kalonian hydra + corpsejack menace

Do the effects stack or nah? To me 'doubles' means 'put that same number of [counters] on'. But does the fact that it's not phrased that way mean that my corpsejack, my lae'zel, and my branching evolution don't trigger?

Posted Oct 6, 2022, 6:44 PM UTC

210
peteroupc•

Corpsejack Menace can double +1/+1 counters put on Kalonian Hydra both as it enters the battlefield and if its +1/+1 counters would be "doubled" due to Kalonian Hydra's second ability.

In game terms, putting counters on an object includes—

  • "putting counters on that object while it's on the battlefield", regardless of what verb is used to refer to that action (whether "put", "move" [C.R. 122.5], "double" [C.R. 701.9e], "give", or some other verb) (see also C.R. 701.1), and
  • the case of "an object that's given counters as it enters the battlefield" (e.g., "enters the battlefield with ... counters")

(C.R. 122.6).

Note that Corpsejack Menace has no triggered abilities. An ability that starts with "when", "at", or "whenever" is a triggered ability (C.R. 603.1). An ability that starts with "As", "If", "You may have", or "[Something] enters the battlefield" is not a triggered ability.

Finally, to maximize the number of counters put on a creature you control:

  1. Apply applicable effects that add counters (e.g., [[Lae'zel, Vlaakith's Champion]]; [[Master Chef]]; and [[Conclave Mentor]]).

  2. Then apply applicable effects that multiply counters (e.g., [[Corpsejack Menace]]; [[Branching Evolution]]).

Review C.R. 616.1, 616.2.

See also:

3
AreaSuccessful9631OP•

Wait, you're telling me even moving them works? So bioshift and the ozlolith are 10x as broken as I realized?

3
peteroupc•

For purposes of Corpsejack Menace (and Lae'zel and Branching Evolution), "moving" counters from one permanent onto another includes putting those counters on the second permanent (C.R. 122.5).

3
AreaSuccessful9631OP•

Magic is such a friggin cool game man. Thank you for your help

3
AreaSuccessful9631OP•

I actually have a followup question and I want to make sure I'm doing it right. So it's the postcombat mainphase of the same turn where the previous doubling happened, and I cast bioshoft, which in my boardstate results in putting 100s of +1/+1 counters on my fathom mage. I assume I choose whether nor not to draw individually for each counter, do I also have to determine how many I say yes to before I start drawing? And then, as I'm drawing say 60 cards, when I draw something I can cast at instant speed, can I put it onto the stack in response to the effect drawing my next card, or how exactly does it work?

2
peteroupc•

If you put multiple +1/+1 counters on [[Fathom Mage]], Fathom Mage's ability will trigger that many times and that many abilities will go on the stack (C.R. 603.2, 603.2c, 603.3). Each time the ability resolves, you decide whether to draw a card, and after each one resolves, the active player gets priority to cast instant spells (C.R. 608.2d, 603.5, 117.3b, 117.1a). Thus, for example, if you draw an instant card this way due to one Fathom Mage ability, you will get priority to cast that card before the Fathom Mage ability further down (if any) resolves.

Remember that the stack itself doesn't resolve, but rather individual spells and abilities in it do, with priority windows in between (C.R. 117.4, 117.3b).

EDIT (after reply was posted): Also, compare Fathom Mage with Constable of the Realm.

2
conqueringdragon•

[[Kalonian Hydra]]

[[Corpsejack menace]]

1
MTGCardFetcher•

Kalonian Hydra - (G) (SF) (txt)
Corpsejack menace - (G) (SF) (txt)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call

1