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Hero Discussion of the Day: Necrolyte (February 19, 2012)

Necrolyte was last discussed on October 15. Necrolyte's changes from 6.73:

  • Death Pulse AoE increased from 375/425/450/475 to 475
  • Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
  • Sadist level 4 now restores 600 mana if you kill a hero

Rotund'jere, the Necrolyte

Rotund'jere the Necrolyte is an item-dependent caster who can take on multiple roles depending on his teams needs. His skills are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrolyte is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering his Mana after killing his foe.

Lore:

In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

"Rot starts at the head"

StrengthAgilityIntelligence
16 + 2.015 + 1.722 + 2.5
DamageArmorMovespeed
44 - 481.1290
Attack RangeBase Attack TimeMissile Speed
5501.7900
SoundsetIconFan Art

Death Pulse

Necrolyte releases a wave of death around him, dealing damage to enemy units and healing allied units.

LevelMana CostCooldownCasting RangeAreaDurationEffects
11258N/A475N/ADeals 75 damage and heals 50 HP
21457N/A475N/ADeals 125 damage and heals 75 HP
31656N/A475N/ADeals 200 damage and heals 100 HP
41855N/A475N/ADeals 275 damage and heals 130 HP
  • Damage type: magical
  • Death Pulse can't be evaded by moving or blinking.
  • Can heal magic immune units.

Heartstopper Aura

Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A1000N/ADeals 0.5% of the max HP of the target per second
2N/AN/AN/A1000N/ADeals 0.7% of the max HP of the target per second
3N/AN/AN/A1000N/ADeals 0.9% of the max HP of the target per second
4N/AN/AN/A1000N/ADeals 1.1% of the max HP of the target per second
  • Damage type: HP removal
  • Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage.

Sadist

Necrolyte regains mana for every unit he kills. At level 4, Necrolyte gains 600 mana for killing an enemy hero.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/AN/AN/ARegains 12 mana
2N/AN/AN/AN/AN/ARegains 24 mana
3N/AN/AN/AN/AN/ARegains 36 mana
4N/AN/AN/AN/AN/ARegains 48 mana, 600 if you kill a hero
  • Sadist is also triggered by denies.

Reaper's Scythe

Stuns the target enemy hero, then deals damage based on how much life it is missing. SCEPTER UPGRADABLE: Increases damage per HP missing, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1175 (150*)100 (70*)600N/A1.0 secondsDeals 0.4 (0.6*) damage per hit point missing and stuns
234085 (70*)600N/A1.0 secondsDeals 0.6 (0.9*) damage per hit point missing and stuns
350070600N/A1.0 secondsDeals 0.9 (1.2*) damage per hit point missing and stuns
  • Damage type: magical
  • Damage is dealt at the end of the stun.
  • Disable works on magic immune units.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

TheGizmoh has produced text tones for every Necrolyte sound file for both android and iPhones.

You may be interested in FightFate's guide to Necro on Playdota.

Be sure to take a look at Dota Cinema's video overview of Necrolyte.

As always, check out yesterday's discussion of Batrider or the complete HDotD archives.

Posted Feb 19, 2012, 4:41 PM UTC

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