Construction as CTF
Heya i'we got a great idea on how to improve fun factor of the construction.
Make it more old style CTF, e.g players of faction A need to steal factions core, core could be only transported by land and its position would be marked on map all the time until it is "inserted" into hive (and made hive faster producng WP?) Or even that you need to steal faction A one core and one core from faction B to start your own hive...
Sounds fun, but the details... :D What do you say folks?
Some extra thoughts: Ant could carry the stolen core, and it would need special "antlers" and would make him move slower. Defenders would gain core defense XP, attackers would gain XP on "stealing" the core with ant (the dude driving the ant) and then again gain some XP from defense of the same core. Ant could get a shield in addition to the new core carrying antlers to increase its survivability.
Posted Feb 27, 2018, 6:40 PM UTC · edited
I could get behind something along these lines. I've always been a fan of expanding/deepening the role that the ANT plays as well as further integrating Construction into the base game.
More thoughts: Maybe tie some sort of continent-wide bonus to the Core itself and have 2 cores per continent. This way there would always be contention between factions trying to own both (or at least one) Core so they can have the bonus (maybe bring back lowered nanite costs for certain items?)