r/Planetside•
Joisp

Construction as CTF

Heya i'we got a great idea on how to improve fun factor of the construction.

Make it more old style CTF, e.g players of faction A need to steal factions core, core could be only transported by land and its position would be marked on map all the time until it is "inserted" into hive (and made hive faster producng WP?) Or even that you need to steal faction A one core and one core from faction B to start your own hive...

Sounds fun, but the details... :D What do you say folks?

Some extra thoughts: Ant could carry the stolen core, and it would need special "antlers" and would make him move slower. Defenders would gain core defense XP, attackers would gain XP on "stealing" the core with ant (the dude driving the ant) and then again gain some XP from defense of the same core. Ant could get a shield in addition to the new core carrying antlers to increase its survivability.

Posted Feb 27, 2018, 6:40 PM UTC · edited

85
Nazgren[1TR] Striker fanatic•

I could get behind something along these lines. I've always been a fan of expanding/deepening the role that the ANT plays as well as further integrating Construction into the base game.

More thoughts: Maybe tie some sort of continent-wide bonus to the Core itself and have 2 cores per continent. This way there would always be contention between factions trying to own both (or at least one) Core so they can have the bonus (maybe bring back lowered nanite costs for certain items?)

3
TheRandomnatrix"I'm not an asshole, I'm playing the objective"•

https://www.reddit.com/r/Planetside/comments/63gilq/hives_should_generate_victory_cores_that_need_to/

That was made like a year ago and wrel said they were looking into something like it, but it never happened :/

1
IrricasFirejack [MAP - Woodman]•

Ant could carry the stolen core, and it would need special "antlers" and would make him move slower.

So a bit like LLU runs in Planetside 1? :P

For those that don't know, Planetside 1 had an alternative base capture mechanic other then a timer at some bases - these had Lattice Logic Units instead. When you Hacked the Control Console to start the base capture. The Lattice Logic Unit spawned at one of several possible locations within the base. Attackers then had to run, or more commonly drive it, to the highlighted base connected by a Lattice Link that the attackers own. You couldn't drive, but could gun or be a passenger when carrying an LLU and the (ground) vehicle went at a reduced speed with an LLU inside.

One of my most memorable base captures was on Searhus running an LLU from Laka to Iva. All the water around a map was in-play and not Out-of-Bounds like it is in Planetside 2. I grabbed the LLU and my Outfit mate got a Magrider (that could hover on water and land). We followed parallel to the coastline with the LLU as NC armour gathered along the shoreline. The Magrider's main cannon in Planetside 1 was accurate at range and fairly fast firing. Compared the the NC's slower projectile that had large splash damage. Unless landing a direct hit the Vanguards couldn't kill us. As the projectiles didn't explode in contact with water. We slowly drifted down the coast for about 5 minutes under constant fire somehow reaching Iva with the LLU and having killed many Vanguards in the process.

Yes, bring back Capture the Flag game mechanics with LLU's or your idea of core heists (which I guess would be like stealing modules in Planetside 1, but thats another post :) )

1
JoispOP•

Cool man, thanks for some history :). Damn Ps1 was so great, to bad they did not adopt more things in PS2 from PS1 that would involve tactical play and brain usage.

1
sundymanvs•

hive is still weak if you have well coordinated experties so if this is added, things gonna get worse

1