How to handle "Roll 3d6 and drop the lowest die" from two sources?
Maybe this is dealt with in the core book and I missed it, apologies if so, but say someone has Level 1 of Healer and also level 1 of Specialist and chooses Heal for their specialist skill, how would you deal with that seeming redundancy? Would you count Heal as a combat skill, so it doesn't apply? Or would you give them 4d6, which seems slightly OP?
Cheers in advance.
Posted Apr 9, 2019, 9:35 AM UTC
It stacks, and it can stack ridiculously if you take Specialist 2 with it, but there very rapidly becomes a point where it's a non-optimal pick. You're spending a big chunk of limited character resources to get a smaller and smaller advantage.
The average of 2d6 is 7. The average of 3d6 drop one is 8.46. The average of 4d6 drop two is 9.34. The average of 5d6 drop three is 9.93.
At 3d6 drop one, with Heal-2 and a +1 in your attribute, you're already rolling 12 a bit less than half the time. Paying one of your very limited focus slots to roll 12 a bit more than half the time isn't generally an optimizing move, but it can make sense for a PC who is totally focused on medic-fu.
Ah, thank you! For both the answer and the awesome game.