What happened to Tall vs Wide?
Those that played before v1.9 will know what I mean. Back when planets were the seat of territory control and pop growth was split between all of your territories. I understand that it was inherently "gamey" but it did add flavor.
Maybe I just haven't played enough of the new version, but it really feels like playing tall is a shell of what it used to be. There is simply no way you can compete now as pop growth is king.
Does anyone else remember playing tall? What could be done to make it so this balance is back in the game?
Posted Aug 19, 2019, 7:04 PM UTC
The real difference is that right now population growth is king. This kills tall builds because there is no benefit to pop growth for playing tall, and more planets while playing wide can accumulate large growth from migration from other empires that snowballs the bigger and better your empire is.
More pops can produce more of everything, and currently can outpace expenses from going wide. This means that a tall empire will just get zerg rushed by a wide empire currently.
To make up for that difference in production you'd have to have a way to boost pop growth beyond normal planet size, increase migration, or need growth with admin cap. As is theres too little potential to grow admin cap for that to be a reasonable response, and personally I already feel growth is too slow.
The only thing that makes sense to me is to make an isolationist version of the habitat that is 2 or 3 times bigger and better. And then you have to figure how they got so much material and it seems kinda gamey. Maybe you could lower costs for mega engineering projects?
But then you give too much advantage when the tall eventually goes wide to conquer everything.
This is an interesting take. I like it. Maybe some sort of unity or cohesion boost?
I mean, that was always a threat in previous versions. If you're playing wide, you have to hit them when they're weak. Of course, there's a balance to be struck.
iam doing a Tall Playtrough currently and iam in endgame. I had the Problem with not enough Pops to fill all planets and habitat.
Waht help me imense was conquering enemy Empire, Relocate all their Pops onto my Planets and drop the Conquered Planets. Then Trade the system to another Empire. I just move 242 Pops into my Planets and habitats.
Dont underestimate the Much faster research and unity in Tall empires. Iv played tall with a Sienceethic and managed to stay infront of everyone in Tec (Playing scaling with Grand Admirality)
I think you can balance this by reworking the traditions. Instead of the current, shallow tradition trees one could have a lot deeper trees, but with a lot more powerful effects in the later tiers.