Ranching MK II Preview is on Steam

We have the fishy creature in game now guys. #AsteroidFishingSimulator2018

Don't forget, it's under the Betas tab on the game properties. Get on it.

Posted Apr 19, 2018, 5:33 PM UTC

1730
Kasuha•
11
Fribbtastic•

Wait ... is that a Xenomorph hatch? Oh god.

2
materialdefOP•

The morphs are amazing.

1
Fribbtastic•

I was more thinking about the Alien franchise in which Aliens would hatch out of Duplicants chests

2
KiPhemyst•

Lots of new critter variation, molten slickster, longhair slickster, many different shine bug variants...

Gulp Fish (variation of the new Pacu fish) eats polluted water and splits out regular water - this one is interesting.

8
MrButtermancer•

Since discovering the glory that is natural gas generators, my attitude has shifted to "polluted water is awesome."

4
SlightBlue•

Polluted water is just oxygen waiting to be made.

6
materialdefOP•

It's got the highest energy capacity of everything, transfers reasonably well, and once you extract all the usefulness out of it, you can turn it back into water. pwater is life.

1
sawbladex•

The Gas Power Generators are the only ones with by default fully automated input and output.

You just need a p water pool for natural gas, and water pool for hydrogen.

1
Chaos_Logic•

Algae Terrariums are producing 290 g/s of polluted water now in addition to their existing outputs.

5
spamjavelin•

So, go to Betas to ranch Bettas...?

3
AzeTheGreat•

Oh wow. They added an inbuit RS gate, that's nice.

Inline pipe sensors can only go up to 100 Celsius.

Performance seems a lot worse for me at least though :/

3
Mighty_Ack•

Someone mentioned that they collect a lot of metrics from people playing the preview so when the full release comes out, it'll run a lot smoother.

6
sploiz•

thanks, i was wondering why the game ran so much better after the last beta

3
Mighty_Ack•

Just passing on knowledge~. Bonus info - you can turn off the metrics in the menu but, honestly, I dunno about you but I'm willing to take a performance hit on what amounts to a disposable colony so that Klei gets data that could make the game better.

--



Quick restart fixes it.  Time to ranch!
1
UncleSlim•

in-pipe sensors

Finally!! Just last night I was thinking of a workaround for my natural gas generators > sieve > carbon skimmer loop running at different outputs of polluted water and having to constantly tweak liquid valves... Now we can just have the valves open and close based on sensors!

3
materialdefOP•

Yup. This is the thing I've been dying for instead of making complicated designs and tricks.

1
FallenJoe•

Hm.. the scaly things seem to be a relatively early game plastic resource. This makes things interesting.

2
onebit•

This is the Slime Rancher everyone wanted.

2
kingjames488•

heads up, previous saves don't work.

there are little scaley things too :o

1
arturgad•

Oh. I hope they will work that out. I have an old save I am running my lets play on.

1
kingjames488•

well, the preview is optional for another couple weeks or so anyways.

1
AzeTheGreat•

Worked for me.

1
kingjames488•

really? I tried a few times and it kept giving me a black hole.

2
AzeTheGreat•

You might've had some specific thing triggering a crash then. I loaded up the debug world I've been testing for the last few weeks and it worked (with some expected glitches).

2
kingjames488•

I suppose I could just be unlucky lol

2
SlightBlue•

Damn and I just hit cycle 350. I was about to build an a.c. unit and finally stop using wheezleworts

1
materialdefOP•

Ugh. That's tough. Maybe just wait til actual release if you want to keep working on your current one. It'll run faster then too.

1
sawbladex•

Is there a reason to use your mark 1 save?

Or is most of the stuff world Gen changes?

1
mr_puzzel•

There are some world Gen changes - new animal spawns, mainly.

1