vampire Thorn, Alexander, Artemis

Points: ((3)+3+1+1+1)+((3)+3+3+1+0) - 7= 12

Video

I don't think there's much to say about the run itself. Enlil wasn't much trouble, though I had to make it roar to prevent an early death. Cyclops is a pain, though thankfully Meia has a decent amount of defense so death wasn't too likely. Omega isn't too difficult as long as it didn't use Slump (which it didn't). I definitely got lucky with Reunion a few times :).

Oh, if you are taking feedback, you definitely should add a fifth tier. However, I think the best idea would be to make the fifth tier a "negative" tier instead of adding more points. Onion Jobs and some 0s should go there. The jobs should be reshuffled accordingly (why is Samurai a +2). Then the cards should be shifted downward barring the powerful cards (such as KotR) and event cards. Finally you should try to make the tower minimum much higher for the next one, though I admit that might be hard to plan given that the next couple towers are going to be split ones...

1
TheRealCOP•

Nicely done! Thanks for the video.

And yeah, you're feedback is valuable. I'm uncertain whether they'll be a +5 tier or a -1 tier added, but it seems like it will be one of those two. Poor Sam should also probably be shifted a bit down, yeah :p

1
chkkrt•

MM : NxD / Shock /Shock / Undying

12 .... +.... !!!!!

I give up. Lol.

1
TheRealCOP•

517 points; just needs you to climb to floor 2531 to apply for Echo class! Easy.

1
[deleted]•

[deleted]

1
psiwar•

I'd like to apply for Blank class:

  • -19| Floor 143
  • 12 | MasterMonk - Taiji
  • 1 | LightShock (Shop)
  • 1 | DarkShock (Shop)
  • 3 | Hell's Gate (Shop)
  • 3 | The Undying (Shop)
  • 0 | Subdeck: onion warrior with "lucky eggs"

Screenshots: https://imgur.com/a/k3yvI

I was a little salty because my Onion Meia wasn't able to participate in the Tier Challenge last month nor this month (I already climbed to 140+ before the challenge was announced).

1
TheRealCOP•

Neato burrito! Well done~

1
ScooterSham•

I'm using the same setup (but not the onion lucky egg sub) and I'm struggling to get passed about 80 kills. How the heck? Is your Taiji really modded? Mine only has a few mods, as I only just recently acquired the class it comes from sadly. That's really the only difference I see, aside from your level bing 165! :-)

1
psiwar•

What boss is giving you trouble? I have a fully moded Taiji, but the main thing is that my MasterMonk has 70 dark and 36 light resistance.

1
ScooterSham•

Well crap, there we go! I'm on boss 79 trying to hit 80.... but that explains it 100%. Sure my Taiji isn't modded much.... but I forgot to put any panels in my monk! DOH!!!!!! That'll make a huge difference!

1
ecoico•

Hey C, Glad you're back!

Here is my setup:

Main: Red Mage - Artemis (0) + Inugami (0) + Fat Choc (1) + Ifrit Sicarius (0) = 1

Sub: Assassin - Chariot (0) + Shiva Sicarius (0) + Carbuncle (0) + Lancelot (0) = 0

Bosses Defeated: 51

Total points: 1 (main) + 0 (sub) -1 (51 kills) = 0 for Blank Class

Main Deck, Sub Deck, Final Break of Omega.

Biggest threat was the Demon Wall as it drains ult gauge, which can be really annoying as my source of haste was from ulting. The rest of the fight is relatively easy as long as I don't screw up filling up my ult gauge and extending my haste buff with Carbuncle and Fat Choc. Constant healing from the 6 support cards and heart driving with prismatic orbs generated from Astral Wand keeps me full health every turn. Omega did took many breaks to kill though.

Once again, thanks for making this challenge and keep up the good work!

1
TheRealCOP•

Oooh, my two favorite jobs, and sporting that stylish Rising Sun to boot! Well Blank'd! ^^

1
phdcoder•

floor: 124 I little higher score ( i cant beat /psiwar ) But just showing that you dont need supremes to get into top 500. https://imgur.com/a/vaFwM

1
imguralbumbot•

^(Hi, I'm a bot for linking direct images of albums with only 1 image)

https://i.imgur.com/LCnGEfO.png

^^Source ^^| ^^Why? ^^| ^^Creator ^^| ^^ignoreme ^^| ^^deletthis

1
TheRealCOP•

Neat! I think you don't qualify for a badge (feel free to doublecheck my maths), but it's definitely cool to see non-Supreme-users in the high rankings ^^

1
Slicester•

I did this video like 4 days ago. Sorry for submitting so late!

