You can't make these BO4 complaints while also praising BO2/3 for the same reasons

Discussion

Complexity

invalid complaints:

- "pack a punch is too complicated" : With the exception of DOTN (which isn't THAT bad), Black Ops 4 has been pretty good about this. You can't tell me that PAP for IX is any more tougher than Shadows of Evil, Gorod Krovi, Revelations (exact same actually), MOTD, Buried or Zetsubou no Shima (nothing can top this one)

- "the gameplay is too complicated" : The gameplay is the same! Get kills, use the box, pack-a-punch, get perks, survive

- "Easter eggs are too complicated" : aside from the fact that easter eggs are completely OPTIONAL, they're no more complex than the ones in black ops 2/3

- "The story is too complicated" : Black Ops 3 is the most confusing mess of the bunch. I'd say Black Ops 4 is on par with Black Ops 2. Blood of the Dead is pretty confusing in the same way Origins was confusing when it first came out, but that's it. The rest of Black Ops 4 is primarily the Chaos story, just like Black Ops 2 was primarily leftovers from Black Ops 1

valid complaints:

- "Loadouts/elixirs/talismans are too complicated" : I give you this one. It makes sense to me since it's basically the multiplayer class creation system applied to zombies. It can be overwhelming in comparison to black ops 2 (not so much black ops 3). My only tip is to not worry about it (gameplay continues as normal) and to look into it later to keep things fresh

Gameplay

invalid complaints:

- "Setup time takes too long and is tedious" : Straight up false. Pack a Punch is relatively quick to get on most maps (exception goes to DOTN), power is really quick to setup on all of the maps, and the wonder weapon can be gotten from the box (we even have a quest so as to not rely on RNG). Likewise, no critical map spot is reliant on the easter egg (last open training zone for Origins, last camping spot for Zetsubou)

- "Elixirs/talismans are useless" : Good! I'd rather not have a micro-transaction like Perkaholic/Pheonix up to be must haves. Even better, less people are prone to dashboard to preserve their consumables (since they're mostly worthless). Elixirs/talismans are meant for new players to get a fighting chance. Returning players shouldn't be reliant on them. This is an improvement over the game changing gobblegums in BO3. Edit: turns out people can't dashboard anyway, so it's even better that the gobblegums aren't must haves

- Edit : "There's not as much content on launch" : Completely false imo. Comparing the starting maps for a second, Tranzit is by no means an amazing start. A lot of you guys have rose tinted glasses with this map, because when this map launched, it was the absolute worst (probably remains as most people's worst map). Sure you get some interesting game modes like turned/grief, but I'd much rather take any one of the on disk maps from black ops 4. Gotta give some credit to town tho, that subsection was really fun to play on. Ignoring the glitchy release, Shadows of Evil was pretty good. However, I'd hardly pick Shadows of Evil over Blood of the Dead (no contest once you add IX and VOD). Maybe you guys really enjoyed Dead Ops Arcade 2, otherwise, there's no way you can say BO3 had more content at launch than BO4. Including the dlc pass bonus maps, Classified is definitely on par with The Giant, so the bonus maps don't change anything

valid complaints:

- "Zombies aren't as scary as they used to be" : This one is valid for Black ops 2. With the start of Black Ops 3, we've seen a different art style present that focuses on higher saturation, special effects, and adventurous themes. It's kinda hard to be scared of a zombie when you have vibrant colors and flashy effects (especially with specialist weapons). Some maps are still somewhat scary (Blood of the dead and Zetsubou no Shima), but for the most part, zombies has become more adventure and less horror (not a bad thing, but I respect the complaints). I'm not sure if this is something the zombies team can control (since they have to run the multiplayer engine), but you can tell that they shifted the genre significantly

- Edit : "High round stability is not as good as before" : Completely valid, no argument. MOTD goes on till round 200+ in Black ops 2, Classified can't even reach round 150 despite the Easter egg being "reach round 150"

