Hero Discussion of the Day: Necrolyte (February 19, 2012)
Necrolyte was last discussed on October 15. Necrolyte's changes from 6.73:
- Death Pulse AoE increased from 375/425/450/475 to 475
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
- Sadist level 4 now restores 600 mana if you kill a hero
Rotund'jere, the Necrolyte
Rotund'jere the Necrolyte is an item-dependent caster who can take on multiple roles depending on his teams needs. His skills are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrolyte is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering his Mana after killing his foe.
Lore:
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
"Rot starts at the head"
| Strength | Agility | Intelligence |
|---|---|---|
| 16 + 2.0 | 15 + 1.7 | 22 + 2.5 |
| Damage | Armor | Movespeed |
| 44 - 48 | 1.1 | 290 |
| Attack Range | Base Attack Time | Missile Speed |
| 550 | 1.7 | 900 |
| Soundset | Icon | Fan Art |
Death Pulse
Necrolyte releases a wave of death around him, dealing damage to enemy units and healing allied units.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 8 | N/A | 475 | N/A | Deals 75 damage and heals 50 HP |
| 2 | 145 | 7 | N/A | 475 | N/A | Deals 125 damage and heals 75 HP |
| 3 | 165 | 6 | N/A | 475 | N/A | Deals 200 damage and heals 100 HP |
| 4 | 185 | 5 | N/A | 475 | N/A | Deals 275 damage and heals 130 HP |
- Damage type: magical
- Death Pulse can't be evaded by moving or blinking.
- Can heal magic immune units.
Heartstopper Aura
Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 1000 | N/A | Deals 0.5% of the max HP of the target per second |
| 2 | N/A | N/A | N/A | 1000 | N/A | Deals 0.7% of the max HP of the target per second |
| 3 | N/A | N/A | N/A | 1000 | N/A | Deals 0.9% of the max HP of the target per second |
| 4 | N/A | N/A | N/A | 1000 | N/A | Deals 1.1% of the max HP of the target per second |
- Damage type: HP removal
- Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage.
Sadist
Necrolyte regains mana for every unit he kills. At level 4, Necrolyte gains 600 mana for killing an enemy hero.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | N/A | Regains 12 mana |
| 2 | N/A | N/A | N/A | N/A | N/A | Regains 24 mana |
| 3 | N/A | N/A | N/A | N/A | N/A | Regains 36 mana |
| 4 | N/A | N/A | N/A | N/A | N/A | Regains 48 mana, 600 if you kill a hero |
- Sadist is also triggered by denies.
Reaper's Scythe
Stuns the target enemy hero, then deals damage based on how much life it is missing. SCEPTER UPGRADABLE: Increases damage per HP missing, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 175 (150*) | 100 (70*) | 600 | N/A | 1.0 seconds | Deals 0.4 (0.6*) damage per hit point missing and stuns |
| 2 | 340 | 85 (70*) | 600 | N/A | 1.0 seconds | Deals 0.6 (0.9*) damage per hit point missing and stuns |
| 3 | 500 | 70 | 600 | N/A | 1.0 seconds | Deals 0.9 (1.2*) damage per hit point missing and stuns |
- Damage type: magical
- Damage is dealt at the end of the stun.
- Disable works on magic immune units.
- Can be improved by Aghanim's Scepter (* shows the improved values).
TheGizmoh has produced text tones for every Necrolyte sound file for both android and iPhones.
You may be interested in FightFate's guide to Necro on Playdota.
Be sure to take a look at Dota Cinema's video overview of Necrolyte.
As always, check out yesterday's discussion of Batrider or the complete HDotD archives.
Posted Feb 19, 2012, 4:41 PM UTC