Hey Wargaming, why did USN CVs lose their AS loadouts yet the IJN got to keep them?

Question

Playing games in Ranger against anything that's not a Ranger is hell. CVs just got interesting at T6 and I enjoyed the Independence a lot, but playing Ranger against a Kaga or Saipan (with obligatory Atlanta in division!) or AS Hiryu is just not fun.

One of the main issues I feel with CVs is an imbalance of fighter plane waves at most tiers. Why does the Ranger only get one when AS Hiryu gets three? In fact, why do any of the IJN CVs get to keep air supremacy loadouts when the USN had theirs removed? It's just as cancerous as the AS Bogue was.

I really hope that things get better with the Lexington, but that too only has one fighter wave. Since the learning curve is steeper than the Berlin Wall, it doesn't matter if they're the tankiest fighters on the Earth, 2 plane waves (especially Saipan's bullshit T9 fighters) will almost always wreck a single one, especially if you're still learning how to CV.

But still, my main issue rn is wondering why the IJN still have AS loadouts. CV loadouts should be balanced, and 2-2-2 Hiryu is much better to play against than the AS one.

Yes, you'll say I am salty, and you'd be correct. But this learning curve (especially at tier 7) is what has ensured most players don't go near carrier play. It is the central issue that I hope is addressed in a hypothetical carrier rework. I have a newfound respect for CV players having got to the Ranger. I don't even want to get into the amount of shit I get in chat for it.

Posted Jan 22, 2018, 6:57 AM UTC

036
kopkaas2000Imperial Japanese Navy•

The IJN AS load-outs are not really a reliable threat, though. It's very rare to see them, probably because it takes a significant piece of your strike power, and there aren't that many scenarios where if you can't manage to wield 2 fighter squadrons to dominate the skies, you will with 3.

There's also a strong correlation between choosing AS load-outs (at least in random battles) and bad CV players who can't strafe themselves out of a paper bag. Like just bundling up their squadrons, ripe for mass-strafing them to smithereens. I think if you're good with fighters, you don't actually need an extra squadron to be a dick to the other CV.

For what it's worth, in Saipan I tend to have an easier time dealing with Hiryu than Ranger. Against ranger, you just can't afford to have a regular click-attack dogfight with his fighters to keep him occupied, you'll just lose the planes. You need to perform this strafing-tango to get anywhere, stopping you from being efficient with your bombers at the same time.

10
TenguBladeEastern fatalism.•

The exception is probably 4/2/2 Hakuryu, although I haven't seen enough T10 CVs or played enough of them recently on PTto determine whether the times I've seen 4/2/2/ Haks own the skies are because the Midway/Hakuryu on the other team sucked or because it's actually a viable loadout. I'd imagine so, because 4/2/2 negates Midway's fighter advantage to a substantial degree and allows you to attack his bombers even if you devote 3 squads to getting rid of his 2, but I don't consider myself experienced or skilled enough with carriers to come to a conclusion based on theory alone.

However, I do agree with this notion as a whole. I see a ton of 3/1/1 Ryujos in scenarios, and all of them use their massive ball of fighters for nothing more than bomber escort. As a result they don't care about enemy AA and are usually devoid of strike planes or close to it before the first set of objectives is compete. Then they just sit around and, in the best-case scenario, whine about how their team/how bad their ship is while their fighters orbit the carrier instead of spotting, and in the worst case, they just stay quiet and pretend to have DC'd by landing their planes. Before USN AS loadouts were removed, I also saw 9/10 American AS CVs just babysit their bombers with fighters.

3
TGangstiHSF Graf Spee•

i've so far only played my ryujo in operations (since i suck at manual drops/strafing) and there isn't a single one i'd even consider going 3-1-1 for. the only one i could think of is aegis since 3 CVs spawn at the same time, but then you get a saipan as support anyway.

my guess on why most people lose their planes so fast is that they don't consider that any opposing ship that could possibly run DefAA will run it.

1
Snakeeater337[QUITE] Bussian Rias•

I've seen them quite a lot on EU but I'd concur AS load outs to tend to be a bit more potato than others. I've fought more than a few AS carriers in ships with far worse fighters, Enterprise for example and easily come out ontop with my pretty average strafing ability because a lot of the time they just won't attempt it.

2
arctictundra466•

*cough 422 hakuryu *cough that thing is absolute cancer

2
MicMan42MANLY METAL DEATH FISH OF JUSTICE•

It's very rare to see them

The last three Ryiuos I met were all 3/1/1...

