Why does AL hate brand new groups and players now?
Incoming Wall of text.
So I just started a group in a slighter larger town in an area surrounded by small towns and a couple weeks ago the core players of the group hit T2 for the first time. so they were a group of 5 level 5 characters and I put them in an APL 6 AL mod, Mayhem in the Earthspur mines. Two of them got turned to stone by the BBEG in the encounter. Now as brand new level 5's under the new system, they no longer get faction charity. If they spend zero gold through the first 4 levels, they would each have been sitting at 300 gold (Please correct me if I'm wrong). They would also have zero treasure points to purchase scrolls. So now unless the party spends 3/5 of all of the money they have made up to that point on greater restorations they would have lost 2/5 of their adventuring party. Now what happens if something like that happens again the next adventure, they still haven't made more money yet what if someone dies? The cleric would have exactly enough for 1 revivify. He could use a scroll but now clerics are forced to spend their treasure points on scrolls just to keep their party members alive or the party has to have a fund of scrolls in case of death. How does this facilitate fun and story for new players if they now have a much greater chance of just flat out losing their characters with not enough resources to get them back?
/rant
Posted Jul 27, 2018, 11:43 AM UTC
Everybody is getting screwed basically except for the obsessive optimizers. Casual experiences are no longer allowed, everything needs to be planned out.
Why do you say that? Can't we just adventure as we've been adventuring and get treasure that sounds interesting when we encounter it?
You might be able to theoretically play dumb and ignore that everything is streamlined, but I honestly can't do that. I will know when I'll be able to get what because when I hear 4+9 I know it is 13 and I can't pretend to not know that.
I'm sorry, I'm not following you. Can you explain with an example?
For example, currently I don't know when a magic item shows up and whether I'll be able to get it. Now I'll know when I'll have to choose a new item and know I'll be able to get it. I'll know that I will be wasting treasure points if I don't have this decision ready, which I simply cannot feign ignorance of because I know my character will be delayed down the line.
Do you get it now?