Party has a lot of dealing with Orcs coming up. How can I ensure that combat stays interesting and doesn't become monotonous?
5E (Forgotten Realms inspired home-brew setting)
I want to avoid having 20 encounters of X many orcs. What are creatures I can add or mix in to keep it interesting and keep them on their toes?
Posted Aug 11, 2019, 2:50 PM UTC
Instead of making every fight "orc leader + standard orcs", make every fight unique. Utilize class levels if you need to.
For example, make a fight one orc Battlemaster and X orc champions. Give the leader superiority dice and maneuvers, and the minions expanded crit range and a fighting style.
Make another fight two orc warlocks and some orc acolytes. Give two of them Hex, and give one a +1 weapon and hexblade abilities, and the other Eldritch blast and fiend abilities. Give the minions sacred flame and healing word.
Have a transformed orc druid charge in with a bunch of tigers, which are actually polymorphed orcs.
Keep adjusting statblocks like that so each encounter feels unique. Feel free to adjust their ability scores to match their new classes, like boosting the charisma for the orc warlocks and paladins, and boosting wisdom for the acolytes and druids.
Give them magic items, like an axe which drains 1d8 health from any non-orc it hits. Or a bow that uses Strength.
Allow the leaders to make Death Saves instead of dying immediately. Give the minions healing spells and potions to get the leaders back in the fight.
And of course, add non orc creatures. An orc leader riding a T-Rex could be loads of fun. Maybe an orc ranger with a legion of gnolls. Even an orc wizard who made a pact with a mind flayer arcanist to work together. Be creative, or just roll randomly!
Add objectives to combat besides, "kill everything".
Protect the npc
Steal the object
Disable the device
Stop the ritual
And so on.
I like the idea of the Orc Warchief having a retinue of specialist Champions, like a party in and of themselves. I'd suggest two specific Champions, one, an Orc War Cleric of Gruumsh to buff the horde, heal the worthy and interpret Gruumsh's will to ensure the Warchief retains his favour. And two, a Half-Orc Gloom Stalker or (UA) Beastmaster Ranger to stalk, harass, spy and generally cause headaches for the PCs from afar, this guy could easily show up to snipe the heroes while they're busy dealing with a mob of ordinary Orcs, suddenly spiking the difficulty as hellishly accurate missile fire starts picking off the squishier or worse-for-wear PCs.