Is there any incentive to leave starting biome until late game?
Typically in this style of game, you build A, which helps you acquire B and makes life easier, which enables you build C, which helps you acquire D which makes life easier, so on and so forth. Make stone pick, mine bronze, smelt bronze, make bronze pick, mine iron ->etc. You all know the drill.
The progression on this game seems really odd in comparison. You’re starting environment is incredibly easy going, supplying you with free food, water, oxygen, meat on legs, flying light bulbs, crop seeds, and everything else required to build a totally self-contained colony. And it's not like anyone's complaining about the food either, as you can make +1 grilled berries in the starting biome.
By comparison, the surrounding biomes are so relentlessly hostile that there is an immense pressure to turtle until you’re securely established before setting one foot into areas with slime or chlorine. Without a stable food supply, showers, sinks, carbon scrubbers, and a working ventilation, hydration, and purification system established before I send out the miners, everyone dies to Slimelung. And by the time I’m ready to do that, I’m 70% of the way through the tech tree, and have no need to actually go anywhere before I run out of algae and water by cycle 70 or so.
In Don’t Starve, survival was possible with just twigs, grass, logs, and a lot of rabbits. The barest level of monotonous survival was possible in one location, but everything else required exploration, travel, and exploitation of far off resources.
But with ONI, the only things that incentivize me to leave the starting biome seems to be access to wheezeworts for advanced cooling techniques, and access to a continuing source of energy or water in the form of geysers or oil. And maybe some thimble reed seeds so you can turtle until you can build exosuits.
Build self-contained base in starting biome with 85% of the in game content, stick head into slime long enough to get thimble reed seeds – farm thimble reeds – build exosuits, access the other 90% of the map and the last 15% of endgame content.
Does this seem really odd to anyone else? I’d chalk it up to early access, but I’m having a hard time imagining how they could change the game to encourage mid game exploitation of other biomes without a major game overhaul. Or am I doing it all wrong and could be moving outside my starting biome earlier if I knew what I was doing?
Posted Mar 30, 2018, 3:16 AM UTC
The way the tech works is not as simple as you described. You can get most of the tech in a few tens of cycles yes, but to setup them properly, you need a lot of resources, space and you’ll need to deal with the waste and the heat. You can’t possibly do that within the staring biome. In other words, the new structures the tech tree unlocks are not simply better version of the same production structure. They are also harder to handle. They are usually only better when you can do them in a large scale production chain.
TL;DR: completing the tech tree doesn’t mean you’ve reached late game. Putting them into practical use is the real challenge here.