Bamcha

u/Bamcha


r/h1z1•

I was thinking one thing that is already in game. Barbed wire!

Make barbed wire so it stops foot traffic and is attachable to the top of base walls and gates. Barbed wire would also have to be destructible or every building would be blocked off in a day or two.

In addition Barbed wire should also either only slow or cause very minor damage to vehicles. Personally I lean more towards slowing vehicles with no damage or the roads will be nothing but barbed wire as far as we can see. MAYBE also add in that the vehicle destroys the barbed wire.

In addition to the barbed wire change maybe double or even triple the health of bases. I'm not sure how easy or difficult they are to knock down but h

312

r/h1z1•

Now that the game is available for Early Access I am dying to hear the new instalment of the radio broadcast. Anyone else?

10

r/h1z1•

While I enjoy PVP I do not enjoy being attacked by 4 out of 5 people I meet on sight. I only see only see 3 options for a RP server.

1: Just tag a few servers for RP in the hopes it attracts these players in mass. However ALOT of KOS'rs say "I'm just RP'ing" so I see this as not viable for what people seem to want from a RP server.

2: Some kind of Karma system, which most are janky and either don't really work or are ignored completely.

3: When you create a character choose a "team", no there doesn't have to be human npc's or quests or any of that stuff. just designating yourself as friendly, hostile or bandit.

A: Friendlies; Turn friendly fire off for friendlies.

B: Hostiles; Make it

414

r/h1z1•

Is the rotten meat In the refrigerators stopping new loot from spawning?

After 6 hrs. of running around in rural areas of the map it seems if there is a shack, barricade or rotten meat in the fridge(cabinets anything) then there is no loot. If these things are not present then loot is available.

EXAMPLE: 3 houses in a row. Two end houses have one or more of these three things going on. Middle house has none of these. The two end houses will have nothing in them to loot yet the middle house looks as if nobody has been there (knife on the counter, shirt on the dresser, vitamins in the bathroom counter).

I am sure somebody else has noticed this.

38

r/h1z1•

Seems people are building the cheep wooden shacks EVERYWHERE! Seems this is happening to stop loot spawning, so building player structures to grief loot spawn points. Anybody else notice this?

02


r/h1z1•

Let's base the zombie(like) plague a little closer to reality with a combination of diseases. So in this case lets define our zombies. Let's say the medical field has determined there is a 99% transmition rate with an incubation period of 1 hr. to 5 days (So it has the ability to go global).

1: They are not dead. So you could kill them with body shots however their blood is thick and oxygen rich so it would take longer for them to die from the bleeding effects. This in effect would make it so you could shoot out the heart and both lungs and it would not slow them down for 5 - 10 minutes. making body shots about useless.

2: Lets makes it a Rabid like disease so it spreads via bites (actuali

07

r/h1z1•

Ok since the new patch I cannot place items I have made like the furnace. I placed one earlier today did they change the way it works or did I just derp out on how to do it? Hopefully I'm not crazy and the only one having trouble with this.

11

r/h1z1•

Answered directly or in a stream either would be awesome. The question I have is "Has anything been worked on and put in game that sounded like a cool idea and was later decided to be a horrible idea for gameplay and removed?"

01

r/h1z1•

If down the road after Early Access they were to release a zombie version of each member of the Dev. team that would be pretty cool.

Only 1 spawn up of each at a time so you couldn't have 2 Broome's up at the same time (chose Matt because he would most likely produce them) However you could have 1 Broome 1 Clegg etc. up at the same time. Put these "Special" zombies on a random timer to be spawned at a random point on the map. Maybe even give them "special" loot you can get IF your lucky enough to find one and kill it. Something like a H1Z1 hat or SOE stapler or whatever.

If the Dev. team really finds this interesting maybe each could come up with a short story of survival up until ... We

6016

r/h1z1•

Why always with the firearms? However running with firearms why never the .22caliber firearms by far the most common firearm in the US? For most people that have used and use firearms regularly the .22 is usually the first one used and many of the people I know personally that own many firearms have at least one .22 usually more.

Think about it logically for a second. In a real life scenario as you can guess by the way most people post on this and other games they would turn their nose up at the puny .22cal so ammo would still be EVERYWHERE! Now also while a .22 may not have the stopping power of say a .45cal omgkillyoudead they do on the other hand have KILLING power not to mention a surpr

417

r/h1z1•

Obviously this should not be on the top of the Dev. teams to do list. Yes I checked before posting didn't see anything in Reddit or on twitch referring to this. Anyway people keep mentioning things like time line and supplies, condition, base buildings etc.. Ok So the lore says this things spread fast REAL fast. Where are the half built houses and building under repair like roofing? Piles of building supplies, work trucks, tools etc. Again for the skim readers I DO NOT expect this in EA but would be cool to eventually see a neighborhood under construction or a parking garage that's only partially completed next to say a mall or hospital.

3411

r/h1z1•

I mean what is the benefit? As I see they way things are set right now nothing but HUGE downsides. Seems like the best course of action stay light and mobile (tent, bow, hatchet) move around a lot scavenge what you can, steel what you can and kill those that you can as you make your way around.

331

r/h1z1•

I saw one video I think it was Clegg and I'm paraphrasing where he stated that if Kos got to out of hand they MAY, MIGHT, POSSIBLY introduce a faction system but they do not want to go that route they want players to make their own communities and "factions".

Now instead of factions they could introduce "Ideals" the ones I had thought of I hope would be a satisfactory compromise to most. As SOE knows well you cannot make everybody happy but can only try to make them happy "enough".

To be honest my idea comes almost directly from TWD.

1: Rebuilder: This ideal is for people who wish to build a community and focus on making a "home". Farming, crafting, building etc.

2: Bandit: This ideal i

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