r/ffxiv•
FFSnipe

As expected, the new render priority system change is a nightmare for hunt-trains, crowded events, etc.

[Discussion]

Adjustments have been made to display limits, with higher priority being given to nearby objects.

NOTE: this is NOT the housing change that was introduced. Please dont get them confused. this is the new system change they added to go along with party members having priority over all other objects.


What a disaster this is. Hunt trains are screwed up now. busy events are royally screwed up, busy cities are the same way.

In a nutshell, this change forces rendering your party members first, no matter the distance, then it forces rendering objects closest to you. Closest to you. what?????????

This change is going in the wrong direction. At least before the change shit was random. there was a random change that your target would render for you. now you literally have to be on top of what you want to see in a busy area if you want to see it. BUT, the same applies for everyone else. So EVERYONE ELSE is going to be doing the same thing. moving closer and closer trying to get their target to render.

Just got done a hunt train a few minutes ago and it was a fucking nightmare on a lot of them. The ones where we could spread out were fine. no problems there. but the ones in close quarters were pure chaos. casters were just fucked either way. ive never seen so many players in melee range of a hunt ever.

I cannot even fathom what its going to be like for the expansion. SB was bad enough with disappearing NPCs, but this change is going to cause it to be worse.

hell i cant imagine what its going to be like for the valentines day event. those events get super busy usually in cramped areas.

Closest objects should NOT have priority. parties pets/summons/whatever then NPCs and enemies should have priority after your party members. anything other than those objects, it should be closest.


want to make sure to note this: an "object" in XIV is a player, an NPC, a pet, a mount, a summon, an enemy, etc etc etc.

again, this has nothing to do with the housing changes implemented. for reference, this is the housing change:

The limit on the number of interactive furnishings that can be displayed has been removed.

that is a completely different change.


edit: I am quite aware that this has always been a problem. thats actually why i referenced the release of stormblood and how bad it was then.

i am not claiming that this is a new problem. I am saying that the problem is now worse than it ever has been.

Posted Jan 9, 2019, 4:15 AM UTC · edited

7038
WARLORD556RDM•

I don't see how this is such a hard issue to fix.

- Boss should always get #1 render priority

- Party members should always get #2 render priority

- Everyone else gets #3 render priority

I must be missing something here, because it seems pretty straightforward.

76
Phiglia•
  • 0 You

  • 1 Quest NPC

  • 2 "Boss" Monster (Fate, NM, Hunts)

  • 3 Battle NPC (Things you need to interact mid fight)

  • 4 Party Members

  • 5 NPC

  • 6 Monster

  • 7 Other Players

  • 8 Battle Companions (SCH/SMN Summons, MCH Turret)

  • 9 Chocobos

  • 10 Minions

That's how it should be, it's dumb they don't fix it.

28
KarnSalanderKarn Salander on Siren•

Sounds like a good priority. Although I would specify that your own pet should render with "You" and not with "Battle Companions".

16
shuopaoAria Shadowlace of Gilgamesh•

I would think something actively trying to kill me should also be higher priority than almost anything else.

1
ShadownetZeroRDM•

My chcobo and minions better have higher priority than other non - party players...

2
penywinkleBRD•

The priority is not only given regarding the nature of the object to be drawn, but also its distance to the player.

So a party member on the other side of the mountain doesn't take priority over the NPC you might want to give your quest to (and which is right next to you)

8
kholdstare90Healer•

How did they fix it in eureka but break it now?

16
soulgunner12Leonoire - Tonberry•

They gave NM top priority, map wide rendering like S ranks, then they gave A ranks opposite treatment on this patch.

25
kayonesoftQuest: Return to the Waking Sands.•

Sounds like we are back to the days of being killed be an invisible Behemoth?

11
FearlessCake•

They should really allow more objects and NPCs to appear around us at least for the PC client which can use more RAM. Recently though Yoshi said it won't happen because it will break our PCs. I'm really wondering how shitty this game is coded or if Yoshi dodges questions with lies. We will never know for sure.

7
FFSnipeOPHalone•

Yoshi said it won't happen because it will break our PCs.

how about the devs let US decide what we put our PCs through, and make it an option or something?

but wait, isnt there already an option in game for that shit? why cant they just expand on the current option to show more?

7
LunarGolbez•

The answer to the idea of letting people decide how much they can strain themselves when there is a possibility of catastrophic failure is always: "No."

"Good" design principle is to make your product as foolproof as possible, this includes nearly handholding or straight up not allowing a feature so the user doesnt fuck themselves, even when its obvious.

Allowing people the ability to brick their machines if they mess with settings that are intended to be changed opens up their liability and quite honestly will just give them a bad rep in general.

The statement "Why would they allow you to change a setting that can brick your machine" WILL come up, and in the end Square will pay for it with their money or with their rep, no matter how you want to slice it.

4†
rowasEater of 'Potatoes'•

Allowing people the ability to brick their machines if they mess with settings that

I'd really like to know how it would even a little bit potentially brick a PC, like seriously how?
The game have to be doing something seriously bad (UEFI/BIOS level of bad) if just increasing memory consumption can lead to -bricking- of the PC.
Because otherwise the worst, and I mean absolutely WORST, that could happen is corrupting your OS install.
But that shouldn't be a risk factor, since the game shouldn't be messing with OS files or registry values related to the OS.
So, the things that remain then, is corrupting the install, or the game just, you know, straight up force closing because VRAM/RAM ran out and then you'd still be hunky dory, if possibly a bit annoyed.