- Edit : "Easter Eggs are not as fun solo" : Another valid point I thought I should add. All of the new easter eggs are longer and harder to complete solo than on BO3. Not so much BO2 since half of those maps required 4 players, but still a valid complaint nonetheless

​

Takeaway

I'm not trying to invalidate all complaints with the game. Nor am I dismissing the above complaints (most hold up for people coming from Black Ops 1). I'm just calling out the hypocrites that bandwagon on the Black Ops 4 hate while praising Black Ops 2/3 for the same reasons. Having more structured and valid criticisms should reduce the toxicity this community is seeing

P.S. - feel free to add on other complaints I've missed

Posted Jan 10, 2019, 6:02 PM UTC · edited

473142
Coolguy4002:Battlenet: :BO3Prestige56: :BO3Prestige55: :BO3Prestige43:•

Thank you for calling out this gigantic circlejerk of a sub

165
Dc_Forever1133•

Woah careful your truth is about to attract some downvotes.

17
MooseCandyiez:BO3Prestige45: •

I'm actually really confused how that got 35 upvotes, has the subreddit changed?

1†
Dc_Forever1133•

Nope still garbage and toxic, we have just managed to create a small bubble of logic for a split second.

6
h8rcloudstrife•

Or the like, 100-200 people that aren’t straight toxicity are the only ones on for the moment. Or, and this is more likely, the coherent points presented made those that do nothing but complain have mini-strokes and they’re incapable of typing at the moment.

1
west_brooker•

I’m on your side, but a valid complaint is the love for high-rounders, as stability is coughs not great in the higher rounds.

73
InkeyisOP•

Completely valid complaint that should be focused on (instead of the other hypocritical complaints I laid out in the post). I'll add it to the post

​

I know it's tougher since BO4 has more features and better graphics, but you can't make an Easter Egg go till round 150 while consciously ignoring the crashes before that point.

27
ar4757:BO3Prestige52::BO3Prestige56::BO3Prestige53:PHD•

BO4 has worse graphics

3
FalloutFPS:Steam: :BO3Prestige52: :BO2Rank5Ded: •

Yeah it is irritating. I still do believe down the lifespan of the game everything will be ironed out and this will be the best zombies game, but they gotta start making the turn around pretty quickly here. Gauntlets and mastery camos are a good start but more high round stability is a big must, they literally advertised the high rounds stuff to us.

1
Xptg:IWKevin:•

People just repeat talking points they hear other people say. People always hate the current CoD. Next year people will call this game an underrated classic and shit on whatever game is out.

​

Good thread.

60
InkeyisOP•

I guess you're right on that

​

I still remember the level of hate BO3/2 got when Shadows of Evil and Tranzit were released. Suddenly SOE is a classic and Tranzit's not that bad

36
identifyaswalrus•

I loved transit and still dont like SOE, I dont hate it but, i was expecting more out of it.

3
Xptg:IWKevin:•

Yeah. Same thing happened with Exos, IW, etc. When they were out people crucified them but now IW is a classic and Exos is underrated.

1†
Chicken769:BO3Prestige51: chicken sandwiches •

When is it going to be understood that this sub reddit is not one person? I remember the days of when Infinite Warfare Zombies was the new game and I saw countless people defend that game. And who out here is calling Exo underrated?,

You guys seem to think this sub is hive mind when it reality, keyword reality it isn't. there is 100,000 people here.

5
Xptg:IWKevin:•

Im not on about the sub, just the community in general. And yeah there are people that all have their own opinions but you're seriously not trying to imply there's not at least some general consensus as "this is what most people think" about topics

2
TheZombieTerror•

Just because it is not one person does not mean that the community as a whole doesn't have a voice.

1
RandomFactor_•

man i still wish we had like, one Boots on the Ground COD, one Bouncehouse COD and like, one Retro COD going all at the same time. Like with all these studios there's no reason for them to ALL do bouncehouse, ALL do zombies. Why not just maintain them all as live services in three year cycles and let people choose the kind of COD they wanna play. I'm totally down for some IW every now and then and I wish they had kept supporting it through WW2, even though I also liked WW2!

