Dusty8

u/Dusty8


r/ForzaOpenTunes•

Hello, I've been trying to make the GR Supra a nimble, fun car for twisty roads in free roam. I've been tinkering with it quite a lot but I'm definitely way off with many settings and would really appreciate if someone took a look.

The car isn't tuned to round 900 because I don't race in multiplayer, I just want it to be light and fun to throw around in free roam. I also don't want to use any aero to keep the clean look.

Engine: race intake, race exhaust, race cams, race flywheel

Handling: race brakes, race springs and dampers, race rollbars front and back, sport chassis reinforcement, race weight reduction

Driveline: race clutch, 6-speed racing transmission, race driveshaft, race diffe

70


r/MWLoadouts•

Hey guys, lately I've been playing with various grips and have some questions about details I don't really see being talked about.

For the longest time I used ranger grip because I felt I had the best grouping at range, I felt it helps with horizontal recoil too. I'm pretty sure either driftor or xclusive ace said it does help a little with horizontal so I don't think it was placebo. Does anyone know if, and to what extend it helps horizontally compared to commando?

Second thing, I started playing around with operator grip after avoiding it for quite a while because of +2frames penalty, to my surprise it seems to be fixed because I don't really see any ADS time difference between ranger an

82



r/modernwarfare•

I was wondering why I'm getting completely different results with MP5 depending on barrel, turns out barrels that had -bullet velocity also decreased the 3 hit range to various degrees.

Sadly I don't have this recorded because this game simply refuses to work with shadowplay for me, but it's very easy to see this is the case while using MP5 and then swapping to any of the -bullet velocity barrels.

EDIT: I will add this since a lot of people don't seem to understand video game mechanics.

Laws of physics don't say that lower velocity means the 3 hit range should start declining at 8 or 10 meters instead of 12.

It's a video game and this mechanic really shouldn't kick in at almost point b

1024

r/modernwarfare•

So, everyone who watched Xclusive Ace video on ADS effects of attachments, knows that operator foregrip added 2 frames to ADS unlike every other grip, it also didn't help with recoil much.

Recently I put it on MP5 out of curiosity, and It feels pretty similar to ranger grip, I'm not noticing any slowdown on ADS and it feels really good at longer rangers.

Did anyone do some testing?

11

r/modernwarfare•

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02

r/buildapc•

Hello, I'm looking to upgrade my GTX 960 as it's starting to struggle with some newer games and black friday is coming. I haven't been looking at parts since I build this PC about 5 years ago so I'm a bit lost, I noticed games started properly utilizing CPUs and larger amount of cores/hyperthreading so I'm not sure how far I can go without bottleneck, I don't plan on going above 1080p anytime soon.

I'm looking for a mid range card and like the price of GTX 1660, I use shadowplay a lot so would prefer staying nvidia unless AMD offers a much better bang for buck.

My PC:

i5 4570

GTX 960

16 GB ddr3

MSI h87-g43

XFX core 550w

15