As expected, the new render priority system change is a nightmare for hunt-trains, crowded events, etc.
Adjustments have been made to display limits, with higher priority being given to nearby objects.
NOTE: this is NOT the housing change that was introduced. Please dont get them confused. this is the new system change they added to go along with party members having priority over all other objects.
What a disaster this is. Hunt trains are screwed up now. busy events are royally screwed up, busy cities are the same way.
In a nutshell, this change forces rendering your party members first, no matter the distance, then it forces rendering objects closest to you. Closest to you. what?????????
This change is going in the wrong direction. At least before the change shit was random. there was a random change that your target would render for you. now you literally have to be on top of what you want to see in a busy area if you want to see it. BUT, the same applies for everyone else. So EVERYONE ELSE is going to be doing the same thing. moving closer and closer trying to get their target to render.
Just got done a hunt train a few minutes ago and it was a fucking nightmare on a lot of them. The ones where we could spread out were fine. no problems there. but the ones in close quarters were pure chaos. casters were just fucked either way. ive never seen so many players in melee range of a hunt ever.
I cannot even fathom what its going to be like for the expansion. SB was bad enough with disappearing NPCs, but this change is going to cause it to be worse.
hell i cant imagine what its going to be like for the valentines day event. those events get super busy usually in cramped areas.
Closest objects should NOT have priority. parties pets/summons/whatever then NPCs and enemies should have priority after your party members. anything other than those objects, it should be closest.
want to make sure to note this: an "object" in XIV is a player, an NPC, a pet, a mount, a summon, an enemy, etc etc etc.
again, this has nothing to do with the housing changes implemented. for reference, this is the housing change:
The limit on the number of interactive furnishings that can be displayed has been removed.
that is a completely different change.
edit: I am quite aware that this has always been a problem. thats actually why i referenced the release of stormblood and how bad it was then.
i am not claiming that this is a new problem. I am saying that the problem is now worse than it ever has been.
Posted Jan 9, 2019, 4:15 AM UTC · edited
I don't see how this is such a hard issue to fix.
- Boss should always get #1 render priority
- Party members should always get #2 render priority
- Everyone else gets #3 render priority
I must be missing something here, because it seems pretty straightforward.
0 You
1 Quest NPC
2 "Boss" Monster (Fate, NM, Hunts)
3 Battle NPC (Things you need to interact mid fight)
4 Party Members
5 NPC
6 Monster
7 Other Players
8 Battle Companions (SCH/SMN Summons, MCH Turret)
9 Chocobos
10 Minions
That's how it should be, it's dumb they don't fix it.
Sounds like a good priority. Although I would specify that your own pet should render with "You" and not with "Battle Companions".
I would think something actively trying to kill me should also be higher priority than almost anything else.
My chcobo and minions better have higher priority than other non - party players...
The priority is not only given regarding the nature of the object to be drawn, but also its distance to the player.
So a party member on the other side of the mountain doesn't take priority over the NPC you might want to give your quest to (and which is right next to you)