1
DeathBringerZen•

I don't know where you're getting Tranzit being hated on release from. The map was absolutely adored by the masses for the first month of release and the hate only started coming in when the community became split because of toxic YouTubers trashing the map. It wasn't perfect by any means but it nowhere near the worst map. In the first few weeks of release the community explorers grew ten fold. People who didn't even play zombies were getting in on it. If you used the ATVI forums back then you would seen how popular that map was.

As for your initial points, yes people are picking faults that aren't really there but that isnt the main issue with BO4 zombies, the real issue is that at its core the game offers very little innovative over previous titles and thus is tiresome and boring. Running in circles killing zombies is 10 years old and it needs to evolve and move with the times. High rounds is no longer a bragging right and EE's are now story driven chores that lack replayability.

Zombies has become stale and people are bored with the wave based premise. Side quests would normally compensate for this but as I previously stated this has also become an unrewarding and tiresome chore, especially when we need to wait weeks after launch to actually get a stable experience. As for the core experience, the game has been better into the ground. Perks no longer feel powerful, weapons are weaker and returning weapons dumbed down to the point of being near useless and instead we're met with ridiculous spawn rates for special enemies to add artificial difficulty to an easy game.

BO4 is a failure to many and adding little challenges to maps won't change that. I'm fine with people enjoying it but I'm not and it's unlikely this will change throughout the season.

1
TheZombieTerror•

The community is it's worst enemy.
I know there are bugs, they promised content we don't have (yet) and I get upset at this stuff too. However I would be lying if this sub doesn't act like it suffers from amnesia.

During Black Ops 3:

  1. Why can noobs dashboard, it is killing public games!

  2. Premium gobblegums are too OP, it is p2w!

  3. God Treyearch, we don't want to run around the map picking up tons of parts and doing quests just to get the WW!

  4. All these weapons suck, there is no variety. There is no reason to hit the box.

  5. This game is for casuals, I mean look at how OP AATs are! Just run around and shoot a bullet every 30 seconds until round 100+.

Treyarch:

  1. No more dashboarding.

  2. They are now only a fraction of their usefulness, and harder to farm. Decreasing the p2w/OPness.

  3. Literally every single WW is in the box.

  4. Again, WWs are now in the box and I personally think there is a lot more variety now, especially due to the operator mods.

  5. AATs are nerfed.

​

Community now:

  1. I want to be able to keep my talismans, this is bullshit let me dashboard.

  2. Wow elixirs suck! Why even bother?

  3. Me and my friend spent 7 hours and 5.4 million points trying to get the WW!

  4. Look at #3

  5. High rounds are gone, we can no longer do the awesome AAT strats introduced in Black Ops 3.

Now I know, rCODz is not a single person, and there are tons of different opinions, but I think it would be a disservice to ourselves to ignore the bi-polarity that is displayed - especially to the outside communities.

To be frank, Treyarch just needs to release 1 small map for every few main map releases. These small maps should have practically no EE and super easy PaP. People would now complain "we got a new map and it is so boring, there is nothing to do!" but at least for the majority it will give them options to just jump in and play a few rounds without much investment. This is honestly what I think they might do (again) with Nuketown.

22
LastSagas:IWN31LBounty:•
  1. In B03 gobblegums were easy to get in B04 they are not so the punishment for disconnection is much higher

  2. Its not the premium one it's the timer on the classic ones are the problem.

    1. Never heared anyone complain about that
  3. Pt.1 the problem is Aat are now just pointless for some Treyarch cant find an in between Pt.2 People are complaining about that but it's mostly the weak WWs and the constant crashing.

1†
TheZombieTerror•
  1. What is even remotely as impactful as let's say losing a Perkaholic? Do you even run Talismans?

