Climbing isn't fun or challenging.
I've noticed a lot of games these days have similar climbing mechanics. You grip onto marked ledges and just direct your character in the direction you want to go. Most of the actual climbing is automated and dynamically animated, looking slick and polished.
While this looks nice, there's absolutely no challenge to it. It makes sense to me in a game like Assassin's Creed, which arguably made it popular, as you're scrambling around rooftops during combat where climbing mechanics should be an afterthought. Horizon: Zero Dawn on the other hand has rewards sitting at the end of long climbs, but since the climbing is all on rails it's not much of a challenge. God of War is guilty of the same, having climbing segments with no real danger or challenge.
Breath of the Wild is a game in recent memory which helps avert this trend, in my opinion. Instead of hopping around footholds you stick to the surface Spider-Man style with your grip gauge being determined by your stamina. It's pretty clever as your stamina is tied to collectible resources and verticality is used to gate those collectable resources as well as other secrets.
Posted Feb 17, 2019, 5:29 PM UTC
Although it's a tad casual, check out Grow Home, climbing is almost entirely what you do and it's handled superbly because it's actual climbing, and not press-button-jump-here
+1 for Grow Home, if OP is interested in a game about climbing with actual mechanics.
There's also Human Fall Flat, it's not centered around climbing but there is a certain technique to it.
And also its sequel (which doesn't change much, IIRC, but it's still pretty great), named Grow Up.
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Haven't played it, but I heard Grow Up gave you too much mobility once you power up making the game lose some of its original appeal.
I loved both games. And you're dead on with the game having more mobility. Tho IMO it didn't lose it's charm it just changed direction
I hated Grow Up. Just kinda got smothered in ubisoft bullshit.
Personally my favorite climbing game is Getting Over It /s
No love for girp? Same author even!
GIRP is a real treat. Once you figure out how to swing your momentum around to reach more holds, and then finding just the right line while your fingers move from key to key. And a single slip spells your doom.
But fuck that bird.
Grow Up's great but don't do the grind to get 100% completion, the "True Ending" is ridiculously not worth it and anticlimactic, just look it up on YouTube if you have to see it.
You must not have been gaming in the 90s. Ridiculously tedious challenges only to get a short 30 second FMV was the norm. Looking at you, classic Tomb Raider.
Yeah, I'd take a 30 second FMV over 1 extra line of text on a monitor that makes you wonder why the cutscene isn't loading
Human Fall Flat is so much fun trying to figure out how to climb efficiently. Once you get good enough, you can just skip all the puzzles and get to the ending.
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There's also Climbey if you have a VR headset.
Oh god that game gave me such bad motion sickness. I really wanted to give it a chance but I couldn't handle it.
Snake Pass. It's an actual physics-based climbing game where you need skills and planning. You're a snake and need to slither, twist, and climb to reach gems and coins and the level exit. Lot of fun and truly challenging.
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If you’re interested in the concept, yes absolutely. It truly is the best climbing game out there. I’ve done some real-world climbing pand Snake Pass is the game that best recreated the sweaty palm feeling of looking at the next handhold and not being sure of reaching it.
Climbing is pretty much the ONLY thing it has though. There are some collectibles, but that’s still more about trying to climb up or down to them and safely returning than it is about finding hidden places. Graphics and sounds are nice but not mind blowing. There’s very few puzzles, no combat, and the story is just there to hold everything together.
Also, later levels get annoying, and you can’t save and quit a level to come back later. I only made it 2/3rds through before it became more of a chore than anything else. Still I got 10 hours of entertainment from it and really enjoyed it. Like I said, it’s a unique experience, once you can’t get elsewhere and that’s well worth the price for me.
It's fun. And on game pass
Absolutely love Grow Home. I don't know that OP is necessarily looking for that, more just commenting on their presence in largely unrelated games, but +1 if anyone is looking for this. I adore Grow Home. Also, Shadow of the Colossus, though they're completely different games.
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How long to beat the story mode for that game?
Less than 3 hours?
Right around 3 I'd say. It took me a bit longer because I was fucking around quite a bit when I played it
Average is Two and a half hours for the main story according to HowLongtoBeat
Hell yeah! A very underappreciated gem. I love this stupid little game, haha
Shadow of the colossus is also mostly about climbing
Such a relaxing game... Until you fall hundreds of feet and lose your progress.