[Spoilers] For DDEP08-03 Last call at the Yawning Portal. PSA: If YOU ARE PLAYING IN A T4 ADVENTURE, BE PREPARED TO PLAY A T4 ADVENTURE.

Spoiler

I was at a con over the weekend and was playing Last Orders at the Yawning Portal at T4, I had already played this epic at a previous event at T2 and wanted to play it at T4 at this event. During the 3 hour event, the four out of the five other players at the table spent two of the three hours arguing with the DM complaining that a lot of the stuff happening was "not fair" especially >!the bowling part where your character can be retired for a year if you lose to Halaster. 5/6 of us lost to Halaster which is completely fair stakes for a T4 adventure!< they even went as far as to call over the con organizers DURING the game to complain and say they were never coming to the con again if it sticks. Basically, what I'm trying to say is: If you are signing up to play T4, expect T4 level encounters and problems. Also know how to play your T4 character, if you cast a spell know what it does because the DM may not let you take it back if it has undesired effects such as Sunbursting your whole party because the AOE fills the whole room. Please also let other people play their characters of the remaining hour they weren't complaining to the DM and organizers, they were arguing with other players saying "wait why are you doing that, you should do this instead its better".

TL:DR - Expect high stakes in T4 games, know how to play your high level characters, let other people play their own characters, don't disrupt not only your table, but other tables because you don't think something was fair.

/rant

Posted Jul 15, 2019, 12:51 PM UTC

1972
ErikT738•

I initially thought you made a spelling error until I read the relevant part of the adventure.

I can understand why some players got pissed at losing their character for a year in a rigged minigame. The chances of winning seem rather slim, most player's builds will be completely useless and refusing to participate doesn't seem to be an option. I can't fathom why the writer would add a minigame designed to retire at least some characters from every table. It seems about as fun as a save-or-die trap while taking much longer.

27
Adaptation01OP•

It is pretty rough, but that's kind of how epics go. The out for it is pretty simple really, you just write a fun story about how your character spent a year with the mad mage and submit it to the AL team. My friends table pretty well smashed him by not cheating and having him drink every round, so it's not like it was completely impossible.

9
Feldoth•

You also get a story award for submitting your story, in addition to the character being playable again.

11
Tradyk•

The problem is the 'solution' is to drink, and to deliberately get another person black out drunk. If the character (or player) doesn't drink, it's almost impossible to win.

4
MCXL•

it's almost impossible to win.

As it should be, he is a significant threat and a named tier 4+ NPC.

3
Tradyk•

Read the rest of the post, in context. If you choose not to engage in binge drinking it is impossible to win. If the entire party does do so, then it's almost impossible to lose. The issue is not the difficulty, it's the requiring of drinking to succeed. It's bad design, and irresponsible to put something like this in a module which kids play.

4†
Luminescenttide•

That Encounter is actually a puzzle. Other people have spoiled the solution, so I ain't gonna, but it's best played as a "here are the conditions, here are the moves you've been told you can make, try some other things and see if you can get the pieces to fit."

Admittedly, this is an issue first and foremost with its presentation in the written material, and then with its presentation by DM's, and lastly with T4 players being stubborn and wanting to DPS their way through it--I'm blaming the players after the DM's and authors.

5
DnDemiurge•

Bingo!

1
ratherbegaming•

Spoilers for the epic follow.

The problem with the bowling, is that it isn't a challenge related to how you play your character.

Let's assume that you are "prepared to play a T4 adventure" and have a belt of storm giant strength and foresight cast on you. Statistically, you still lose. You have advantage (from foresight) and a +9 Strength modifier. Halaster also has advantage (from foresight as well) and a +10 modifier. That's right, Halaster has 30 Dex or 30 Str somehow! If, for some bizzare reason, you have proficiency in improvised weapon attacks (like Tavern Brawler), you can add that, and you have a decent chance of winning. Maybe Halaster has the feat, explaining his +10?

You are served drinks from the bar for spares and strikes. Either you don't drink (thus Halaster doesn't), or you do (thus Halaster does as well). All you do is raise the DC for both of you by 2, no save. That's right, your 8 Con kobold rogue gets drunk just as fast as your 24 Con mountain dwarf barbarian!