  2. Honestly? I think we got spoiled with the super quick recharges during the first week or the game. I have no issues with how the cooldown is currently - sure, it can be a little faster (maybe 25%), but what elixir do you truly need to constantly be triggering? Compared to Gobblegums they cost you nothing and you had direct access to them at all times. It is a fair trade-off.

  3. It was a frequent complaint during Black Ops 3, especially regarding the AS.

  4. Why are they pointless? Just because they cannot carry you to round 100+ does not mean that they are pointless.

Which WW is weak? Again, do you see the polarity here? When a WW is too OP, please call the game trash because it is too easy, when they are balanced and can't just carry you to super high rounds, they are considered as 'weak'. Ironically high rounds use neither and resort to Hellion Salvo. People will always substitute one OP weapon for another.

Just my 2 cents.

5
MdnightSailor•

Nowhere but there could use like a 1-3 minute timer instead of what it currently is

1
LastSagas:IWN31LBounty:•
  1. Because it's very easy to farm LD and you get a bubblegum each spin but talisman are hard to farm and you have a chance to get them for the first to picks

  2. Its bullshit because it made stuff like After taste useless

  3. While yes it shouldnt carry but as it currently stands they only provide a very small benefit.

  4. While most of the WWs ( Acid Gat ) aren't weak per it's the fing amount of boss zombies that make you constantly using the WW because they dont do much damage to the bosses ( Death of Orion, Alistars Folly )

0
h8rcloudstrife•
  1. NP isn’t that hard to get, especially now that there are dailies. 75 NP=guaranteed talisman. Shockingly, you shouldn’t need to farm talismans, they’re there to add interest and rewards, not to make the game consistently easy.

  2. Aftertaste is useless outside of solo anyway, scepter of ra does the exact same thing but let’s someone potentially save all perks for the whole team. Also, why the hell do you need aftertaste anyway? By the time you’re medium-high rounds, you should have plenty of points to rebuy perks if necessary, you keep your guns if you’re revived so actually dying isn’t a big thing. There’s no need for an elixir to be constantly up, they were designed to augment gameplay not hold your hand.

3&4. “You know what makes these mini-boss zombies mini-bosses? The fact you can’t 3 shot them with a WW” -3arc devs, probably

I don’t see why BO4 gets this insane hate. The crashes, yeah. The fact that you can’t just spam things to instantly get what you want, do you not want a challenge? Are you playing casual? Like, play the game the way zombies used to be, it’s still way easier than the classics. You can cancel your q after popping it for two hits of armor and instant killing everything around you. There’s no more random round 1 windmill downs. If you want someone to spoon feed you the experience, watch a stream.

3
PotatoTortoise•

It’s because they’re all different people, but negativity will always be louder than positivity, so you’ll see negatives more often. Another point is the people who liked BO3 likely stayed with COD while the complainers left, and are disappointed to see opposites of the predecessor

0
TheZombieTerror•

You are ultimately right and make a valid point.
However regarding "Another point is the people who liked BO3 likely stayed with COD while the complainers left", as OP mentioned there are a lot of active comparisons between BO4 vs BO3, to show the 'decline' in the quality of the game mode, whereas (as I agree with you) people that liked BO3 should have a relatively pleasant time with BO4.

1
PotatoTortoise•

The second point was mostly in regards to the elixers not being as effective as gobblegums

1
TheZombieTerror•

thumbs.up

2
CaptainDank0•

I have literally heard any of those complaints apart from number 5, stop making shit up just to try to make your point.

-3
TheZombieTerror•

I am not sure what to tell you besides that I really have no reason to make shit up. I am an avid visitor of the sub, though I am still probably considered as a casual compared to some people here - yet I have seen everything I mention quite frequently.

