BuffMarshmallow

u/BuffMarshmallow


So I've been trying to make a pair of Rune Daggers that have T1 Spell damage, +1 All, +1 Phys. So as a step towards doing that, I've been trying recomb for T1 Spell & +1 All and then meta + crafting bench for +1 phys. But the recomb step has been giving me major issues.

From what I understood from guides, you can take two bases, each with one of your desired mods, multimod and craft 2 non-matching prefixes on each, then random recomb and have a ~72% chance for the resulting item to have 3 prefixes with 2 of them being the ones you wanted, the other percent being a 2p item that could drop one prefix but will always preserve at least one of the ones you want, and a 0% chance for any other ou

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r/MagicArena•

https://preview.redd.it/6tno6q63n29d1.png?width=1173&format=png&auto=webp&s=a1823f007353eacbe5efd1eb94ecdbf77c47deaa

Here's a list I put together based slightly off of an Orzhov Bounce list I saw using Pixie and other similar cards, but I wanted to try out an MH3 card that's a bit too slow for proper Historic, Essence Reliquary. The idea is you have a bunch of permanents you can bounce for removal or value. Then there's Hidden Stockpile, which will pretty much continuously make 1/1 servos every turn because you're ALWAYS triggering Revolt. Bastion helps you make use of all the 1/1s you're getting by converting them into life and damage.

Kaya is just there to deal with those silly "stick 2

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