Hero Discussion of the Day: Bane (March 1, 2012)
Bane (...close enough) was last discussed on November 17. OD's most recent changes from 6.73:
- Movement speed increased from 305 to 315
- Base Str/Agi/Int increased from 18/18/18 to 22/22/22
Atropos, the Bane Elemental
Atropos the Bane Elemental, commonly known as Bane is a strong Support/Ganker Hero, possessing dark abilities that can disable enemies. Bane is unique because his Attributes are all equal, including his attribute gain. Using his spells, he can disable up to 3 separate targets at once. Since his skills are all single-targeted, he lacks area of effect presence. Despite this, Bane is a dangerous foe to encounter as he can debuff his enemies, absorb their energies, and render them helpless. Bane's disables can be a great support for his allies, as well as a great way to kill his unfortunate foe.
Lore:
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
"I dreamt a field of war...and woke to find myself upon it."
| Strength | Agility | Intelligence |
|---|---|---|
| 22 + 2.1 | 22 + 2.1 | 22 + 2.1 |
| Damage | Armor | Movespeed |
| 51 - 57 | 3.52 | 315 |
| Attack Range | Base Attack Time | Missile Speed |
| 400 | 1.7 | 900 |
| Soundset | Icon | Fan Art |
Enfeeble
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 95 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 25 |
| 2 | 105 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 50 |
| 3 | 115 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 75 |
| 4 | 125 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 100 |
Brain Sap
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 14 | 600 | N/A | N/A | Absorbs 90 HP |
| 2 | 150 | 14 | 600 | N/A | N/A | Absorbs 160 HP |
| 3 | 175 | 14 | 600 | N/A | N/A | Absorbs 230 HP |
| 4 | 200 | 14 | 600 | N/A | N/A | Absorbs 300 HP |
- Damage type: pure
- Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.
Nightmare
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 165 | 15 | 500 | N/A | 4 seconds | Sleeps the target and takes 20 HP per second from it |
| 2 | 165 | 15 | 550 | N/A | 5 seconds | Sleeps the target and takes 20 HP per second from it |
| 3 | 165 | 15 | 600 | N/A | 6 seconds | Sleeps the target and takes 20 HP per second from it |
| 4 | 165 | 15 | 650 | N/A | 7 seconds | Sleeps the target and takes 20 HP per second from it |
- Damage type: HP removal
- Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
- If the target recieves any type of damage except Nightmare, then it will wake up.
- The use of spells on the affected units can wake the target up without the caster falling asleep.
Fiend's Grip
CHANNELED - Nightmares grip an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Lasts 5 seconds.
SCEPTER UPGRADABLE: Increases damage per second, doubles mana drain, and adds 1 duration.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 200 | 100 | 625 | N/A | 5 (6*) seconds | Deals 100 (155*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell |
| 2 | 300 | 100 | 625 | N/A | 5 (6*) seconds | Deals 155 (215*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell |
| 3 | 400 | 100 | 625 | N/A | 5 (6*) seconds | Deals 215 (270*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell |
- Damage type: magical
- Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
- Fiend's Grip is a channeling spell.
- Can be improved by Aghanim's Scepter (* shows the improved values).
You might be interested in UnsereRettung's guide to Bane on Playdota.
Be sure to take a look at DotaCinema's video overview of Bane.
As always, check out yesterday's discussion of Outworld Destroyer or the complete HDotD archives.
Posted Mar 1, 2012, 4:52 PM UTC