Weight Class: Garland

Floor passed: 59 (-2 points)

Main Deck: Red Mage (0) - x4 Crystal Egg (0) = 0 points

Sub Deck: Assassin (0) - Cuchulainn (1), Ultima Sic (0), Hermes (1), FFXIII: Serah (3) = 5 points

Total Points: 0 + 5 - 2 = 3 points

Proof of Clear: https://www.youtube.com/watch?v=ic1df82TE7o

At this level, Assassin can take one solid hit. It's important to keep the Clutch Boost going with the Duration Boost from the 2 support cards. I had problems breaking the 2 dark enemies in this node, so I decided to let RNG take control for Enlight. It worked out fine. The idea is to tank one turn, break them with 6 actions left and use the next 2 turns to heal, and repeat. It could have been way smoother and safer if I used ult to only break instead of damaging, but gotta speed things up somehow. Gotta avoid that Turtle Class at all cost! So it's a poor man's Chain Breaking (if you can even call that).

I agree with others that at least one more tier should be added. MM is wayyy too strong and it's showing. It could also help tweak and balance out some jobs that are "in-between" a certain meta. Again, thanks for this and welcome back! Always a pleasure to participate.

PS: I'm not satisfied with Garland Class. I hope you don't mind me doing a common, high floor MM Blank Class submission later ;~;

1
TheRealCOP•

My favorite two jobs again (well, you only actually used one of them, but eh) <3

Also, sure ^^

1
Slicester•

Here's my cheap, op MM Blank submission

https://imgur.com/a/W9evd

Floor 148 (-20 points)

Neophyte Ranger (0) : x4 Crystal Eggs (0) = 0 points

Master Monk (12) : Light Shock (1), Dark Shock (1), Hellgate (3), and Undying (3) = 20 points

Total Points: 0 + 20 - 20 = 0 points

1
TheRealCOP•

Cheap, OP and accepted~ Well punched! ^^

1
reidemei•

Nothing fancy...

So 15 for an echo. I know I could get higher but the endless punching is so boring that I gave up.

1
TheRealCOP•

Well punch'd! :D

1
mastrik_mobius•

OH SH!T!!!

This is my favorite part of tower, but i somehow missed this thread TT

Currently at floor 158 and the only way for getting blank now is monodeck with MM for floor 160. Not sure if it is possible, because bosses allready hit hard....

1
TheRealCOP•

Yeah, the Tower threads didn't get to be pinned very long this time around due to the mod discussion. S'how it goes.

Good luck either way! And look forwards to having to think of non-MM strategies for the next challenge :p

1
mastrik_mobius•

I did it last night!!!

Will upload screenshots, when i'll return from work!

As for other strategies I have bunch of them, because I like hard-core gaming and challenges. As I said this is my favorite part of game!

By the way I did last chaos vortex without meias and mm

1
TheRealCOP•

Ooooh. Good job! Looking forwards to your entry ^^

1
mastrik_mobius•

I'd like to apply for Blank class:

Floor 160.

Master Monk - 4x3, Hapi-Ankh - 1, Bismark - 3, Undying - 3, HG - 3, Subdeck: empty - 0.

Grand Total

22 (for deck) - 22 (for floor 160) = 0

Screenshots: https://imgur.com/a/2whlt

Atomos and Storm dragon are piece of cake with this setup even at such high floor, but Omega with some RNG used more aggressive abilities when hp become lower! Like double suppression + painja if you miss break chain or my favourite trrrrrippple painja even at 20% charge! Could not survive this with full 16*2 dark resist CP. So had to do couple of more tries and RNGjesus blessed me :)

MM is OP! I think his price for this tower should be 5 points :)

1
AzureAphelion•

A bit late, but just wanted to point out that while the Mandragoras are worth 3 points ("All dropped & free event cards unless noted"), the superior versions are worth 2 points ("The Trance cards Crom Dubh, Dhampyr, Bastet, Incubus").

It should be the other way around, since the Mandragoras are stuck at 4 star and have worse passives, while Trance is a buff comparable to KOTR, imo.

1
TheRealCOP•

As I've pointed out elsewhere, I'm fine with strictly inferior cards being counted as the same thing, i.e. you're free to use Mandragoras at +2. The list is already kind of too big to write down all such cases.

1