Any indeed 3/1/1 is quite powerful in terms of AS when Indi can only have 1/1/1 and you can easily lock his one Fighter squad down with one squad and strafe them dead with a second while still having another squad to strafe his TBs...

2
Lord-PrometheusOPVoyenno-Morskoy Flot•

I played a game against an AS Hiryu in which I got trashed. He could strafe, quite well too, whereas I still haven't mastered it. I may have only encountered one, but it was still annoying as hell and I feel like even if I had played better I wouldn't have been able to do shit.

And it's the strafing tango with Saipan which is really difficult to deal with. I slip up for a single This is what I was saying with the skill gap, which is what I feel is the main problem with CVs is they're difficult to learn with this nonsense going on.

1
kopkaas2000Imperial Japanese Navy•

Yeah, when I sail out my Saipan and I run into a particularily naive player, it can really feel dirty farming Clear Skies while you know the other player probably has no idea what hit him. As a tip, I have learned to deal better with enemy fighter superiority in the Zuiho after the T5 autodrop change, especially when AS bogue was still on the menu. If you can't strafe to get an edge, you develop more skill in evading enemy fighters and being careful with choosing your fighter battles.

From the other end, if I'm a Hiryu facing a Saipan, I know there's a 30% chance I'll have a really bad game, but in 70% of cases I can still manage to get enough drops through to make a difference.

1
ChimiChangaa273Kriegsmarine•

Never start the strafe tango. Kite with your fighters and wait for the enemy to make the first move. If you dodge his strafe you‘ll be able to strafe the backs of his fighters resulting in a squad wipe for the enemy. Stay focused and play around with them, stay close to the enemy so you can counter strafe him immediately.
Note: it‘s not really necessary to align the perfect strafe from behind, you just need to get an advantage over your enemy (ie if he looses 3-4 planes per squad) then you can easily go ahead and click them, ofc you should calculate the risks, even engaging a 4 planes USN squad will result in plane loses on your side.

1
giantnakedrei•

I know a few players who run the AS because their connection is laggy and enemy planes are never where they show up on the UI - like strafe the enemy fighters - they're in the zone the entire strafe, and then they pop up 2-3 km away unhurt...

1
kopkaas2000Imperial Japanese Navy•

If you can't reliably strafe due to lag, you're going to have a bad time against a skilled enemy CV, no matter how many squads you have.

3
giantnakedrei•

Yeah, that's very true. Then again, the particular person I have in mind has been on the Indy and Ryujo for about... since they did the CV strafe/manual drop rework...

2
OmegaResNovae•

It is part of their continuing efforts to increase the differences and playstyles between the two current CV lines (3 if they ever decide the time is right to bring in the RN CVs), which is something they've already mentioned repeatedly (no copying of loadouts with only a plane swap and minor stats changed).

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

I mean, sure.

The skill gap is the big issue, which the IJN AS loadouts exacerbate.

1
GodsDeceiver•

Wait for Tier8, pick AP bombs which are available only on US CVs T8+ (and GZ), and happily delete any German BB within seconds.

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

What do you mean, "wait for tier 8?" I still have to grind through 100k in Ranger first. Also, the Lexington still just has one fighter, but at least I don't have to fight Saipan anymore.

1
arctictundra466•

The midway as a tier x is definitely a reward for your grind though. That thing can throw planes away and come out doing 200+k dmg almost every game.

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

Hopefully, it'd be nice if T7 operations were more common. I could grind to Lex in those alone.

1
StratmaniaBUFFING LESS SKILLFUL PLAYERBASE•

Because unlike USN AS loadouts, IJN ones had acceptable attack power, especially at T9-T10 and they are far better in scouting.

Personally speaking, im surprised that 211 isnt a thing for T7 and T8.

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

2-1-1 for the USN? That would be nice, honestly.

2
arctictundra466•

The old 202 render setup was garbage though. You could get clear skies for days. But you could never carry your team if you needed to.

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

I agree there. 2-1-1 would be much better.

1
CyprianNowackiPolish Navy•

And first time u get 2 fighters is t9 when ijn has it since t7... thats why i abandon my ranger yesterday and grind hiryu. I find it much more consistent and enjoyable

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

I might just buy Ryujo back and grind the IJN instead. Haku is not only an incredibly nice looking ship but it's not gated off by shitholes like the Ranger.