So, you may win, but most participants will lose. Halaster then tells the losing party members that they must serve him for a year and a day. What if the party says "no" to a year of servitude? Everything harmful directed at Halaster fails "because the module said so". If the party tries again, they all take 150 points of damage, no save.

Let me get this straight. These players could have fought a literal god at the end of the last season's modules, as well as Halaster himself in DMM, but their only option is to roll over and take it? Bah.

18
ErikT738•

This. The only way to win this is by having every character drink until Halaster can't make the DC anymore. I doubt most parties will figure this out without the DM outright stating how the drinks affect Halaster. It's incredibly railroady.

15
ratherbegaming•

I'm even okay with a somewhat murky mechanic being the right solution...if a table with optimized characters can stumble into the solution. A mountain dwarf barbarian with a +13 to Con saves should be able to outdrink Halaster "by accident" without ever knowing the mechanics.

7
Luminescenttide•

I think it makes more sense if you view it as a puzzle.

The game itself should be obviously unwinnable almost from the onset. If DM's present it in ways that make that clear--that Halaster bowls like he's done it a hundred thousand times before--players either get creative and look for other solutions or stubbornly continue to lose. The latter, in Tier 4, warrants the punishment, as the time for handholding was ~16 levels ago.

That said, alluding to the solution and offering clues is the way this encounter becomes not just bearable but fun. Describing how Halaster reacts when he takes a swig, having him get progressively zanier, etc. etc. can turn this from an impossible numbers game to a fun and interesting puzzle with roleplay. Sure, it's not written well to promote that style, but I think it's the only interpretation of what's written that's not a lame auto-lose and with that pointed out to them DM's are able to run it quite effectively.

3
ratherbegaming•

I'm really trying to see this side, but it's hard when you know the mechanics. You can't dispel Halaster's foresight, because all spells have no effect on him, per the module. There are no mechanically-meaningful player choices to be made throughout the encounter. Yeah, a DM could give you advantage for a "creative solution" (despite the module not mentioning this), but foresight already gives you advantage, and even with that, you're still probably going to lose.

What other solutions are there to this "puzzle"?

5
Luminescenttide•

I totally understand where you're coming from--the game itself IS pretty much unwinnable if you just play the numbers.

The puzzle solution exists external to the bowling game. That is, there are player choices that result in winning the bowling game, but they have nothing to do with bowling better.

It's possible DM's run it wrong and fail to present the option as a real choice, but it's there in the written material and is the only real solution. as u/ErikT738 stated above, the only way to win is by having each character drink until Halaster can't make the DC anymore. Players only get here via creativity AND the DM presenting it as a real option--e.g. describing the impact of drinks on Halaster.

3
judgeender•

Or in some cases, the drinks weren't even mentioned by the DM, thus not even an option to try to get him drunk.

3
jwrose•

Can someone explain to me how binge drinking is the way to win this? The PC’s DCs go up by the same amount as Halaster’s does.

3
Ziabatsu•

5 member party all drink, Halaster takes 5 drinks

3
jwrose•

Not in my copy. 5 party members all take one drink on strikes/spares; Halaster takes one drink on strikes/spares.

2
ratherbegaming•

The problem here, is that Halaster only drinks when he gets a strike or spare (so long as there's players drinking when they get strikes/spares). So his DC doesn't increase faster when there are more players. I wonder if DMs have been running that wrong.

1
AriochQ•

If you convince your DM that alcohol is a poison, you can access spell casting services and get Lesser Restoration cast between rounds 😉

1
YellowF3v3r•

Alchohol is absolutely poison for D&D. I've seen so many paladins use lay on hands to cure hangovers XD

2
MCXL•

Halaster has 30 Dex or 30 Str somehow! If, for some bizzare reason, you have proficiency in improvised weapon attacks (like Tavern Brawler), you can add that, and you have a decent chance of winning. Maybe Halaster has the feat, explaining his +10?

Halaster isn't a player character, and is able to challenge a tier 4 party. Like, are we seriously complaining that there are creatures that threaten tier 4 parties? You can't make a lot of character types that exist in the monster manual, or are we going to complain that we can't play beholders as well now?

That's right, your 8 Con kobold rogue gets drunk just as fast as your 24 Con mountain dwarf barbarian!