Here is what I found within 2 minutes of just a search:
https://www.reddit.com/r/CODZombies/comments/9xnjrf/gobblegumelixirs_change_my_mind/

https://www.reddit.com/r/CODZombies/comments/adecp8/i_still_want_the_old_elixir_cooldown_time_to_be/

https://www.reddit.com/r/CODZombies/comments/9ycdao/were_getting_scammed_with_the_elixirs/

https://www.reddit.com/r/CODZombies/comments/a9qcs9/an_idea_to_reduce_the_host_quitting_leading_to/

https://www.reddit.com/r/CODZombies/comments/9xslb0/xbox_one_dashboard_elixirs_talismans/

https://www.reddit.com/r/CODZombies/comments/9v4zmg/do_you_keep_elixirs_if_you_disconnect/

https://www.reddit.com/r/CODZombies/comments/9qrklm/why_does_the_game_take_our_elixers_if_it_crashes/

https://www.reddit.com/r/CODZombies/comments/9o2b1r/is_it_still_possible_to_dashboard_and_keep_your/

https://www.reddit.com/r/CODZombies/comments/acvxvg/please_read/

https://www.reddit.com/r/CODZombies/comments/9t2pt4/so_about_aats/

https://www.reddit.com/r/CODZombies/comments/aa0nzr/i_think_the_mystery_box_really_needs_a_rework/

https://www.reddit.com/r/CODZombies/comments/a6skry/the_mystery_box_is_the_worst_part_of_zombies/

https://www.reddit.com/r/CODZombies/comments/a5ca8b/i_cant_be_soo_unlucky/

https://www.reddit.com/r/CODZombies/comments/a6fuzf/is_the_helion_and_homonculus_impossible_to_get_or/

6
CaptainDank0•

I mean the last 5 complaints you put, my bad.

-1
Chibitya•

I think a lot of it is just "zombie tiredness"

​

At this point I've played all the zombies from WaW to this one (well the ones from 3arch) and the "simple map where you turn on power and get to round 30" doesn't interest me much anymore. I can boot up BO3 and play Kino for that, but I've done this so much in these 10 years it's not that interesting for me. So the main draw is usually to do the easter egg, which on this game are feeling maybe a bit on the weak side for some.

I feel like some steps lack the "grandiose" feeling you can get sometimes. For example, CotD EE is really simple, but making that ship come out of nowhere had that epic feel. So does a lot of the steps of Shangri-la or Moon where you feel like you're actually doing an adventure of sorts. A step like the planet step of VoD can be close to it, I like IX's EE for that reason as well. BotD has a really good "production" around the quest but the steps themselves are pretty boring. I didn't get to play the new map yet but the EE looks kinda bad.

To that you have to add the fact that EE's are now game ending which is honestly the worse idea they had imo. I like it for a map like Revelations that "close out" the story, but honestly it feels very lacking compared to when you could actually do the EE for fun at the start, and then continue on with your rewards (while having all the perks was "useless" for high rounds, it was a very fun reward and I still do the DE ee everytime I go for high rounds).

​

So yeah it feels like the game is kinda becoming more boring because of all these years AND the fact that this game can kinda miss the mark on some things (I still find it pretty enjoyable but, I have to say I really don't boot it up as much as I used to do so with BO or BO3). Maybe if they can actually outdo themselves on a dlc map making it Origins/DE good then the replay value will be there though.

14
InkeyisOP•

Fatigue is real at times. I guess it would've been worse for me had I not taken a break right after zombie chronicles.

​

I mostly play for the EE as well. Training gets really repetitive and so I like playing for a strict objective (which is why I prefer the game ending after the easter egg). Imma actually disagree with you on Blood of the Dead. I really like how they built on brutus's character and how they gave the prisoners more personality. It was really satisfying to go through that EE despite not having flashy moments (like richtofen taking control and blowing up the earth).

​

I respect your perspective on both matters tho. I can definitely see the downsides to the fatigue and EE changes

4
[deleted]•

[deleted]

4
Musicnote328:BO3Prestige52:•

I love how you say ZNS is the most complex pap but it’s literally turn on the power, open 4 doors and collect 3 parts to drain the PAP.