1
pushrcx•

First off saipan isn't that strong and a lot of bad players are out there. Don't be afraid. Saipan can only win air battles if they strafe. And your strike is always better then theirs. They can reliable target Dds that's the difference. Are you on na or eu? If you want we can do some fighter training room stuff. About hiryu as setup Idk but yeah I can imagine it's cancerous. Try to split up your strike. Most of these players are bad on multitasking. Sorry on mobile atm

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

Saipans are usually well captained and unless they fuck up it's rather difficult to outmaneuver the fighters. I can count the times I've been able to it on a single finger. And they are strong; two tier 9 fighter waves.

I'm NA, but really I'd prefer to practice in co-op or the T7 operations. Why they didn't separate the queue for T6 and T7 operations I don't understand.

0
pushrcx•

Okay for saipan most people as saipan strafe first in, you can take advantage of that and strafe behind it. Then if you lock them they will probably going to strafe out and over you. You can counter strafe that. So he looses planes on both squads while you loose 1 or 2. Then if they're alone just tag them. If you have the tier diff skill you will win. Or he looses ammo.

1
TenguBladeEastern fatalism.•

This speaks more about the issues with Kaga or Saipan than it does about IJN AS loadouts.

2/2/2 Hiryu is more optimal for solo play, but 3/1/2 has better vision control thanks to having more fighters and is thus better for team play. In this kind of situation you can't act the same way that you would versus 2/2/2: you have to get him to fight you on your terms. Personally, I always relegated my fighters to bomber escort, with spotting done only if I have allied AA support or he doesn't have enough fighters in the area to challenge me. Especially now that she has 1/1/2, Ranger's strike package has a lot more bite than 3/1/2 Hiryu's, so if you make your strikes count his superior spotting work won't matter much.

If you insist upon trying to take the path of greater resistance, you need to accept that he has the innate upper hand, and do as any tactician will in this situation: attack from the periphery rather than head-on. Keep your fighters back, possibly but not necessarily guarding your strike planes, until he makes a move or spreads his squads out too far, then swoop in and destroy/damage the lone squad before the rest of his fighters can respond. Similarly you can play defensive and try to intercept his strike package, though this is riskier and requires you to focus on managing your fighters more often, which can hurt your ability to conduct strikes of your own (your primary advantage).

I know it all sounds vague and/or situational, but this is, unfortunately, the nature of playing a carrier. The level of strategy involved in playing a CV is not unlike that of a war game like StarCraft; there is no textbook way to win, or even one set of guiding principles to. Even with a unified loadout, your strategy needs to adjust based on your opponent's warship, flight control configuration, and, ideally, skill, although the last one is just really a bonus rather than a necessity. The best you can do is focus on a few short-term, quantifiable objectives (such as "force enemy planes at [location] to retreat or destroy them"), think about how to best achieve them, and carry it out as you intended. To that end, co-op is a good place to practice microing individual squads, but the bot CV's method of throwing planes mindlessly at the enemy doesn't allow you to practice formulating strategies. Still, as someone who struggled with every carrier up until Hiryu, practice, practice, practice your squad micro in this kind of environment, so that you can focus on planning your next moves or setting up a counter to the enemy's rather than scramble to figure out how to best react to a situation in the moment. It cuts down on frustration while trying to learn and takes a mental load off, something any carrier player needs. Whether you can handle the multitasking is irrelevant; the less you have to think about, the less-likely you are to mess up what you're doing.

1
RyuuohDAn Average Player•

Because USN fighters can already wipe out IJN fighters easily, and US AS loadout is just plain unbearable to play against in IJN CVs.

1
Lord-PrometheusOPVoyenno-Morskoy Flot•

The US AS loadouts are gone, bud.

1
Auzor•

except of course Saipan...

1
jonasneeMake Hakuryu Great Again•

eventually they will lose them, they just weren't as big of a problem.

1
Auzor•

yup.
Imo, the ranger, T7, should have the option of 2-0-2, with the 1.000 LB HE bombs (AP bombs at T7 would be broken.. hi T5 BB..),

and the Lexington T8, should have then 'starting' as 202 from the Ranger, and upgrade into 2-1-1.

The Saipan, should have T8 planes, get +1 plane/squad to balance that, and lose the free strafe-out.
Also, the 3-0-1 obviously needs to be changed. If 2-2-0 is one option, another could be 1-2-1.

1
im_flikClosed Beta Player•

The reason is because the USN carrier setups were unbalanced so WG removed all but 1 so they could balance it. Obviously you could say the same for IJN but the WG intern was only paid for one tech tree.

0
Lord-PrometheusOPVoyenno-Morskoy Flot•

but the WG intern was only paid for one tech tree

lol, but what's he doing now that's he's done with the USN?

1
im_flikClosed Beta Player•

Now he's working on the ecuadorian navy

1