After a dozen tries, I finally got minimalist!

After a dozen tries, I finally got minimalist!

Posted Aug 27, 2019, 1:08 PM UTC

3313
DerrarOP•

I've clocked in around 60 hours and got to ascension 11 or so without too much difficulty, so I thought I'd try my hand at getting some achievements. Minimalist has been a pain in the ass for sure, but I finally got it!

I made it all the way to act three with just Rampage and the basic deck, picking up Battle Trance early in act three after realizing that I had to get some sort of card to accelerate my deck.

White Beast Statue came in clutch, really made me realize how broken potions really are if you know how fights play out (which is easy since I draw the same hand every turn).

Double Dex pot helped immensely versus Time Eater, but a single would've been enough because I had so much max HP.

11
DoctorKumquat•

Legit question: how do you even manage to remove so many cards from the deck? Like, regardless of the challenges of winning with only 5 cards, how do you manage to get there? Just get lucky and grab the relic that lets you remove a card while camping, and hit up each merchant to remove cards?

9
DerrarOP•

I didn't [[Smiling Mask]] or [[Peace Pipe]], and Neow's blessing didn't remove any cards either. I did, however, get [[Wing Boots]] which ended up mattering a whole lot.

The most important part of the run is finding your damage package early on. You want to add two cards at most, any more isn't necessary. I ended up with [[Rampage]] + [[Battle Trance]] but [[Dual Wield]] + [[Dropkick]] works as well (other options are certainly viable but harder IMO).

This should get your deck to 12 cards, which means you have to remove 7 cards to end up with 5. The bare minimum of shops you should hit would be 3, one for each act, but smart pathing will get you up to 4 easily with 5 being within reach assuming you have enough gold. This leaves you with just 4-2 more cards to remove, which is easy enough as long as you try to get as many ? rooms as possible.

Removing cards wasn't particularly hard for me, and boss fights aren't that difficult with these decks either. The hardest part is finding your damage cards early, and not getting beat up too badly by hallway fights.

4
spirescan-bot•
  • Smiling Mask Common Relic

    The Merchant's card removal service now always costs 50 Gold.

  • Peace Pipe Rare Relic

    You can now remove cards from your deck at Rest Sites.

  • Wing Boots Rare Relic

    You may ignore paths when choosing the next room to travel to 3 times.

  • Rampage Ironclad Uncommon Attack

    1 Energy | Deal 8 damage. Increase this card's damage by 5 (8) this combat.

  • Battle Trance Ironclad Uncommon Skill

    0 Energy | Draw 3 (4) cards. You cannot draw additional cards this turn.

  • Dual Wield Ironclad Uncommon Skill

    1 Energy | Choose an Attack or Power card. Add a copy of that card into your hand. (Choose an Attack or Power card. Add 2 copies of that card into your hand.)

  • Dropkick Ironclad Uncommon Attack

    1 Energy | Deal 5 (8) damage. If the enemy has Vulnerable, gain ◼ and draw 1 card.

    ^Call ^me ^with ^up ^to ^10 ^([[ itemname ]].) ^Questions?

5
Wargod042•

You can see he didn't have the pipe relic. It's definitely an element of luck to even have enough removal opportunities, but careful routing on the map let's you maximize shops and ? events to increase your odds. Bird Cage or removal via Neow can help a lot too.

Adding literally only two cards is also a big factor, though on low/no Ascension it's at least not super hard to win with the right ones.

2
senor_fox•

Wow, so rampage puts out enough damage quick enough? I'm just thinking of some enemies with a lot of health that it would take quite a few turns to get it up and hitting hard. I haven't tried minimalist yet

4
DerrarOP•

[[Rampage]] + any card draw allows you to play Rampage twice per turn on the condition that your deck is thin enough. [[Battle Trance]], [[Pommel Strike]], [[Burning Pact]] and [[Double Tap]] are the enablers required. Act two is by far the hardest because your deck won't be thin enough to get two rampages per turn, and the enemies won't fall as quickly as they did in Act one. Once you get to Act 3 you'll be fine most likely.

3
spirescan-bot•
  • Rampage Ironclad Uncommon Attack

    1 Energy | Deal 8 damage. Increase this card's damage by 5 (8) this combat.

  • Battle Trance Ironclad Uncommon Skill

    0 Energy | Draw 3 (4) cards. You cannot draw additional cards this turn.

  • Pommel Strike Ironclad Common Attack

    1 Energy | Deal 9 damage. Draw 1 card. (Deal 10 damage. Draw 2 cards.)

  • Burning Pact Ironclad Uncommon Skill

    1 Energy | Exhaust 1 card. Draw 2 (3) cards.

  • Double Tap Ironclad Rare Skill

    1 Energy | This turn, your next Attack is played twice. (This turn, your next 2 Attacks are played twice.)

    ^Call ^me ^with ^up ^to ^10 ^([[ itemname ]].) ^Questions?

2
chesh05•

I've completed Ascension 19 on Silent and Ascension 16 on Ironclad and Defect.

I've recently started trying to get the Minimalist Achievement.

Here's my thoughts on it so far

I've tried about a dozen times and I've gotten to the heart with a six card deck once and still lost.

This seems impossible.

3
level_down_•

You probably already know this, but in case toy don't, you don't need to beat the heart to get the minimalist achievement. Just need to beat the final act 3 boss

4
chesh05•

Oh. I didn't actually know that. I also haven't gotten a deck down to 5 cards and beaten the Act 3 Boss yet so not too big a deal.

Still, I appreciate it so ty!

4
Wargod042•

You don't need to beat the heart, lol, just the act 3 boss. Against heart I think you would need either relic shenanigans or exactly Finesse plus dropkick/equivalent to win a 5 card fight.

0
purple_pixie•

Pyramid and Gambling Chip both putting in serious work, I see

(Pyramid actually could do some handy stuff when you're getting statuses since you don't have to draw a new hand from empty each time and can keep uncast Defends in hand)

But now I want to know if using Chip with such a small deck counts as a reshuffle for Abacus/Sundial

1