For the love of all that is good and holy, please fix 60hz mode to NOT downsample visuals!
This is ridiculous! Games look god awful in 60hz mode because of the subsampling being applied. Either make it 2 separate options, or just remove the downsample and let it render at native res!
How many times do we have to ask for this?
EDIT: It only affects post-1809 Win10 builds. Also, I have found some cases where steamvr is able to override the subsampling. The best way to test is to look around cliff house after switching and see if the aliasing is worse. Its probably only really noticable on Reverb and maybe Ody+.
Posted Jan 14, 2020, 3:50 AM UTC · edited
I agree with your request for a fix in regards to the 60hz mode.
I value a stable experience, and as an owner of an HP Reverb and an Odyssey+ (it's still working...sometimes), I rather play a game at native 2880x1600 at 60 frames per second if I can't maintain the 90. Especially so with the 4320x2160 HP Reverb, 60fps stable is far more manageable at that resolution than 90fps being a stuttering mess going from 90 to 60 to 45, etc;
I have not built a machine to handle the HP Reverb yet, but I am working on it.
Hopefully they take this continued feedback seriously and provide us with native resolution only, it seems easier to just remove the subsampling and downsampling entirely, and only have native resolution.
Even if you have a machine that can handle it (like my 1080ti), some games are just poorly optimized and CPU bound, like many flight sims and driving sims. In these cases 60hz mode is a godsend, except that MS screwed it up on anything after build 1809
I only spent 150 hours trying to get smooth VR. Maybe I should try some more.
Is this a problem with wmr software or steamvr ? I have a odyssey first gen and was wondering the difference in a reverb and your preference ? Will it work with a 1070 ?