2
LunarGolbez•

You can hurt your individual components.

Yes, you are right in that the immediate consequence is a force close. But force close diesnt happen all the time, that happens when you've reach the warning point, not actually maxing out your resources. For example, imagine you load in to Idyllshire and made it so everything gets rendered, no matter the distance. Then you get a ping for Ixion, and you teleport to the Lochs. Suddenly, rendering 20 people goes to 50-75, and the gamr blows right past your max resources , the game cant even process the force close, and your whole computer crashes. It isn't a doomsday scenario,but you've essentially made your computer worse for your decision, having less system integrity than it has before.

It doesnt even have to crash as far as RAM/VRAM. Your GPU might not kust like it and shut down. Then you got another crash. Or, your power supply might not like the sudden power draw and do the same thing.

Point is, its not good design to allow the user to set things that the dev can't account for. They know what range of power they have the game set to and they can test and provide QA for that. If the minimum system requirement cant handle a some settings without crashing for the above reasons, then that doesnt make it into the game. You dont want your users suffering system failures if their machine is at least on par with the minimum requirements you gave them.

0
Alice_89th[Moogle]•

This is odd, because I seem to remember them giving priority to hunt mobs and fate targets in some ancient patch.

When I read this in the patch notes I assumed hunt mobs / fate targets would still be #1 and party members would be #2. Which sounded good because I always misplace my party members in the chaos of hunts and stuff.

5
Riddle-of-the-Waveshopeless mahjong addict•

Ouch. Guess I'll tank. ¯\_(ツ)_/¯

4
ruethrylHyperion•

More people for Anganda to rip the faces off of. :3

5
FFSnipeOPHalone•

shhhhhh please. you are frightening us.

2
snickerdoodlecatAstrologian•

RIP A ranks. I didn't really notice anything until I was flying towards one today and it didn't load in until I was a few feet above it. Why not at least give them the same priority as S ranks?

2
FFSnipeOPHalone•

Why not at least give them the same priority as S ranks?

you mean the NM in eureka? cause im pretty sure S ranks are fucked now as well along with NPCs and everything else.

1
KusanagiKayDRG•

Or they should simply give PC players a "render everything" option, that everything within a radius of let's say 100 yalms is rendered. I mean, my PC is strong enough to still play at 80fps while in a full Eureka instance with all effects turned on in a NM fight.

1
Niconomicon•

this has been happening before this patch

-5
FFSnipeOPHalone•

hence why i said:

SB was bad enough with disappearing NPCs

i am quite aware it has always been an issue. but now the issue is worse.

9
ShadownetZeroRDM•

Upgrade your popoto until they fix it?

-5
FFSnipeOPHalone•

I will quote myself from a comment in this exact post

it has nothing to do with your PC. nothing. this is all the game engines settings that are pushed on us.

1
ShadownetZeroRDM•

No, this is what the game engine does when it can't render everything. It's prioritization based on your technical limitation.

I agree Square needs to fix it (or even better, let us choose). However, in lieu of that, you can upgrade your popoto. I nearly never have rendering issues. Maybe the early hunt trains in SB.

-7
FFSnipeOPHalone•

It's prioritization based on your technical limitation.

there is literally nothing for me to upgrade unless i want to up my CPU to an octo-core or some shit, and thats not happening.

and im sorry but, you are wrong. there is a hard cap in the engine itself that the devs can tweak based on what setting you use in-game (character and object quantity). they need to implement a setting for unlimited.

upgrading your PC will literally do nothing to solve this issue. having a shit PC and having it set to the exact same thing, will still show the exact same amount of objects (but a shit pc will probably just burn itself up)

1
ShadownetZeroRDM•

I guess i have a magic client then.

-8
Isis_SC•

Have you considered submitting a ticket instead of just complaining in a place they will literally never see

-7
ThenuclearhamsterY'Shtola Best Cat•

Closest to you. what?????????

So... what you're saying is you want to get attacked by something you can neither see nor target?

Weird flex but ok.

-7†
FFSnipeOPHalone•

So... what you're saying is you want to get attacked by something you can neither see nor target?

well, thats literally exactly what happens because of this patch. if im in melee range and so is 50 other people, guess what I dont see? thats right. the dude kicking my fucking ass.

im saying there should be an order of priority when forcing rendering of things. they did good by forcing your party members to have priority first. but they need to do better.

u/Phiglia has a pretty damn good order list here.

9
[deleted]•

[deleted]

8
-MorvantDPS•

Is this another hive-mind meme that people are just parroting again?

yes

12
bitcointwitter•

Get a faster graphic card or computer...?
Solved. Quit; many games change if your demographic is removed its no diff then microsoft saying "WE DONT SUPPORT WINDOWS 95 in year 2000.

-16
FFSnipeOPHalone•

Get a faster graphic card or computer...?

it has nothing to do with your PC. nothing. this is all the game engines settings that are pushed on us.

please u/bitcointwitter , please dont chime in with things you obviously know nothing about.

7
KazgrelKazela Arniman - Zalera•

It's not purely a PC issue. Even with high end hardware, the culling can happen due to engine settings and/or limitations.

3
Impul5Paladin•

The issue is still present with all settings at the max.

1