11
InkeyisOP•

Turning on power was a little more complex than just flipping a switch tho. Maybe I'm not remembering it properly, but I do remember it being rather tedious and un-intuitive the first time around

7
Musicnote328:BO3Prestige52:•

Well, only cuz there are so many doors in the map. I mean, power is a bit more complex in the map than most (power each side with blue water, open the bunker, then complete the short power ritual which is just survive underwater for about 25 seconds and then flip the switch) but PaP is what we’re really talking about and looking at pap- it’s not that bad at all.

3
InkeyisOP•

I guess I should've made it clear that, for PAP, I also included the complexity of any previous requirements in my personal judgement

8
Musicnote328:BO3Prestige52:•

That’s a fair point. I don’t tend to evaluate the difficulty of unlocking and turning on power in the difficult of unlocking pap.

3
eshraim-2002•

This is all true can’t agree more “This game doesn’t have any content ,it needs more stuff added in updates” people say that this game needs more content when the game came out it had 4 full maps (2 remakes) in all of the other cods we started with 2 zombie maps 1 big one with a main ee and a small one that didn’t have much other than survival waw had 1 map with no ee ,bo1 had kino that was a bigger map and give the other map ( both didn’t have much cuz they we old ) ,bo2 had transit(can’t count farm and town etc) and nuke town where u could only survive and bo3 had soe a big map with tons of ee’s and the giant had almost no ee’s (but had ciphers and story stuff) and now with bo4 we got 4 maps non are really small with no ee’s they all have main ee’s ,pap,small ee’s,shields and story’s and they all are actual maps (2 are remakes so u can argue there) but we had this much content and now are asking for more and now we got dotn it’s a really good map and I enjoy it so 5 maps this Time in the games cycle we would have had 3 maps not 5 and that’s more and we have rush, mutations and bots a lot of new stuff and gauntlet coming and daily callings and factions all coming to the game early 2019 and people are complaining and saying we have no content

7
InkeyisOP•

Content wise, BO4 is no doubt my favorite. I liked the gimmicks like Turned, gried, or Dead ops arcade, but I really enjoy having 3 full maps on the base game

3
eshraim-2002•

Yes exactly I don’t see how people like mrrw saying we need more content and that’s why it’s bad that simply isn’t valid

2
004_Makise_Kurisu:BO4PrestigeMaster:•

Thank you for saying what I was too scared to. I didn’t want this subreddit to tear me apart for expressing myself on this.

7
InkeyisOP•

I was originally gonna avoid posting since I figured this sub wouldn't care. But it got to the point where I was fed up and felt better making the post and not caring about the result

​

4
AzelfandQuilava•

Whoever thinks that Zombies is meant to be scary yet praise the Ultimis maps really need to get their heads screwed on properly.

You can't be scared of them when Nikolai's constantly making vodka jokes all the time.

6
InkeyisOP•

MotD wasn't ultimis, but that definitely had a creepy vibe to it. Verrukt was also up there. Ultimately I agree tho. The Black ops 1 maps were more humorous than they were scary

2
AzelfandQuilava•

Black Ops 1 Verruckt is still a little bit creepy because Ultimis use their Der Riese quotes, but Chronicles pretty much threw that aside because for some reason they use their Kino quotes in that version.

2
DumbNinjaTurtle:Xbox:•

People are also very unwilling to look at any other opinions besides zombies youtubers. People are using the fact that a lot of them are going outside of zombies to say that this game is terrible, and I think that they Youtubers are saying that as well. But i honestly think that people can only make so much content from a game mode that doesn't at the moment have a lot of content left to uncover (leakers), and the fact that they've been covering the same game mode for however many years.

