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Hero Discussion of the Day: Bane (March 1, 2012)

Bane (...close enough) was last discussed on November 17. OD's most recent changes from 6.73:

  • Movement speed increased from 305 to 315
  • Base Str/Agi/Int increased from 18/18/18 to 22/22/22

Atropos, the Bane Elemental

Atropos the Bane Elemental, commonly known as Bane is a strong Support/Ganker Hero, possessing dark abilities that can disable enemies. Bane is unique because his Attributes are all equal, including his attribute gain. Using his spells, he can disable up to 3 separate targets at once. Since his skills are all single-targeted, he lacks area of effect presence. Despite this, Bane is a dangerous foe to encounter as he can debuff his enemies, absorb their energies, and render them helpless. Bane's disables can be a great support for his allies, as well as a great way to kill his unfortunate foe.

Lore:

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

"I dreamt a field of war...and woke to find myself upon it."

StrengthAgilityIntelligence
22 + 2.122 + 2.122 + 2.1
DamageArmorMovespeed
51 - 573.52315
Attack RangeBase Attack TimeMissile Speed
4001.7900
SoundsetIconFan Art

Enfeeble

Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.

LevelMana CostCooldownCasting RangeAreaDurationEffects
195121000N/A20 secondsReduces attack damage by 25
2105121000N/A20 secondsReduces attack damage by 50
3115121000N/A20 secondsReduces attack damage by 75
4125121000N/A20 secondsReduces attack damage by 100

Brain Sap

Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.

LevelMana CostCooldownCasting RangeAreaDurationEffects
112514600N/AN/AAbsorbs 90 HP
215014600N/AN/AAbsorbs 160 HP
317514600N/AN/AAbsorbs 230 HP
420014600N/AN/AAbsorbs 300 HP
  • Damage type: pure
  • Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.

Nightmare

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.

LevelMana CostCooldownCasting RangeAreaDurationEffects
116515500N/A4 secondsSleeps the target and takes 20 HP per second from it
216515550N/A5 secondsSleeps the target and takes 20 HP per second from it
316515600N/A6 secondsSleeps the target and takes 20 HP per second from it
416515650N/A7 secondsSleeps the target and takes 20 HP per second from it
  • Damage type: HP removal
  • Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
  • If the target recieves any type of damage except Nightmare, then it will wake up.
  • The use of spells on the affected units can wake the target up without the caster falling asleep.

Fiend's Grip

CHANNELED - Nightmares grip an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Lasts 5 seconds.

SCEPTER UPGRADABLE: Increases damage per second, doubles mana drain, and adds 1 duration.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1200100625N/A5 (6*) secondsDeals 100 (155*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell
2300100625N/A5 (6*) secondsDeals 155 (215*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell
3400100625N/A5 (6*) secondsDeals 215 (270*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell
  • Damage type: magical
  • Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
  • Fiend's Grip is a channeling spell.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

You might be interested in UnsereRettung's guide to Bane on Playdota.

Be sure to take a look at DotaCinema's video overview of Bane.

As always, check out yesterday's discussion of Outworld Destroyer or the complete HDotD archives.

Posted Mar 1, 2012, 4:52 PM UTC

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