Okay, you can explain this by either saying the drink is magical, (this is fucking Dungeons and Dragons) or by adapting the size of the beverage to the person. Maybe alcohol works differently in faerun, we don't know.

-1†
ratherbegaming•

Halaster isn't a player character, and is able to challenge a tier 4 party. Like, are we seriously complaining that there are creatures that threaten tier 4 parties?

The players fought a literal god at the end of the last season's modules. They also fought Halaster himself at the end of Mad Mage. In DMM, Halaster likely fell in less than 3 rounds. The epic doesn't even bother including a stat block, because now Halaster has plot armor. Where is the "challenge" there?

you can explain this by either saying the drink is magical

Okay. So at what point does the epic say this? Does it provide allowances for purify food and drink? What about immunity to poison? What if someone has true seeing or detect magic? The earliest you can see the drinks is after you are already playing. There is no counterplay. There is no strategy. There is only railroad.

6
MCXL•

There is only railroad.

Welcome to module play?

The players fought a literal god at the end of the last season's modules. They also fought Halaster himself at the end of Mad Mage. In DMM, Halaster likely fell in less than 3 rounds. The epic doesn't even bother including a stat block, because now Halaster has plot armor. Where is the "challenge" there?

Murderhobos everywhere!

-2
ratherbegaming•

Murderhobos everywhere!

I think we'll have to disagree there. Defeating the end of the world, killing a crazy mage who created nightmare creatures, and resisting slavery all seem like reasonable acts.

2
testaccount561•

I actually ran the t4 epic and as written the bowling mini-game has serious problems (namely Halaster having somehow having high bonuses against wizards with +5 to the bowling checks instead of against Storm Giant Belt Users with improvised weapons proficiency with a +15 to the check). Not to mention that the sigil of balance is clearly meant to dispel lingering AOEs spells used to assault tavern patrons used instead by railroad happy dms to auto dispel spell buffs to help increase the chances of success during bowling (One of the GMs clearly indicated as such as to make people spend money on rerolls for Halaster and the players or forcibly retire the characters rather than allowing to succeed naturally). It's very clearly that shitty, railroading/power-hungry GMs are magnifying the problems of the epic and are generally causing massive complaints.

11
Luminescenttide•

I think justifying Halaster's skill at bowling is quite simple--he's the only one on Faerun with a bowling alley at home. He's also had centuries to practice.

I don't think this is a Class thing so much as an "Expertise with a really high proficiency bonus" thing.

5
Feldoth•

There's actually another bowling alley in a guy's mansion that you can find in a module, where you can challenge a mindflayer to a game rather than fight him.

6
OldManLobo•

Hold on. What mod is that? I must run it

1
Feldoth•

CCC-GHC-BK1-03 The Darkest Knight

1
Jaikarr•

Knowing which convention (and table!) you were at I have to apologise for the behaviours of the other players at the table and I hope it didn't mar the rest of your experience. I wish I had gotten to the table sooner to head off the issues.

8
Adaptation01OP•

The rest of the con was fine tbh! So no worries on that end, one bad experience isn't enough to mar the con for me as a whole.

3
Jaikarr•

Glad to hear it!

3
EKmars•

Nah, EP are some BS. Just don't play them. I did one where everyone was given a level of exhaustion, no one at my table was a high enough level to fix it, then we had to do a social encounter. With disadvantage on every skill check, everyone lost a hand.

7
Adaptation01OP•

They are called "Epics" for a reason, they are supposed to be challenging and a heavy test for your characters. Going into them and expecting a walk in the park ( **Some** of them still are) will cause things like this to happen.

-5†
ErikT738•

I wouldn't call rolling a die a "heavy test for your characters". You should be able to avoid dire consequences like losing a hand or retiring your character in more ways than by meeting some arbitrary DC. Tactics and role-playing don't really seem to come into play in the examples in this thread.

18
GospelofRob•

losing a hand or retiring your character in more ways than by meeting some arbitrary DC

That's because that's not how that scene is written in the Epic. Before you get to the "lose a hand" moment, the player's have to fail two memory games. You only roll dice if the party fails.

And skilled player's can thwart the issue by being clever. You can do the entire encounter without rolling a single die. Message can famously turn the entire encounter into a breeze, along with the more powerful variants. Epics are a skill test not only for players, but also dungeon masters. This case seems suspiciously like a DM issue.