5
InkeyisOP•

There's some truth in that imo. I feel like some of YouTuber's are burnt out, others have a vision for the game but are frustrated that the game isn't moving in that direction (got overly hyped up), and others are just annoyed with how far this game has deviated from what it used to be. Not all YouTuber's are like that, but I do think some videos could use a little more genuine positivity (as opposed to fake praises towards Treyarch)

4
QueenLa3fah:BO3Prestige56:•

People complain about pap in BO4 then they dickride Shadows of Evil. Shadows had the most obnoxious pap change my mind.

5
Phantom108mw3•

Lmao bo3 launch was full of hate because shadows was complex

3
whatsthissoundfrom•

One quick note, people would still dashboard if they could - dashboarding is now impossible, it consumes the item regardless. Other than that I agree with most of this.

4
InkeyisOP•

true, made a small note of that

3
Chicken769:BO3Prestige51: chicken sandwiches •

There was nothing complex about PaP in MOTD and Buried

4
InkeyisOP•

I'm including the complexity of requirements that go into Pack a Punch.

I.e. the afterlife routes and figuring out how Leeroy operates

1
Chicken769:BO3Prestige51: chicken sandwiches •

Buried was not a complex map at all.

And Mob of the Dead's afterlife was pretty easy to understand.

0†
Superyoshiegg•

Think about accessing PAP on the first time you play the map with no prior knowledge.

  1. You have to find the Power Switch, which isn't that obvious on this map.

  2. You have to find the Giant in his cell, and figure out how to bust him out.

  3. You have to locate more Booze and navigate the Giant into breaking open the Mansion.

  4. You have to navigate the Mansion while being constantly attacked by the Witch Ghosts that are taking your points.

  5. You have to navigate the Hedge Maze, which is a difficult task for those that have experience on the map due to its procedural nature.

  6. Finally, you walk down the Gazebo and access PAP.

Compare that to PAP on 4/5 maps on Black Ops 4.

1
Chicken769:BO3Prestige51: chicken sandwiches •

Yes, and I figured all of that out in one game.

And I'm not bringing down Black Ops 4 unlocking Pack a Punch either. It's the same formula they been doing since Black Ops 2 or technically since WaW because it's always been you had to work for Pack a Punch besides a few maps here and there.

Buried is not difficult.

2
NightmareReborn•

I mean hey, the casual/normie players (like me) enjoy this alot (if that makes you feel any better).

1
voidlost02•

Yes I can

3
oggizery•

Thank you . Bo4 zombies is amazing Idc

2†
InkeyisOP•

It's got some bugs here and there, and I personally want another map that gives off a creepy vibe again, but I'm really enjoying black ops 4.

​

Blood of the Dead by itself made the launch more enjoyable than Shadows of evil and Tranzit did for their respective games (IX and VOD are also welcome)

3
SugarNipplez:BO3Prestige18:•

I don't know, I'm gonna have to disagree on some parts. At least for the Easter eggs.

They seem harder for me for some reason. Maybe it's because you have to wait to high rounds on most of the maps? Other than that, yeah I agree.

2
InkeyisOP•

The easter eggs are longer and harder, but they seem more distinct for me. Some of the steps are stupid (damn bird step), but others are filled with more character (really like the escort step with the zombies cheering in BOTD and the Danu/Ra trials in IX)

3
SugarNipplez:BO3Prestige18:•

Yeah, plus they feel like their even harder in solo. I used to do it on bo3 but on bo4.. no

1
InkeyisOP•

Completely forgot about the solo experience. I've been doing them as a duo/trio. I can see that point for BO3 (not so much BO2). I'll add it to the post

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All the easter eggs in bo4 are much easier than previous games, if for no other reason than that the game is easier than previous games.

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SugarNipplez:BO3Prestige18:•

Maybe, but for me it seems harder.

As I said before, maybe it's because of the high round waiting. Or maybe it's just me

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There's no real high round waiting.

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VoD you need to pass like 3 rounds for the outlets, and 1 round if pack isn't in turbine room.

