Weekly Discussion: Languages of the Mortal Realms
After last week's Realmstone ride, this week we read of the many
Languages of the Mortal Realms
The languages of the Mortal Realms are as wild and varied as the Mortal Realms themselves. The tongues of the Cities of Sigmar are by and large of Azyrite origins. Primarily used for trade and barter between merchants traveling vastly different areas. Meanwhile the Duardin of the Mortal Realms speak Khazalid as well as some humans of the Ironweld Arsenal. The forces of Chaos speak variations of the Dark Tongue. All of this is to say that there are many many languages of the Mortal Realms. They are used to explain battle orders to the armies of the Mortal Realms, help merchants haggle on the price of their trinkets, and for town criers to give the latest news. There will no doubt be more languages to discuss and dissect in the future but for now let us appreciate the strange beauty of the languages of the Mortal Realms.
https://ageofsigmar.lexicanum.com/wiki/Languages_of_the_Mortal_Realms
Posted Feb 15, 2021, 3:05 PM UTC
I'd be interested to know a bit more about how the languages are interrelated, or how they entered the realms.
E.g. Khazalid has been preserved from the World That Was, presumably thanks to Grimnir and Grungni speaking it directly with their followers in the early days of Myth. Dwarves are likely stubborn enopugh to keep a language from changing much.
The Dark Tongue was preserved in the Realms Of Chaos, one guesses.
Where do human languages come from? What's the Lingua Franca? Are the earliest known civilizations in e.g. Azyr, with a common root, or did civilization start in a number of different places simultaneously, leading to different language groups (I'm assuming the latter). Do we know of any?
It's likely that the variations of Khazalid and the main language arose early after the first Duardin started to colonize the Realms, much like the Elves many dwarves survived the End Times and made it to the Mortal Realkms, and these languages sort of got codified and unified a bit when Grungni began teaching them, likely fracturing once again during the Age of Chaos.These Duardin likely brought their language with them. While it hasn't changed too much, there are many mentions of regional variations and even the Kharadron Sky-ports all have enough variations that they are all essentially different dialects.
It's likely that the variations arose early after the first Duardin started to colonize the Realms and these languages sort of got codified and unified a bit when Grungni began teaching them, likely fracturing once again during the Age of Chaos.
As for human language groups, you'll see one of the first languages listed in the list section is the Celestial Tongues. The Celestial Tongues or Azyri, or the Azyrite Languages or the other dozens of terms used are a collection of languages that are spoken in Azyr that have been mentioned to have a common root, a couple other languages and dialects are spin offs of these languages, or share a common root language with it. We don't know much about this root or the languages, but it's been suggested it's nothing like Riekspiel, which has been implied to be a dead language used for spells.
That’s interesting, what’s the reference for Riekspiel as a dead language?
Is Azyrite best thought of as being like a kind of Latin that is spoken amongst higher ranking humans and scholars, or as a kind of lower lingua Franca? (erm, also like Latin, come to think of it, but I mean more like a Common Tongue from the Middle Earth).
On a different note, how do we imagine the realms in their earliest days? I always imagine the survivors from the world that was as few and far between*, with the realms mainly populated by “indigenous” (for want of a better word) elves, dwarves and humans, maybe created from essences of the inhabitants of the world that was, but without their memories, who were then instructed by the Pantheon. Do literal survivors with memories play a larger role than I thought?
*Its canon that some did, and that there were also fragments of the realities of the World That Was in e.g. Azyrheim, but I have never thought of this as being the fundamental character of the early realms.
The "Language of the Twelve Tribes of Mallus" listed on the Lexi link up there is heavily implied to be Riekspiel, but it's only mentioned in "Soul Wars" and used for spells.
Both. Azyrite is both the languages of scholars and a collection of Common Tongues, as far as we know from it's sporadic mentions. Bear in mind that Azyrheim in many ways is sort of modeled after Victorian England and other Imperial powers of that time. So scholars and nobles use the same language as the common folk.
As far as we know indigenous Aelves weren't a thing until the Aelven Pantheon forced them to be made, largely ignoring the Survivors of the World-That-Was that Sigmar gathered and protrected (which is most likely why even the discontinued armies like Eldritch Council still live in the Cities of Sigmar and Azyrheim, rather than in Lumineth cities). The early Realms were primordial and mythical, dominated by Godbeasts and gods and stranger entities still. Humans, Duardin, and Aelves came to the Mortal Realms sometime before what we know as the Age of Myth, in an era simply known as "Before the Ages", what they did is largely unknown, but those few details we do know suggests they were in hiding, enslaved by evil gods, or had little more than Early Stone Age era tools. These survivors of the World-That-Was did what all mortals do, they had kids, taught them, then died. Over the centuries their cultures would have drastically changed to suit the needs around them. So let's say a Brettonian knight and his estate stumbled into a Realmgate and somehow got to Ghur, they'd have to live nomadic lives to survive in a Realm where crops are hard to grow and everything is an apex predator. Eventually they'd turn to using leather, hide, teeth, and bones instead of metal. Local gods would start to be worshipped. Eventually they become something new. A more specific example is the Khul, the Aridian tribe that Korghos Khul is from, who hail from the Chaos Wastes or Norsca in the World-That-Was, but their nomadic travels into Ghur and Aqshy changed their culture significantly
Azyrheim is actually a city founded well into the history of the Mortal Realms, after Sigmar killed a bunch of gods, forged alliances, and rescued a bunch of human tribes, aelf enclaves, and duardin clans. Some of these clearly had some cultures vaguely reminiscient of their Old World ancestors as an example military orders such as the Myrmidites, Sons of Breton, and Knights of Usirian have been mentioned. But with quite a few changes the Myrmidites and Sons of Breton are both Orders of Demigryff Knights, and the Knights Usirian are caretakers of Freeguild graveyards. They are all three similar to their ancestors, but clearly generations and their environments have shaped them.
So yes. There was a time when survivors with their full memories played a major role, but it's been millenia since then and by the Age of Sigmar their knowledge is as lost to the Free Peoples as much of the knowledge of Mycanean Greece and Ancient Egypt are lost to us. But some bits of knowledge survived. Many folk know there was a world before theirs, names still exist, old gods are still worshipped by small cults, some traditions have survived, and a lot of other tidbits here and there.
Khazalid has undergone some changes from the world that was in the very least - in the current running "Wanderer" stories at the end of White Dwarf, in the first story from last month in particular, when the old wanderer sings his battle song the Fyreslayers do not recognise the dialect he is speaking.