3
EKmars•

heavy test for your characters.

Nah, you're lying. We got exhaustion randomly going into an encounter that was essentially impossible at out level when you have disadvantage on everything. We were level 6 and 7, no way to solve the problem, and we all got maimed to something below RNG.

4†
Adaptation01OP•

What part was a lie? You got exhaustion as part of some mechanic in the epic (S7 had a lot of that), and had disadvantage on an important negotiation. It went poorly and had consequences. Those are high stakes and heavy challenges appropriate of something called an "Epic"

3†
EKmars•

Because it's unrelated to our characters. It's random BS. Our characters weren't tested because they didn't stand a chance in the first place, even our DM just looked at the numbers and shook his head. It wasn't a winnable situation aside from exceedingly lucky rolls. Nothing we made our characters out of could have been good enough.

And it's called epic because of the scale.

8
Tradyk•

I think a better warning would be: Expect a t1 adventure, with one poorly designed t4 encounter. Most of the epic is laughable, it's just the bowling thing which is shite.

6
EulerIdentity•

I tend to avoid Tier 4 epics because, by that point, the characters are so powerful that the designer sometimes doesn’t know how to deal with them apart from game-breaking, railroading mechanics that don’t leave you with the feeling that you’re actually playing your character.

6
primarchx•

Well, well. I played that at Tier 4 and we avoided the bowling somehow by doing a bunch of other activities. Glad I missed it. Beginning to really abhor the admin's pet characters in these events.

3
The_Antonomast•

I played T2. Now I get how I was supposed to beat the marilith armwrestler and get the stupid catfolk lich to talk to me if I wasn't trained in music performance.

Its a drinking game scenario. I guess my tortle monk should suddenly become intemperate to win a game if thats what it takes. Yay roleplaying and "only one path to success"

(reminds me of an old RPGA mod with pregens where the wizard was afraid of fire, so didn't take fireball. And then we find the room with 12 wraiths and they don't come out. So yeah, i overcame my "fear of fire" and roasted the room. "Character development" FTW)

2
DnDemiurge•

Just tag team in a different party member. You all signed up to play "Last Orders at the Yawning Portal", where the name is a clear reference to drinking, and you're saying noPCs in the party liked alcohol? Not every challenge is meant to be handled by every PC, it's a cooperative game.

2
The_Antonomast•

I was actually the strongest PC and most likely to best the maralith and managed to get two ties with her.

​

The cat lich really annoyed me because I was only interested in her because i picked it off the list of possible personal hooks since it seemed interesting and then found it impossible to complete. I guess I should have figured "undead bard" means if you're not a bard, don't pick that RP hook.

1
DnDemiurge•

That's fair, the hooks can be deceptive at times. This epic really rewarded people for cutting their losses and taking a different tack, or just trying a different mission. PCs with the special plot hooks will of course be motivated to do that one themselves. I appreciated the different feel in this one, but the writing was definitely sloppy in places. My area mostly runs small events where only about 5-8 tables run, so it's easy enough to get the DMs together and vote on minor revisions to perceived typos and inconsistencies.

3
jffdougan•

There were many other ways to get clues.

1
jermox•

The way I am seeing this thread, this encounter is ran two completely different ways and that greatly changes the outcome. If your DM had Halaster drink when you drank, then this encounter is completely doable. If he had Halaster drink when he gets a strike only, then a lot of the table is going to lose their characters. I had the latter and, from the instructions, it seems like it is the way it is supposed to be intended. That is why I am so bitter about being railroaded into this.

2
lovelokest•

Yeah, my T4 cleric is currently “helping” Halaster until I write out a 1500 word essay and email it to WOTC.

2
HTPark•

I see the salty complainants have found this thread and have been downvoting like heck lmao

-2†
jffdougan•

I helped run this at Who’s Yer Con, in T1. At least there, it’s entirely possible to run nearly the entire adventure (until the last event) without rolling dice more than a half-dozen times or so.

My table did, and got themselves >! a verse!< without.

1
ByrneisDead•

Wow this module is written really garbage, I'm glad I jumped out of Al when I did. "hahaha play bowling with wizard, wizard have 30 str because he lol xd random you lose your character now" it sounds terrible.

-5