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IX is the worst offender, the serket's kiss wait is 2 rounds (or more), a gladiator spawns on round 10 to knock off the wood, the wood takes like 3 rounds, the bowl takes another 2, and then it takes 2 rounds to start glowing. All things considered, though, IX is still the easiest EE, so it's no big deal, really.

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BotD you need to obtain monkey bombs (for which there is an ee), and then it takes 4 rounds to get the bird

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DotN doesn't have time gating. As soon as you open the forest and kill the wolf with silver bullets, you can start the WW upgrade, which is needed for 2 ee paths.

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All in all. it's really not as bad as you say.

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LastSagas:IWN31LBounty:•

Easier but tedious

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CarbonKol:Battlenet::Steam::BO3Prestige54::BO3Prestige53::BO3Prestige52:•

I gotta say, coming straight from bo3 (still trying to finish all the ee's solo for bo3) the zombie mechanics and everything are very strange and it seems way too focused on having a "rich" environment as opposed to a "right" environment. First thing I noticed loading up blops 4 is the crazy amount of graphics. and effects. the zombies are super.. well strange imo, and the environments have so much stuff that I don't really care about. Idk if I'm explaining myself very well, but even though I haven't been following this subreddit I totally understand some of those invalid complaints you were talking about even if I don't completely agree

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InkeyisOP•

I think you mean to say that there's too much visual clutter. From a world building perspective, it makes the scene look great. From a gameplay perspective, there's too many useless distractions.

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It hasn't affected me one way or the other so I don't mind too much, but I do see where you're coming from

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CarbonKol:Battlenet::Steam::BO3Prestige54::BO3Prestige53::BO3Prestige52:•

its probably mainly my bias against clutter that makes me not like that part of the game but even still, the graphics related crashes ive experienced could have been avoided with less ridiculous clutter imo

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Gucci-Louie:BO4Prestige6:•

I can comment about DOTN being the exception. While timewise it is long for opening pack-a-punch (taking into account opening the map up, filling crystals, finding pictures/items and escorting ghosts into areas too expensive to open, finding and dealing with God Statue Nosferati, and finding and completing the Grandfather clock zone capture), it is very possible to have it open by round 5 if not using Special Elixirs/Talismans/Special Weapon Respawning in-game. There is an achievement for this so it isn’t very hard to open on a low round. Thus, while a low round is very possible to open up the Forest, it can take about 20 minutes at least to get it open.

Edit: if Treyarch would like to bring back the horror factor in Zombies, I would recommend, although controversial in this day-in-age, a map based on the Axis concentration camps in Europe or Internment camps in the Pacific. Not only would it be a somewhat nostalgic memory for maps like the original Nacht Der Untoten, Verruckt, and Shi No Numa; it would bring the freaky factor that made maps like MOTD, COTD, Origins, and, forgive me, Tranzit had when they first came out.

They can even take lessons and ideas for horror from other maps as well (to name a few: Grosten Haus, The Final Reich, and The Darkest Shore from WWII and RITR from IW). I remember every time doing the valves on FR, hoping nothing would pop out, not to mention getting chased by zombies/Brenners just to run around a corner into a Wüstling and down.

Although I find each new setting something memorable (even Revelations), I wouldn’t mind Treyarch going back to their original roots and make us piss our pants in fear again.

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sacredse7en:Xbox::BO2Rank5Ded::BO3Prestige11::BO4Prestige2:•

I just wish we got black market progression in Zombies. We get the daily skip, but I still think we deserve something along these lines.

  1. Make it time-based, just like multiplayer, even if they have to make it only half as good or something
  2. Make it challenge-based, like the BO3 challenges. Open 20 doors to get a tier skip. Pack a punch 5 times to get a tier skip. Get 200 kills with LMGs to get a tier skip.

Right now I feel like I just can't play Zombies because I am not advancing through those tiers when I do.

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TheTraumaticD:IWPrestige31:•

For me I don’t think the Easter eggs are complex at all they are just not as fun as most of bo3 ee.

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