Looking for clarifications on Minor Conjuration
Anyone know if there is any rulings on this on Facebook or elsewhere that is not the FAQ? Specifically I'm wondering about the following:
Spells or affects that create items can only create items that are otherwise available for purchase.
This is from the FAQ - what I'm trying to figure out is if this is intended to be more of a whitelist or a blacklist. For example, there are items defined in the DMG which are not available to purchase in AL - obviously those are not allowed by this rule. However, I'm curious if this further limits it to not being able to replicate objects which are not defined items (such as, for example, a wooden box). Various objects are not defined items in game terms (they have no stats), so I'm unsure if this rule affects their creation. As a practical example I'm wondering if (at DM discretion) a player who is able to observe a key in sufficient detail might be able to copy it, despite that "key" (let alone that specific key) is not a defined item in any source that I'm aware of.
As a side note, I'm concerned that this line might also render the Illusionist level 14 ability basically useless, including preventing the in-text example from working if the "whitelist" method is correct here (can't make an illusion of a bridge real if you can't buy a bridge). This makes me think the blacklist interpretation is correct, but it can be read both ways. It's also possible that the intended target of this rule is spells/effects that create permanent items but if so it's not written correctly.
u/stinkyettin - any input on any of this?
Edit (3/26/20) - I got this back from the admin, posting it for future reference:
Thank you for these questions and sparking a conversation about clarification.
You asked about the intent. It's meant to limit the creation of wealth, and the kinds of equipment and items taken outside of the adventure. It's not meant to limit the creative problem solving of those bridges or to limit the workings of an ability like Transmuter's Stone.
Admin are working on new verbiage but in the meantime DMs can decide what is and isn't appropriate.
I hope you stay safe and have fun!
Ma'at Crook
Adventurers League Community Manager
Also this is less AL related and more of a RAW interpretation question... I'm curious about this line as it applies to creating a ranged weapon:
The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
If you conjure a crossbow and load it with a perfectly normal bolt, does the crossbow vanish when the bolt hits the target? Does the crossbow do the damage or does the bolt? The damage dice is on the weapon which I believe is the main argument for the weapon doing damage. Is that transferred to the bolt when it is fired - does it set the bolt's damage? This line from the DMG is what makes me wonder about this more than anything:
If a magic weapon has the ammunition property, ammunition fired from it is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
If the ammunition were not dealing the damage, why would it need to be considered magical for the purpose of overcoming resistance/immunity (and likewise why would +X ammo add to the damage)? There is also the practical answer of "of course the Ammo is what actually damages someone when you shoot them, the weapon simply propels it in the right direction," but in game terms this is less clear than I expected it to be.
Does anyone have anything conclusive on this, or is it just going to be DM discretion?
Posted Feb 28, 2020, 7:42 PM UTC · edited
Ask your DM (or poll the DMs you will likely game under).
Seriously. You will get table variation on these questions.
Obviously, but it doesn't hurt to get a community consensus. The first thing everybody is going to do when trying to figure this out is google similar questions to see what others think. Likewise the AL rules aren't supposed to be DM discretion (just D&D rules), which is why I'm hoping that line has been clarified somewhere.
AL Admins have repeatedly stated they will never give an AL Ruling on things that are clearly rules questions about the core rules.
As such, it will be up to each table DM to interpret.
Therefore, asking those who are likely to be your DM will probably be in your best interest, because even if you get 90% of reddit DMs to say one thing, it's pointless if every local DM in your area thinks differently.
My opinion is that the magic weapon disappearing after using it once is meant to be a limitation. It was added in errata. Trying to bypass that using the ammunition rules is not RAI in my opinion. RAW, could be read either way, but I'll rule it as one conjuration = one attack, since that seems to me the clearest interpretation of the RAI.
I think you may be confused as to what I'm asking for here. I'm aware that the admin's try not to rule on core rules, which is why I separated this into two parts. The first part is an AL rules question (the quoted text is from the AL FAQ) - that's the part I'd like admin clarification from (including anything they might have previously said on other platforms - I can't see facebook so I can't look myself).
The second part is a D&D rules question, which is why I didn't ask Travis to comment on it but I am curious what the community thinks and if anyone has any specific rules to point out that might clarify it.
I'm fairly split on this one myself, I think you are probably right that RAI the weapon should poof after shooting, but I can't figure out why they would have needed to add that line to the DMG if the weapon did damage rather than the ammo (it was also an errata, so apparently they felt that it was needed, and it wouldn't have been if the weapon was doing damage). I'm more-or-less hoping that someone can point to something specific one way or the other that clarifies the status of ammunition dealing damage. If nothing exists, oh well, but can't hurt to ask.
I'm fairly certain this ruling came about due to Fabricate, and abilities like the Forge Cleric channel divinity, things that last beyond the duration of the adventure.
I'm not sure the admins considered this with regards to Minor Conjuration or the 14th level illusionist ability. You'll need to ask the admins to get anything clearer, but right now, it does seem like a big restriction.